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-rw-r--r--src/actormanager.cpp182
1 files changed, 93 insertions, 89 deletions
diff --git a/src/actormanager.cpp b/src/actormanager.cpp
index 3fb9c35be..499652659 100644
--- a/src/actormanager.cpp
+++ b/src/actormanager.cpp
@@ -81,7 +81,7 @@ class FindBeingFunctor final
bool operator() (const ActorSprite *const actor) const
{
- if (!actor
+ if ((actor == nullptr)
|| actor->getType() == ActorType::FloorItem
|| actor->getType() == ActorType::Portal)
{
@@ -112,7 +112,7 @@ class FindBeingEqualFunctor final
bool operator() (const Being *const being) const
{
- if (!being || !findBeing)
+ if ((being == nullptr) || (findBeing == nullptr))
return false;
return being->getId() == findBeing->getId();
}
@@ -128,10 +128,10 @@ class SortBeingFunctor final
bool operator() (const Being *const being1,
const Being *const being2) const
{
- if (!being1 || !being2)
+ if ((being1 == nullptr) || (being2 == nullptr))
return false;
- if (priorityBeings)
+ if (priorityBeings != nullptr)
{
int w1 = defaultPriorityIndex;
int w2 = defaultPriorityIndex;
@@ -171,7 +171,7 @@ class SortBeingFunctor final
if (d1 != d2)
return d1 < d2;
- if (attackBeings)
+ if (attackBeings != nullptr)
{
int w1 = defaultAttackIndex;
int w2 = defaultAttackIndex;
@@ -258,7 +258,7 @@ void ActorManager::setMap(Map *const map)
{
mMap = map;
- if (localPlayer)
+ if (localPlayer != nullptr)
localPlayer->setMap(map);
}
@@ -267,9 +267,9 @@ void ActorManager::setPlayer(LocalPlayer *const player)
localPlayer = player;
mActors.insert(player);
mActorsIdMap[player->getId()] = player;
- if (socialWindow)
+ if (socialWindow != nullptr)
socialWindow->updateAttackFilter();
- if (socialWindow)
+ if (socialWindow != nullptr)
socialWindow->updatePickupFilter();
}
@@ -291,9 +291,9 @@ Being *ActorManager::createBeing(const BeingId id,
case ActorType::Homunculus:
case ActorType::Npc:
being->updateFromCache();
- if (beingHandler)
+ if (beingHandler != nullptr)
beingHandler->requestNameById(id);
- if (localPlayer)
+ if (localPlayer != nullptr)
localPlayer->checkNewName(being);
break;
case ActorType::Monster:
@@ -305,15 +305,15 @@ Being *ActorManager::createBeing(const BeingId id,
}
break;
case ActorType::Portal:
- if (beingHandler &&
- serverFeatures &&
+ if ((beingHandler != nullptr) &&
+ (serverFeatures != nullptr) &&
serverFeatures->haveServerWarpNames())
{
beingHandler->requestNameById(id);
}
break;
case ActorType::Elemental:
- if (beingHandler)
+ if (beingHandler != nullptr)
beingHandler->requestNameById(id);
break;
case ActorType::SkillUnit:
@@ -328,12 +328,12 @@ Being *ActorManager::createBeing(const BeingId id,
if (type == ActorType::Player)
{
- if (socialWindow)
+ if (socialWindow != nullptr)
socialWindow->updateActiveList();
}
else if (type == ActorType::Npc)
{
- if (questsWindow)
+ if (questsWindow != nullptr)
questsWindow->addEffect(being);
}
return being;
@@ -416,7 +416,7 @@ Being *ActorManager::findBeing(const BeingId id) const
if (it != mActorsIdMap.end())
{
ActorSprite *const actor = (*it).second;
- if (actor &&
+ if ((actor != nullptr) &&
actor->getId() == id &&
actor->getType() != ActorType::FloorItem)
{
@@ -432,7 +432,7 @@ ActorSprite *ActorManager::findActor(const BeingId id) const
if (it != mActorsIdMap.end())
{
ActorSprite *const actor = (*it).second;
- if (actor &&
+ if ((actor != nullptr) &&
actor->getId() == id)
{
return actor;
@@ -457,7 +457,7 @@ Being *ActorManager::findBeing(const int x, const int y,
Being *ActorManager::findBeingByPixel(const int x, const int y,
const AllPlayers allPlayers) const
{
- if (!mMap)
+ if (mMap == nullptr)
return nullptr;
const bool targetDead = mTargetDeadPlayers;
@@ -499,15 +499,15 @@ Being *ActorManager::findBeingByPixel(const int x, const int y,
Being *const being = static_cast<Being*>(*it);
