diff options
Diffstat (limited to 'src/gui/windows')
-rw-r--r-- | src/gui/windows/chatwindow.cpp | 2 | ||||
-rw-r--r-- | src/gui/windows/ministatuswindow.cpp | 7 | ||||
-rw-r--r-- | src/gui/windows/statuswindow.cpp | 8 |
3 files changed, 8 insertions, 9 deletions
diff --git a/src/gui/windows/chatwindow.cpp b/src/gui/windows/chatwindow.cpp index 7b497e747..559c87704 100644 --- a/src/gui/windows/chatwindow.cpp +++ b/src/gui/windows/chatwindow.cpp @@ -920,7 +920,7 @@ void ChatWindow::statChanged(const int id, if (!mShowBattleEvents || !config.getBoolValue("showJobExp")) return; - if (id != playerHandler->getJobLocation()) + if (id != Attributes::JOB) return; const std::pair<int, int> exp = PlayerInfo::getStatExperience(id); diff --git a/src/gui/windows/ministatuswindow.cpp b/src/gui/windows/ministatuswindow.cpp index dcf60d021..40d4c1124 100644 --- a/src/gui/windows/ministatuswindow.cpp +++ b/src/gui/windows/ministatuswindow.cpp @@ -121,7 +121,7 @@ MiniStatusWindow::MiniStatusWindow() : if (gameHandler->canUseMagicBar() && statusWindow) statusWindow->updateMPBar(mMpBar); - const int job = playerHandler->getJobLocation() + const int job = Attributes::JOB && serverConfig.getValueBool("showJob", true); StatusWindow::updateXPBar(mXpBar); @@ -382,12 +382,11 @@ void MiniStatusWindow::mouseMoved(MouseEvent &event) else if (event.getSource() == mJobBar) { const std::pair<int, int> exp = PlayerInfo::getStatExperience( - playerHandler->getJobLocation()); + Attributes::JOB); // TRANSLATORS: job bar label const std::string level = strprintf(_("Job level: %d"), - PlayerInfo::getStatBase( - playerHandler->getJobLocation())); + PlayerInfo::getStatBase(Attributes::JOB)); if (exp.first > exp.second) { diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp index b2825c1e7..227528b20 100644 --- a/src/gui/windows/statuswindow.cpp +++ b/src/gui/windows/statuswindow.cpp @@ -128,8 +128,8 @@ StatusWindow::StatusWindow() : getThemeColor(Theme::XP_BAR_OUTLINE)); const bool magicBar = gameHandler->canUseMagicBar(); - const int job = playerHandler->getJobLocation() - && serverConfig.getValueBool("showJob", true); + const int job = Attributes::JOB + && serverConfig.getValueBool("showJob", true); if (magicBar) { @@ -264,7 +264,7 @@ void StatusWindow::statChanged(const int id, if (blocked) return; - if (id == playerHandler->getJobLocation()) + if (id == Attributes::JOB) { if (mJobLvlLabel) { @@ -522,7 +522,7 @@ void StatusWindow::updateJobBar(ProgressBar *const bar, const bool percent) return; const std::pair<int, int> exp = PlayerInfo::getStatExperience( - playerHandler->getJobLocation()); + Attributes::JOB); updateProgressBar(bar, exp.first, exp.second, percent); } |