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-rw-r--r--src/gui/widgets/skillinfo.cpp131
1 files changed, 131 insertions, 0 deletions
diff --git a/src/gui/widgets/skillinfo.cpp b/src/gui/widgets/skillinfo.cpp
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+++ b/src/gui/widgets/skillinfo.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "gui/widgets/skillinfo.h"
+
+#include "playerinfo.h"
+
+#include "gui/widgets/skillmodel.h"
+
+#include "debug.h"
+
+SkillInfo::SkillInfo() :
+ level(0),
+ skillLevel(),
+ skillLevelWidth(0),
+ id(0),
+ modifiable(false),
+ visible(false),
+ model(nullptr),
+ skillExp(),
+ progress(0.0f),
+ range(0),
+ color(),
+ data(nullptr),
+ dataMap()
+{
+ dataMap[0] = new SkillData();
+ data = dataMap[0];
+}
+
+SkillInfo::~SkillInfo()
+{
+ FOR_EACH (SkillDataMapIter, it, dataMap)
+ delete (*it).second;
+ dataMap.clear();
+}
+
+void SkillInfo::update()
+{
+ const int baseLevel = PlayerInfo::getSkillLevel(id);
+ const std::pair<int, int> exp = PlayerInfo::getStatExperience(id);
+
+ if (!modifiable && baseLevel == 0 && exp.second == 0)
+ {
+ if (visible)
+ {
+ visible = false;
+ if (model)
+ model->updateVisibilities();
+ }
+ return;
+ }
+
+ const bool updateVisibility = !visible;
+ visible = true;
+
+ if (baseLevel == 0)
+ {
+ skillLevel.clear();
+ }
+ else
+ {
+ // TRANSLATORS: skills dialog. skill level
+ skillLevel = strprintf(_("Lvl: %d"), baseLevel);
+ }
+
+ level = baseLevel;
+ skillLevelWidth = -1;
+
+ if (exp.second)
+ {
+ skillExp = strprintf("%d / %d", exp.first, exp.second);
+ progress = static_cast<float>(exp.first)
+ / static_cast<float>(exp.second);
+ }
+ else
+ {
+ skillExp.clear();
+ progress = 0.0f;
+ }
+
+ color = Theme::getProgressColor(Theme::PROG_EXP, progress);
+
+ if (updateVisibility && model)
+ model->updateVisibilities();
+
+ data = getData(level);
+ if (!data)
+ data = dataMap[0];
+}
+
+
+void SkillInfo::addData(const int level1, SkillData *const data1)
+{
+ dataMap[level1] = data1;
+}
+
+SkillData *SkillInfo::getData(const int level1) const
+{
+ SkillDataMapCIter it = dataMap.find(level1);
+ if (it == dataMap.end())
+ return nullptr;
+ return (*it).second;
+}
+
+SkillData *SkillInfo::getData1(const int lev) const
+{
+ SkillDataMapCIter it = dataMap.find(lev);
+ if (it == dataMap.end())
+ return (*dataMap.begin()).second;
+ return (*it).second;
+}