- if (being->getInfo() && !(being->getInfo()->isTargetSelection()
- || modActive))
+ if (being->getInfo() != nullptr &&
+ !(being->getInfo()->isTargetSelection() || modActive))
{
continue;
}
- if ((being->mAction != BeingAction::DEAD
- || (targetDead && being->getType() == ActorType::Player))
- && (allPlayers == AllPlayers_true || being != localPlayer))
+ if ((being->mAction != BeingAction::DEAD ||
+ (targetDead && being->getType() == ActorType::Player)) &&
+ (allPlayers == AllPlayers_true || being != localPlayer))
{
const int px = being->getPixelX();
const int py = being->getPixelY();
@@ -524,7 +524,7 @@ Being *ActorManager::findBeingByPixel(const int x, const int y,
(py - mapTileSize * 2 <= y) &&
(py + mapTileSize / 2 > y))
{
- if (tempBeing)
+ if (tempBeing != nullptr)
noBeing = true;
else
tempBeing = being;
@@ -552,8 +552,8 @@ Being *ActorManager::findBeingByPixel(const int x, const int y,
Being *const being = static_cast<Being*>(*it);
- if (being->getInfo() && !(being->getInfo()->isTargetSelection()
- || modActive))
+ if (being->getInfo() != nullptr &&
+ !(being->getInfo()->isTargetSelection() || modActive))
{
continue;
}
@@ -576,7 +576,7 @@ void ActorManager::findBeingsByPixel(std::vector<ActorSprite*> &beings,
const int x, const int y,
const AllPlayers allPlayers) const
{
- if (!mMap)
+ if (mMap == nullptr)
return;
const int xtol = mapTileSize / 2;
@@ -619,9 +619,9 @@ void ActorManager::findBeingsByPixel(std::vector<ActorSprite*> &beings,
case ActorType::Elemental:
{
const Being *const being = static_cast<const Being*>(*it);
- if (!being)
+ if (being == nullptr)
continue;
- if (being->getInfo() &&
+ if ((being->getInfo() != nullptr) &&
!(being->getInfo()->isTargetSelection() || modActive))
{
continue;
@@ -648,7 +648,7 @@ void ActorManager::findBeingsByPixel(std::vector<ActorSprite*> &beings,
Being *ActorManager::findPortalByTile(const int x, const int y) const
{
- if (!mMap)
+ if (mMap == nullptr)
return nullptr;
for_actorsm
@@ -707,7 +707,7 @@ bool ActorManager::pickUpAll(const int x1, const int y1,
const int x2, const int y2,
const bool serverBuggy) const
{
- if (!localPlayer)
+ if (localPlayer == nullptr)
return false;
bool finded(false);
@@ -796,7 +796,7 @@ bool ActorManager::pickUpAll(const int x1, const int y1,
}
}
}
- if (item && localPlayer->pickUp(item))
+ if ((item != nullptr) && localPlayer->pickUp(item))
finded = true;
}
return finded;
@@ -805,7 +805,7 @@ bool ActorManager::pickUpAll(const int x1, const int y1,
bool ActorManager::pickUpNearest(const int x, const int y,
int maxdist) const
{
- if (!localPlayer)
+ if (localPlayer == nullptr)
return false;
maxdist = maxdist * maxdist;
@@ -826,9 +826,10 @@ bool ActorManager::pickUpNearest(const int x, const int y,
const int d = (item->getTileX() - x) * (item->getTileX() - x)
+ (item->getTileY() - y) * (item->getTileY() - y);
- if ((d < dist || !closestItem) && (!mTargetOnlyReachable
- || localPlayer->isReachable(item->getTileX(),
- item->getTileY(), false)))
+ if ((d < dist || closestItem == nullptr) &&
+ (!mTargetOnlyReachable || localPlayer->isReachable(
+ item->getTileX(), item->getTileY(),
+ false)))
{
if (allowAll)
{
@@ -851,7 +852,7 @@ bool ActorManager::pickUpNearest(const int x, const int y,
}
}
}
- if (closestItem && dist <= maxdist)
+ if ((closestItem != nullptr) && dist <= maxdist)
return localPlayer->pickUp(closestItem);
return false;
@@ -885,7 +886,7 @@ Being *ActorManager::findBeingByName(const std::string &name,
Being *ActorManager::findNearestByName(const std::string &name,
const ActorTypeT &type) const
{
- if (!localPlayer)
+ if (localPlayer == nullptr)
return nullptr;
int dist = 0;
@@ -909,7 +910,7 @@ Being *ActorManager::findNearestByName(const std::string &name,
Being *const being = static_cast<Being*>(*it);
- if (being && being->getName() == name &&
