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-rw-r--r--src/actions/move.cpp280
1 files changed, 0 insertions, 280 deletions
diff --git a/src/actions/move.cpp b/src/actions/move.cpp
deleted file mode 100644
index d2be4de7e..000000000
--- a/src/actions/move.cpp
+++ /dev/null
@@ -1,280 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2012-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "actions/move.h"
-
-#include "game.h"
-
-#include "actions/actiondef.h"
-#include "actions/pets.h"
-
-#include "being/crazymoves.h"
-#include "being/localplayer.h"
-
-#include "enums/being/beingdirection.h"
-
-#include "gui/windows/socialwindow.h"
-#include "gui/windows/npcdialog.h"
-#include "gui/windows/outfitwindow.h"
-
-#include "gui/popups/popupmenu.h"
-
-#include "input/inputactionoperators.h"
-
-#include "net/playerhandler.h"
-
-#include "debug.h"
-
-namespace Actions
-{
-
-static bool closeMoveNpcDialog(bool focus)
-{
- NpcDialog *const dialog = NpcDialog::getActive();
- if (dialog != nullptr)
- {
- if (dialog->isCloseState() != 0)
- {
- dialog->closeDialog();
- return true;
- }
- else if (focus)
- {
- dialog->refocus();
- }
- }
- return false;
-}
-
-impHandler(moveUp)
-{
- if (inputManager.isActionActive(InputAction::EMOTE))
- return directUp(event);
- else if (inputManager.isActionActive(InputAction::PET_EMOTE))
- return petDirectUp(event);
- else if (inputManager.isActionActive(InputAction::STOP_ATTACK))
- return petMoveUp(event);
- else if (!localPlayer->canMove())
- return directUp(event);
- if (popupMenu->isPopupVisible())
- {
- popupMenu->moveUp();
- return true;
- }
- return closeMoveNpcDialog(false);
-}
-
-impHandler(moveDown)
-{
- if (inputManager.isActionActive(InputAction::EMOTE))
- return directDown(event);
- else if (inputManager.isActionActive(InputAction::PET_EMOTE))
- return petDirectDown(event);
- else if (inputManager.isActionActive(InputAction::STOP_ATTACK))
- return petMoveDown(event);
- else if (!localPlayer->canMove())
- return directDown(event);
- if (popupMenu->isPopupVisible())
- {
- popupMenu->moveDown();
- return true;
- }
- return closeMoveNpcDialog(false);
-}
-
-impHandler(moveLeft)
-{
- if (outfitWindow != nullptr &&
- inputManager.isActionActive(InputAction::WEAR_OUTFIT))
- {
- outfitWindow->wearPreviousOutfit();
- if (Game::instance() != nullptr)
- Game::instance()->setValidSpeed();
- return true;
- }
- if (inputManager.isActionActive(InputAction::EMOTE))
- return directLeft(event);
- else if (inputManager.isActionActive(InputAction::PET_EMOTE))
- return petDirectLeft(event);
- else if (inputManager.isActionActive(InputAction::STOP_ATTACK))
- return petMoveLeft(event);
- else if (!localPlayer->canMove())
- return directLeft(event);
- return closeMoveNpcDialog(false);
-}
-
-impHandler(moveRight)
-{
- if (outfitWindow != nullptr &&
- inputManager.isActionActive(InputAction::WEAR_OUTFIT))
- {
- outfitWindow->wearNextOutfit();
- if (Game::instance() != nullptr)
- Game::instance()->setValidSpeed();
- return true;
- }
- if (inputManager.isActionActive(InputAction::EMOTE))
- return directRight(event);
- else if (inputManager.isActionActive(InputAction::PET_EMOTE))
- return petDirectRight(event);
- else if (inputManager.isActionActive(InputAction::STOP_ATTACK))
- return petMoveRight(event);
- else if (!localPlayer->canMove())
- return directRight(event);
- return closeMoveNpcDialog(false);
-}
-
-impHandler(moveForward)
-{
- if (inputManager.isActionActive(InputAction::EMOTE))
- return directRight(event);
- return closeMoveNpcDialog(false);
-}
-
-impHandler(moveToPoint)
-{
- const int num = event.action - InputAction::MOVE_TO_POINT_1;
- if ((socialWindow != nullptr) && num >= 0)
- {
- socialWindow->selectPortal(num);
- return true;
- }
-
- return false;
-}
-
-impHandler0(crazyMoves)
-{
- if (localPlayer != nullptr)
- {
- ::crazyMoves->crazyMove();
- return true;
- }
- return false;
-}
-
-impHandler0(moveToTarget)
-{
- if (localPlayer != nullptr &&
- !inputManager.isActionActive(InputAction::TARGET_ATTACK) &&
- !inputManager.isActionActive(InputAction::ATTACK))
- {
- localPlayer->moveToTarget();
- return true;
- }
- return false;
-}
-
-impHandler0(moveToHome)
-{
- if (localPlayer != nullptr &&
- !inputManager.isActionActive(InputAction::TARGET_ATTACK) &&
- !inputManager.isActionActive(InputAction::ATTACK))
- {
- localPlayer->moveToHome();
- if (Game::instance() != nullptr)
- Game::instance()->setValidSpeed();
- return true;
- }
- return false;
-}
-
-impHandler0(directUp)
-{
- if (localPlayer != nullptr)
- {
- if (localPlayer->getDirection() != BeingDirection::UP)
- {
-// if (PacketLimiter::limitPackets(PacketType::PACKET_DIRECTION))
- {
- localPlayer->setDirection(BeingDirection::UP);
- if (playerHandler != nullptr)
- playerHandler->setDirection(BeingDirection::UP);
- }
- }
- return true;
- }
- return false;
-}
-
-impHandler0(directDown)
-{
- if (localPlayer != nullptr)
- {
- if (localPlayer->getDirection() != BeingDirection::DOWN)
- {
-// if (PacketLimiter::limitPackets(PacketType::PACKET_DIRECTION))
- {
- localPlayer->setDirection(BeingDirection::DOWN);
- if (playerHandler != nullptr)
- {
- playerHandler->setDirection(
- BeingDirection::DOWN);
- }
- }
- }
- return true;
- }
- return false;
-}
-
-impHandler0(directLeft)
-{
- if (localPlayer != nullptr)
- {
- if (localPlayer->getDirection() != BeingDirection::LEFT)
- {
-// if (PacketLimiter::limitPackets(PacketType::PACKET_DIRECTION))
- {
- localPlayer->setDirection(BeingDirection::LEFT);
- if (playerHandler != nullptr)
- {
- playerHandler->setDirection(
- BeingDirection::LEFT);
- }
- }
- }
- return true;
- }
- return false;
-}
-
-impHandler0(directRight)
-{
- if (localPlayer != nullptr)
- {
- if (localPlayer->getDirection() != BeingDirection::RIGHT)
- {
-// if (PacketLimiter::limitPackets(PacketType::PACKET_DIRECTION))
- {
- localPlayer->setDirection(BeingDirection::RIGHT);
- if (playerHandler != nullptr)
- {
- playerHandler->setDirection(
- BeingDirection::RIGHT);
- }
- }
- }
- return true;
- }
- return false;
-}
-
-} // namespace Actions