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Diffstat (limited to 'src/input/inputcondition.h')
-rw-r--r-- | src/input/inputcondition.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/src/input/inputcondition.h b/src/input/inputcondition.h new file mode 100644 index 000000000..d1ce6db26 --- /dev/null +++ b/src/input/inputcondition.h @@ -0,0 +1,54 @@ +/* + * The ManaPlus Client + * Copyright (C) 2012-2014 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef INPUT_INPUTCONDITION_H +#define INPUT_INPUTCONDITION_H + +namespace InputCondition +{ + enum Type + { + DEFAULT = 1, // default condition + ENABLED = 2, // keyboard must be enabled + NOINPUT = 4, // input items must be unfocused + NOAWAY = 8, // player not in away mode + NOSETUP = 16, // setup window is hidde + VALIDSPEED = 32, // valid speed + NOMODAL = 64, // modal windows inactive + NONPCINPUT = 128, // npc input field inactive + EMODS = 256, // game modifiers enabled + NOTARGET = 512, // no target/untarget keys + // pressed + NOFOLLOW = 1024, // follow mode disabled + INGAME = 2048, // game must be started + NOBUYSELL = 4096, // no active buy or sell dialogs + NONPCDIALOG = 8192, // no active npc dialog or + // dialog almost closed + NOTALKING = 16384, // player have no opened + // dialogs what prevent moving + SHORTCUT = 2 + 4 + 16 + 512 + 2048, // flags for shortcut keys + SHORTCUT0 = 2 + 4 + 16 + 512, // flags for shortcut keys + GAME = 2 + 4 + 8 + 16 + 64 + 2048, // main game key + GAME2 = 2 + 8 + 16 + 64 + 2048, + ARROWKEYS = 2 + 8 + 16 + 64 + 2048 + 4096 + 16384 + }; +} // namespace InputCondition + +#endif // INPUT_INPUTCONDITION_H |