+ if ((being != nullptr) && being->getName() == name &&
(type == ActorType::Unknown || type == being->getType()))
{
if (being->getType() == ActorType::Player)
@@ -963,17 +964,17 @@ void ActorManager::logic()
{
const Being *const being = static_cast<const Being*>(actor);
being->addToCache();
- if (beingEquipmentWindow)
+ if (beingEquipmentWindow != nullptr)
beingEquipmentWindow->resetBeing(being);
}
- if (localPlayer)
+ if (localPlayer != nullptr)
{
if (localPlayer->getTarget() == actor)
localPlayer->setTarget(nullptr);
if (localPlayer->getPickUpTarget() == actor)
localPlayer->unSetPickUpTarget();
}
- if (viewport)
+ if (viewport != nullptr)
viewport->clearHover(*it);
}
@@ -982,7 +983,7 @@ void ActorManager::logic()
ActorSprite *actor = *it;
mActors.erase(actor);
- if (actor)
+ if (actor != nullptr)
{
const ActorSpritesMapIterator itr = mActorsIdMap.find(
actor->getId());
@@ -1000,10 +1001,10 @@ void ActorManager::logic()
void ActorManager::clear()
{
- if (beingEquipmentWindow)
+ if (beingEquipmentWindow != nullptr)
beingEquipmentWindow->setBeing(nullptr);
- if (localPlayer)
+ if (localPlayer != nullptr)
{
localPlayer->setTarget(nullptr);
localPlayer->unSetPickUpTarget();
@@ -1016,7 +1017,7 @@ void ActorManager::clear()
mDeleteActors.clear();
mActorsIdMap.clear();
- if (localPlayer)
+ if (localPlayer != nullptr)
{
mActors.insert(localPlayer);
mActorsIdMap[localPlayer->getId()] = localPlayer;
@@ -1027,7 +1028,7 @@ void ActorManager::clear()
Being *ActorManager::findNearestPvpPlayer() const
{
- if (!localPlayer)
+ if (localPlayer == nullptr)
return nullptr;
// don't attack players
@@ -1035,11 +1036,11 @@ Being *ActorManager::findNearestPvpPlayer() const
return nullptr;
const Game *const game = Game::instance();
- if (!game)
+ if (game == nullptr)
return nullptr;
const Map *const map = game->getCurrentMap();
- if (!map)
+ if (map == nullptr)
return nullptr;
const int mapPvpMode = map->getPvpMode();
@@ -1062,7 +1063,7 @@ Being *ActorManager::findNearestPvpPlayer() const
const int teamId = being->getTeamId();
// this condition is very TMW-specific
- if (!(mapPvpMode || teamId))
+ if (!((mapPvpMode != 0) || (teamId != 0)))
continue;
if (!localPlayer->checAttackPermissions(being))
@@ -1101,7 +1102,7 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
const ActorTypeT type,
const AllowSort allowSort) const
{
- if (!aroundBeing)
+ if (aroundBeing == nullptr)
return nullptr;
return findNearestLivingBeing(aroundBeing,
@@ -1120,7 +1121,7 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
const Being *const excluded,
const AllowSort allowSort) const
{
- if (!aroundBeing || !localPlayer)
+ if ((aroundBeing == nullptr) || (localPlayer == nullptr))
return nullptr;
std::set<std::string> attackMobs;
@@ -1207,7 +1208,7 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
}
}
- if (being->getInfo()
+ if ((being->getInfo() != nullptr)
&& !(being->getInfo()->isTargetSelection() || modActive))
{
continue;
@@ -1305,7 +1306,7 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
}
}
- if (being->getInfo()
+ if ((being->getInfo() != nullptr)
&& !(being->getInfo()->isTargetSelection() || modActive))
{
continue;
@@ -1334,7 +1335,7 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
// logger->log("index:" + toString(index));
// logger->log("d:" + toString(d));
- if (!filtered && (d <= dist || !closestBeing))
+ if (!filtered && (d <= dist || (closestBeing == nullptr)))
{
dist = d;
closestBeing = being;
@@ -1342,7 +1343,7 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
else if (filtered)
{
int w2 = defaultPriorityIndex;
- if (closestBeing)
+ if (closestBeing != nullptr)
{
const StringIntMapCIter it2 = priorityMobsMap.find(
being->getName());
@@ -1365,7 +1366,7 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
}
}
- if (!closestBeing)
+ if (closestBeing == nullptr)
{
dist = d;
