diff options
Diffstat (limited to 'src/gui/windowmenu.cpp')
-rw-r--r-- | src/gui/windowmenu.cpp | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/src/gui/windowmenu.cpp b/src/gui/windowmenu.cpp index cb8e0c84d..b30306c3f 100644 --- a/src/gui/windowmenu.cpp +++ b/src/gui/windowmenu.cpp @@ -68,24 +68,24 @@ WindowMenu::WindowMenu(const Widget2 *const widget) : setFocusable(false); // TRANSLATORS: short button name for who is online window. addButton(N_("ONL"), - _("Who is online"), x, h, Input::KEY_WINDOW_ONLINE); + _("Who is online"), x, h, InputAction::WINDOW_ONLINE); // TRANSLATORS: short button name for help window. addButton(N_("HLP"), - _("Help"), x, h, Input::KEY_WINDOW_HELP); + _("Help"), x, h, InputAction::WINDOW_HELP); // TRANSLATORS: short button name for quests window. addButton(N_("QE"), - _("Quests"), x, h, Input::KEY_WINDOW_QUESTS); + _("Quests"), x, h, InputAction::WINDOW_QUESTS); // TRANSLATORS: short button name for bot checker window. addButton(N_("BC"), - _("Bot checker"), x, h, Input::KEY_WINDOW_BOT_CHECKER, false); + _("Bot checker"), x, h, InputAction::WINDOW_BOT_CHECKER, false); // TRANSLATORS: short button name for kill stats window. addButton(N_("KS"), - _("Kill stats"), x, h, Input::KEY_WINDOW_KILLS); + _("Kill stats"), x, h, InputAction::WINDOW_KILLS); addButton(":-)", - _("Smilies"), x, h, Input::KEY_WINDOW_EMOTE_SHORTCUT); + _("Smilies"), x, h, InputAction::WINDOW_EMOTE_SHORTCUT); // TRANSLATORS: short button name for chat window. addButton(N_("CH"), - _("Chat"), x, h, Input::KEY_WINDOW_CHAT, + _("Chat"), x, h, InputAction::WINDOW_CHAT, #ifdef ANDROID true); #else @@ -93,56 +93,56 @@ WindowMenu::WindowMenu(const Widget2 *const widget) : #endif // TRANSLATORS: short button name for status window. addButton(N_("STA"), - _("Status"), x, h, Input::KEY_WINDOW_STATUS); + _("Status"), x, h, InputAction::WINDOW_STATUS); // TRANSLATORS: short button name for equipment window. addButton(N_("EQU"), - _("Equipment"), x, h, Input::KEY_WINDOW_EQUIPMENT); + _("Equipment"), x, h, InputAction::WINDOW_EQUIPMENT); // TRANSLATORS: short button name for inventory window. addButton(N_("INV"), - _("Inventory"), x, h, Input::KEY_WINDOW_INVENTORY); + _("Inventory"), x, h, InputAction::WINDOW_INVENTORY); // TRANSLATORS: short button name for map window. addButton(N_("MAP"), - _("Map"), x, h, Input::KEY_WINDOW_MINIMAP, false); + _("Map"), x, h, InputAction::WINDOW_MINIMAP, false); if (skillDialog->hasSkills()) { // TRANSLATORS: short button name for skills window. addButton(N_("SKI"), - _("Skills"), x, h, Input::KEY_WINDOW_SKILL); + _("Skills"), x, h, InputAction::WINDOW_SKILL); } // TRANSLATORS: short button name for social window. addButton(N_("SOC"), // TRANSLATORS: full button name - _("Social"), x, h, Input::KEY_WINDOW_SOCIAL); + _("Social"), x, h, InputAction::WINDOW_SOCIAL); // TRANSLATORS: short button name for shortcuts window. addButton(N_("SH"), // TRANSLATORS: full button name - _("Shortcuts"), x, h, Input::KEY_WINDOW_SHORTCUT); + _("Shortcuts"), x, h, InputAction::WINDOW_SHORTCUT); // TRANSLATORS: short button name for spells window. addButton(N_("SP"), // TRANSLATORS: full button name - _("Spells"), x, h, Input::KEY_WINDOW_SPELLS); + _("Spells"), x, h, InputAction::WINDOW_SPELLS); // TRANSLATORS: short button name for drops window. addButton(N_("DR"), // TRANSLATORS: full button name - _("Drop"), x, h, Input::KEY_WINDOW_DROP, false); + _("Drop"), x, h, InputAction::WINDOW_DROP, false); // TRANSLATORS: short button name for did you know window. addButton(N_("YK"), // TRANSLATORS: full button name - _("Did you know"), x, h, Input::KEY_WINDOW_DIDYOUKNOW, false); + _("Did you know"), x, h, InputAction::WINDOW_DIDYOUKNOW, false); // TRANSLATORS: short button name for shop window. addButton(N_("SHP"), // TRANSLATORS: full button name - _("Shop"), x, h, Input::KEY_WINDOW_SHOP, false); + _("Shop"), x, h, InputAction::WINDOW_SHOP, false); // TRANSLATORS: short button name for outfits window. addButton(N_("OU"), // TRANSLATORS: full button name - _("Outfits"), x, h, Input::KEY_WINDOW_OUTFIT, false); + _("Outfits"), x, h, InputAction::WINDOW_OUTFIT, false); // TRANSLATORS: short button name for debug window. addButton(N_("DBG"), // TRANSLATORS: full button name - _("Debug"), x, h, Input::KEY_WINDOW_DEBUG, + _("Debug"), x, h, InputAction::WINDOW_DEBUG, #ifdef ANDROID true); #else @@ -151,11 +151,11 @@ WindowMenu::WindowMenu(const Widget2 *const widget) : // TRANSLATORS: short button name for windows list menu. addButton(N_("WIN"), // TRANSLATORS: full button name - _("Windows"), x, h, Input::KEY_SHOW_WINDOWS, false); + _("Windows"), x, h, InputAction::SHOW_WINDOWS, false); // TRANSLATORS: short button name for setup window. addButton(N_("SET"), // TRANSLATORS: full button name - _("Setup"), x, h, Input::KEY_WINDOW_SETUP); + _("Setup"), x, h, InputAction::WINDOW_SETUP); x += mPadding - mSpacing; if (mainGraphics) @@ -233,7 +233,7 @@ void WindowMenu::addButton(const char *const text, h = btn->getHeight() + 2 * mPadding; mButtons.push_back(btn); mButtonNames[text] = new ButtonInfo(btn, key, visible); - if (key != Input::KEY_SHOW_WINDOWS) + if (key != InputAction::SHOW_WINDOWS) mButtonTexts.push_back(new ButtonText(description, key)); } @@ -285,7 +285,7 @@ void WindowMenu::mouseMoved(MouseEvent &event) const int y = event.getY(); const int key = btn->getTag(); const Rect &rect = mDimension; - if (key != Input::KEY_NO_VALUE) + if (key != InputAction::NO_VALUE) { mTextPopup->show(x + rect.x, y + rect.y, btn->getDescription(), // TRANSLATORS: short key name |