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-rw-r--r--src/net/ea/skillhandler.cpp11
1 files changed, 3 insertions, 8 deletions
diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp
index ed2b1973d..1e517a729 100644
--- a/src/net/ea/skillhandler.cpp
+++ b/src/net/ea/skillhandler.cpp
@@ -71,12 +71,7 @@ SkillHandler::SkillHandler()
{
}
-void SkillHandler::use(int id A_UNUSED)
-{
- // TODO
-}
-
-void SkillHandler::processPlayerSkills(Net::MessageIn &msg)
+void SkillHandler::processPlayerSkills(Net::MessageIn &msg) const
{
msg.readInt16(); // length
const int skillCount = (msg.getLength() - 4) / 37;
@@ -106,7 +101,7 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg)
skillDialog->playUpdateEffect(updateSkill);
}
-void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg)
+void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg) const
{
const int skillId = msg.readInt16();
const int level = msg.readInt16();
@@ -124,7 +119,7 @@ void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg)
}
}
-void SkillHandler::processSkillFailed(Net::MessageIn &msg)
+void SkillHandler::processSkillFailed(Net::MessageIn &msg) const
{
// Action failed (ex. sit because you have not reached the
// right level)