closestBeing = being;
@@ -1388,9 +1389,9 @@ bool ActorManager::validateBeing(const Being *const aroundBeing,
const Being* const excluded,
const int maxCost) const
{
- if (!localPlayer)
+ if (localPlayer == nullptr)
return false;
- return being && ((being->getType() == type
+ return (being != nullptr) && ((being->getType() == type
|| type == ActorType::Unknown) && (being->isAlive()
|| (mTargetDeadPlayers && type == ActorType::Player))
&& being != aroundBeing) && being != excluded
@@ -1401,7 +1402,7 @@ bool ActorManager::validateBeing(const Being *const aroundBeing,
#ifdef TMWA_SUPPORT
void ActorManager::healTarget() const
{
- if (!localPlayer)
+ if (localPlayer == nullptr)
return;
heal(localPlayer->getTarget());
@@ -1412,8 +1413,8 @@ void ActorManager::heal(const Being *const target) const
if (Net::getNetworkType() != ServerType::TMWATHENA)
return;
- if (!localPlayer ||
- !chatWindow ||
+ if (localPlayer == nullptr ||
+ chatWindow == nullptr ||
!localPlayer->isAlive() ||
!playerHandler->canUseMagic())
{
@@ -1421,7 +1422,8 @@ void ActorManager::heal(const Being *const target) const
}
// self
- if (target && localPlayer->getName() == target->getName())
+ if (target != nullptr &&
+ localPlayer->getName() == target->getName())
{
if (PlayerInfo::getAttribute(Attributes::PLAYER_MP) >= 6
&& PlayerInfo::getAttribute(Attributes::PLAYER_HP)
@@ -1433,12 +1435,13 @@ void ActorManager::heal(const Being *const target) const
}
}
// magic levels < 2
- else if (PlayerInfo::getSkillLevel(340) < 2
- || PlayerInfo::getSkillLevel(341) < 2)
+ else if (PlayerInfo::getSkillLevel(340) < 2 ||
+ PlayerInfo::getSkillLevel(341) < 2)
{
if (PlayerInfo::getAttribute(Attributes::PLAYER_MP) >= 6)
{
- if (target && target->getType() != ActorType::Monster)
+ if (target != nullptr &&
+ target->getType() != ActorType::Monster)
{
if (!PacketLimiter::limitPackets(PacketType::PACKET_CHAT))
return;
@@ -1458,8 +1461,9 @@ void ActorManager::heal(const Being *const target) const
else
{
// mp > 10 and target not monster
- if (PlayerInfo::getAttribute(Attributes::PLAYER_MP) >= 10 && target
- && target->getType() != ActorType::Monster)
+ if (PlayerInfo::getAttribute(Attributes::PLAYER_MP) >= 10 &&
+ target != nullptr &&
+ target->getType() != ActorType::Monster)
{
// target not enemy
if (player_relations.getRelation(target->getName()) !=
@@ -1479,7 +1483,7 @@ void ActorManager::heal(const Being *const target) const
}
}
// heal self if selected monster or selection empty
- else if ((!target || target->getType() == ActorType::Monster)
+ else if ((target != nullptr || target->getType() == ActorType::Monster)
&& PlayerInfo::getAttribute(Attributes::PLAYER_MP) >= 6
&& PlayerInfo::getAttribute(Attributes::PLAYER_HP)
!= PlayerInfo::getAttribute(Attributes::PLAYER_MAX_HP))
@@ -1494,7 +1498,7 @@ void ActorManager::heal(const Being *const target) const
Being* ActorManager::findMostDamagedPlayer(const int maxTileDist) const
{
- if (!localPlayer)
+ if (localPlayer == nullptr)
return nullptr;
int maxDamageTaken = 0;
@@ -1507,10 +1511,10 @@ Being* ActorManager::findMostDamagedPlayer(const int maxTileDist) const
Being *const being = static_cast<Being*>(*it);
- if (!being || !being->isAlive() || // don't heal dead
+ if ((being == nullptr) || !being->isAlive() || // don't heal dead
player_relations.getRelation(being->getName()) ==
- Relation::ENEMY2 || // don't heal enemy
- localPlayer == being) // don't heal self
+ Relation::ENEMY2 || // don't heal enemy
+ localPlayer == being) // don't heal self
{
continue;
}
@@ -1537,8 +1541,8 @@ void ActorManager::itenplz() const
{
if (Net::getNetworkType() != ServerType::TMWATHENA)
return;
- if (!localPlayer ||
- !chatWindow ||
+ if (localPlayer != nullptr ||
+ chatWindow != nullptr ||
!localPlayer->isAlive() ||
!playerHandler->canUseMagic())
{
