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Diffstat (limited to 'src/gui/windowmenu.cpp')
-rw-r--r--src/gui/windowmenu.cpp48
1 files changed, 24 insertions, 24 deletions
diff --git a/src/gui/windowmenu.cpp b/src/gui/windowmenu.cpp
index cb8e0c84d..b30306c3f 100644
--- a/src/gui/windowmenu.cpp
+++ b/src/gui/windowmenu.cpp
@@ -68,24 +68,24 @@ WindowMenu::WindowMenu(const Widget2 *const widget) :
setFocusable(false);
// TRANSLATORS: short button name for who is online window.
addButton(N_("ONL"),
- _("Who is online"), x, h, Input::KEY_WINDOW_ONLINE);
+ _("Who is online"), x, h, InputAction::WINDOW_ONLINE);
// TRANSLATORS: short button name for help window.
addButton(N_("HLP"),
- _("Help"), x, h, Input::KEY_WINDOW_HELP);
+ _("Help"), x, h, InputAction::WINDOW_HELP);
// TRANSLATORS: short button name for quests window.
addButton(N_("QE"),
- _("Quests"), x, h, Input::KEY_WINDOW_QUESTS);
+ _("Quests"), x, h, InputAction::WINDOW_QUESTS);
// TRANSLATORS: short button name for bot checker window.
addButton(N_("BC"),
- _("Bot checker"), x, h, Input::KEY_WINDOW_BOT_CHECKER, false);
+ _("Bot checker"), x, h, InputAction::WINDOW_BOT_CHECKER, false);
// TRANSLATORS: short button name for kill stats window.
addButton(N_("KS"),
- _("Kill stats"), x, h, Input::KEY_WINDOW_KILLS);
+ _("Kill stats"), x, h, InputAction::WINDOW_KILLS);
addButton(":-)",
- _("Smilies"), x, h, Input::KEY_WINDOW_EMOTE_SHORTCUT);
+ _("Smilies"), x, h, InputAction::WINDOW_EMOTE_SHORTCUT);
// TRANSLATORS: short button name for chat window.
addButton(N_("CH"),
- _("Chat"), x, h, Input::KEY_WINDOW_CHAT,
+ _("Chat"), x, h, InputAction::WINDOW_CHAT,
#ifdef ANDROID
true);
#else
@@ -93,56 +93,56 @@ WindowMenu::WindowMenu(const Widget2 *const widget) :
#endif
// TRANSLATORS: short button name for status window.
addButton(N_("STA"),
- _("Status"), x, h, Input::KEY_WINDOW_STATUS);
+ _("Status"), x, h, InputAction::WINDOW_STATUS);
// TRANSLATORS: short button name for equipment window.
addButton(N_("EQU"),
- _("Equipment"), x, h, Input::KEY_WINDOW_EQUIPMENT);
+ _("Equipment"), x, h, InputAction::WINDOW_EQUIPMENT);
// TRANSLATORS: short button name for inventory window.
addButton(N_("INV"),
- _("Inventory"), x, h, Input::KEY_WINDOW_INVENTORY);
+ _("Inventory"), x, h, InputAction::WINDOW_INVENTORY);
// TRANSLATORS: short button name for map window.
addButton(N_("MAP"),
- _("Map"), x, h, Input::KEY_WINDOW_MINIMAP, false);
+ _("Map"), x, h, InputAction::WINDOW_MINIMAP, false);
if (skillDialog->hasSkills())
{
// TRANSLATORS: short button name for skills window.
addButton(N_("SKI"),
- _("Skills"), x, h, Input::KEY_WINDOW_SKILL);
+ _("Skills"), x, h, InputAction::WINDOW_SKILL);
}
// TRANSLATORS: short button name for social window.
addButton(N_("SOC"),
// TRANSLATORS: full button name
- _("Social"), x, h, Input::KEY_WINDOW_SOCIAL);
+ _("Social"), x, h, InputAction::WINDOW_SOCIAL);
// TRANSLATORS: short button name for shortcuts window.
addButton(N_("SH"),
// TRANSLATORS: full button name
- _("Shortcuts"), x, h, Input::KEY_WINDOW_SHORTCUT);
+ _("Shortcuts"), x, h, InputAction::WINDOW_SHORTCUT);
// TRANSLATORS: short button name for spells window.
addButton(N_("SP"),
// TRANSLATORS: full button name
- _("Spells"), x, h, Input::KEY_WINDOW_SPELLS);
+ _("Spells"), x, h, InputAction::WINDOW_SPELLS);
// TRANSLATORS: short button name for drops window.
addButton(N_("DR"),
// TRANSLATORS: full button name
- _("Drop"), x, h, Input::KEY_WINDOW_DROP, false);
+ _("Drop"), x, h, InputAction::WINDOW_DROP, false);
// TRANSLATORS: short button name for did you know window.
addButton(N_("YK"),
// TRANSLATORS: full button name
- _("Did you know"), x, h, Input::KEY_WINDOW_DIDYOUKNOW, false);
+ _("Did you know"), x, h, InputAction::WINDOW_DIDYOUKNOW, false);
// TRANSLATORS: short button name for shop window.
addButton(N_("SHP"),
// TRANSLATORS: full button name
- _("Shop"), x, h, Input::KEY_WINDOW_SHOP, false);
+ _("Shop"), x, h, InputAction::WINDOW_SHOP, false);
// TRANSLATORS: short button name for outfits window.
addButton(N_("OU"),
// TRANSLATORS: full button name
- _("Outfits"), x, h, Input::KEY_WINDOW_OUTFIT, false);
+ _("Outfits"), x, h, InputAction::WINDOW_OUTFIT, false);
// TRANSLATORS: short button name for debug window.
addButton(N_("DBG"),
// TRANSLATORS: full button name
- _("Debug"), x, h, Input::KEY_WINDOW_DEBUG,
+ _("Debug"), x, h, InputAction::WINDOW_DEBUG,
#ifdef ANDROID
true);
#else
@@ -151,11 +151,11 @@ WindowMenu::WindowMenu(const Widget2 *const widget) :
// TRANSLATORS: short button name for windows list menu.
addButton(N_("WIN"),
// TRANSLATORS: full button name
- _("Windows"), x, h, Input::KEY_SHOW_WINDOWS, false);
+ _("Windows"), x, h, InputAction::SHOW_WINDOWS, false);
// TRANSLATORS: short button name for setup window.
addButton(N_("SET"),
// TRANSLATORS: full button name
- _("Setup"), x, h, Input::KEY_WINDOW_SETUP);
+ _("Setup"), x, h, InputAction::WINDOW_SETUP);
x += mPadding - mSpacing;
if (mainGraphics)
@@ -233,7 +233,7 @@ void WindowMenu::addButton(const char *const text,
h = btn->getHeight() + 2 * mPadding;
mButtons.push_back(btn);
mButtonNames[text] = new ButtonInfo(btn, key, visible);
- if (key != Input::KEY_SHOW_WINDOWS)
+ if (key != InputAction::SHOW_WINDOWS)
mButtonTexts.push_back(new ButtonText(description, key));
}
@@ -285,7 +285,7 @@ void WindowMenu::mouseMoved(MouseEvent &event)
const int y = event.getY();
const int key = btn->getTag();
const Rect &rect = mDimension;
- if (key != Input::KEY_NO_VALUE)
+ if (key != InputAction::NO_VALUE)
{
mTextPopup->show(x + rect.x, y + rect.y, btn->getDescription(),
// TRANSLATORS: short key name