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-rw-r--r--src/net/ea/beinghandler.cpp40
-rw-r--r--src/net/ea/beinghandler.h2
2 files changed, 0 insertions, 42 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index 3da2ffd02..e609cff21 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -95,46 +95,6 @@ void BeingHandler::setSprite(Being *const being, const unsigned int slot,
being->updateSprite(slot, id, color, colorId, isWeapon, isTempSprite);
}
-void BeingHandler::processBeingMove2(Net::MessageIn &msg) const
-{
- BLOCK_START("BeingHandler::processBeingMove2")
- if (!actorManager)
- {
- BLOCK_END("BeingHandler::processBeingMove2")
- return;
- }
-
- /*
- * A simplified movement packet, used by the
- * later versions of eAthena for both mobs and
- * players
- */
- Being *const dstBeing = actorManager->findBeing(msg.readInt32("being id"));
-
- /*
- * This packet doesn't have enough info to actually
- * create a new being, so if the being isn't found,
- * we'll just pretend the packet didn't happen
- */
-
- if (!dstBeing)
- {
- BLOCK_END("BeingHandler::processBeingMove2")
- return;
- }
-
- uint16_t srcX, srcY, dstX, dstY;
- msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path");
- msg.readInt32("tick");
-
- dstBeing->setAction(BeingAction::STAND, 0);
- dstBeing->setTileCoords(srcX, srcY);
- dstBeing->setDestination(dstX, dstY);
- if (dstBeing->getType() == ActorType::PLAYER)
- dstBeing->setMoveTime();
- BLOCK_END("BeingHandler::processBeingMove2")
-}
-
void BeingHandler::processBeingRemove(Net::MessageIn &msg) const
{
BLOCK_START("BeingHandler::processBeingRemove")
diff --git a/src/net/ea/beinghandler.h b/src/net/ea/beinghandler.h
index 4405f1975..e68e382f6 100644
--- a/src/net/ea/beinghandler.h
+++ b/src/net/ea/beinghandler.h
@@ -46,8 +46,6 @@ class BeingHandler notfinal : public Net::BeingHandler
const bool isWeapon = false,
const bool isTempSprite = false) const;
- virtual void processBeingMove2(Net::MessageIn &msg) const;
-
virtual void processBeingRemove(Net::MessageIn &msg) const;
virtual void processBeingResurrect(Net::MessageIn &msg) const;