@@ -1586,7 +1590,7 @@ void ActorManager::printAllToChat()
void ActorManager::printBeingsToChat(const std::string &header) const
{
- if (!debugChatTab)
+ if (debugChatTab == nullptr)
return;
debugChatTab->chatLog("---------------------------------------",
@@ -1617,7 +1621,7 @@ void ActorManager::printBeingsToChat(const std::string &header) const
FOR_EACH (ActorSpritesMapConstIterator, itr, mActorsIdMap)
{
const ActorSprite *const actor = (*itr).second;
- if (!actor)
+ if (actor == nullptr)
continue;
if (actor->getId() != (*itr).first)
debugChatTab->chatLog("Actor with wrong key in map", "");
@@ -1644,7 +1648,7 @@ void ActorManager::printBeingsToChat(const std::string &header) const
void ActorManager::printBeingsToChat(const std::vector<Being*> &beings,
const std::string &header)
{
- if (!debugChatTab)
+ if (debugChatTab == nullptr)
return;
debugChatTab->chatLog("---------------------------------------",
@@ -1653,7 +1657,7 @@ void ActorManager::printBeingsToChat(const std::vector<Being*> &beings,
FOR_EACH (std::vector<Being*>::const_iterator, i, beings)
{
- if (!*i)
+ if (*i == nullptr)
continue;
const Being *const being = *i;
@@ -1798,7 +1802,7 @@ void ActorManager::parseLevels(std::string levels) const
{
Being *const being = findBeingByName(part.substr(0, bktPos),
ActorType::Player);
- if (being)
+ if (being != nullptr)
{
being->setLevel(atoi(part.substr(bktPos + 1).c_str()));
being->addToCache();
@@ -2034,7 +2038,7 @@ bool ActorManager::checkForPickup(const FloorItem *const item) const
return true;
}
}
- else if (item && mPickupItemsSet.find(item->getName())
+ else if ((item != nullptr) && mPickupItemsSet.find(item->getName())
!= mPickupItemsSet.end())
{
return true;
@@ -2078,7 +2082,7 @@ Being *ActorManager::cloneBeing(const Being *const srcBeing,
toInt(srcBeing->getId(), int) + id, BeingId),
ActorType::Player,
srcBeing->getSubType());
- if (!dstBeing)
+ if (dstBeing == nullptr)
return nullptr;
dstBeing->setGender(srcBeing->getGender());
dstBeing->setAction(srcBeing->getCurrentAction(), 0);
@@ -2123,7 +2127,7 @@ void ActorManager::updateBadges() const
if (actor->getType() == ActorType::Player)
{
Being *const being = static_cast<Being*>(actor);
- being->showBadges(showBadges);
+ being->showBadges(showBadges != 0u);
}
}
}
@@ -2134,7 +2138,7 @@ void ActorManager::updateNameId(const std::string &name,
if (!mEnableIdCollecting)
return;
const int id = CAST_S32(beingId);
- if (id &&
+ if ((id != 0) &&
(id < 2000000 ||
id >= 110000000))
{
@@ -2175,7 +2179,7 @@ void ActorManager::updateSeenPlayers(const std::set<std::string>
FOR_EACH (std::set<std::string>::const_iterator, it, onlinePlayers)
{
const std::string name = *it;
- if (!findBeingByName(name, ActorType::Player))
+ if (findBeingByName(name, ActorType::Player) == nullptr)
updateNameId(name, BeingId_zero);
}
}
@@ -2203,7 +2207,7 @@ void ActorManager::removeRoom(const int chatId)
{
Being *const being = static_cast<Being*>(actor);
const ChatObject *const chat = being->getChat();
- if (chat && chat->chatId == chatId)
+ if ((chat != nullptr) && chat->chatId == chatId)
{
being->setChat(nullptr);
}
@@ -2213,7 +2217,7 @@ void ActorManager::removeRoom(const int chatId)
void ActorManager::updateRoom(const ChatObject *const newChat)
{
- if (!newChat)
+ if (newChat == nullptr)
return;
for_actors
@@ -2223,7 +2227,7 @@ void ActorManager::updateRoom(const ChatObject *const newChat)
{
const Being *const being = static_cast<const Being*>(actor);
ChatObject *const chat = being->getChat();
- if (chat && chat->chatId == newChat->chatId)
+ if ((chat != nullptr) && chat->chatId == newChat->chatId)
{
chat->ownerId = newChat->ownerId;
chat->maxUsers = newChat->maxUsers;
@@ -2247,7 +2251,7 @@ void ActorManager::addChar(const int32_t id,
{
mChars[id] = name;
- if (!guiInput)
+ if (guiInput == nullptr)
return;
guiInput->simulateMouseMove();