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author | cpasjuste <cpasjuste@gmail.com> | 2020-04-25 09:13:02 +0200 |
---|---|---|
committer | cpasjuste <cpasjuste@gmail.com> | 2020-04-25 09:13:02 +0200 |
commit | 82735cd2e2d11376fc4f2576542f0f578bb3ed7a (patch) | |
tree | d32e267eddebaa7d89e525e7122864ca3acc7431 /src | |
parent | c4fad09b3d29679b15d456f6cc0d61b0f59a8d4c (diff) | |
download | ManaVerse-82735cd2e2d11376fc4f2576542f0f578bb3ed7a.tar.gz ManaVerse-82735cd2e2d11376fc4f2576542f0f578bb3ed7a.tar.bz2 ManaVerse-82735cd2e2d11376fc4f2576542f0f578bb3ed7a.tar.xz ManaVerse-82735cd2e2d11376fc4f2576542f0f578bb3ed7a.zip |
add "SAVE_PASSWORD" define option
Diffstat (limited to 'src')
-rw-r--r-- | src/defaults.cpp | 3 | ||||
-rw-r--r-- | src/gui/windows/logindialog.cpp | 12 | ||||
-rw-r--r-- | src/net/ea/loginhandler.cpp | 18 | ||||
-rw-r--r-- | src/progs/manaplus/client.cpp | 11 |
4 files changed, 37 insertions, 7 deletions
diff --git a/src/defaults.cpp b/src/defaults.cpp index 3ece72195..91c9e11b3 100644 --- a/src/defaults.cpp +++ b/src/defaults.cpp @@ -178,6 +178,9 @@ void setConfigDefaults(Configuration &cfg) AddDEF("musicVolume", 60); AddDEF("remember", false); AddDEF("username", ""); +#ifdef SAVE_PASSWORD + AddDEF("password", ""); +#endif AddDEF("lastCharacter", ""); AddDEF("altfpslimit", 5); AddDEF("updatehost", ""); diff --git a/src/gui/windows/logindialog.cpp b/src/gui/windows/logindialog.cpp index a8bb82c03..f169635dc 100644 --- a/src/gui/windows/logindialog.cpp +++ b/src/gui/windows/logindialog.cpp @@ -75,8 +75,12 @@ LoginDialog::LoginDialog(LoginData &data, LoseFocusOnTab_true, nullptr, std::string(), false)), mPassField(new PasswordField(this, mLoginData->password)), // TRANSLATORS: login dialog label +#ifdef SAVE_PASSWORD + mKeepCheck(new CheckBox(this, _("Remember user and password"), +#else mKeepCheck(new CheckBox(this, _("Remember username"), - mLoginData->remember, nullptr, std::string())), +#endif + mLoginData->remember, nullptr, std::string())), // TRANSLATORS: login dialog label mUpdateTypeLabel(new Label(this, _("Update:"))), mUpdateTypeModel(new UpdateTypeModel), @@ -202,8 +206,12 @@ void LoginDialog::postInit() if (mUserField->getText().empty()) mUserField->requestFocus(); - else + else { +#ifdef SAVE_PASSWORD + mPassField->setText(LoginDialog::savedPassword); +#endif mPassField->requestFocus(); + } mLoginButton->setEnabled(canSubmit()); if (loginHandler != nullptr) diff --git a/src/net/ea/loginhandler.cpp b/src/net/ea/loginhandler.cpp index 88b085aa3..92a2e9f35 100644 --- a/src/net/ea/loginhandler.cpp +++ b/src/net/ea/loginhandler.cpp @@ -151,15 +151,23 @@ void LoginHandler::loginOrRegister(LoginData *const data) const else loginAccount(data); - // Clear the password, avoids auto login when returning to login - data->password.clear(); - const bool remember = data->remember; - if (remember) + if (remember) { serverConfig.setValue("username", data->username); - else +#ifdef SAVE_PASSWORD + serverConfig.setValue("password", data->password); +#endif + } + else { serverConfig.setValue("username", ""); +#ifdef SAVE_PASSWORD + serverConfig.setValue("password", ""); +#endif + } serverConfig.setValue("remember", remember); + + // Clear the password, avoids auto login when returning to login + data->password.clear(); } void LoginHandler::logout() const diff --git a/src/progs/manaplus/client.cpp b/src/progs/manaplus/client.cpp index cea2d10af..d47404925 100644 --- a/src/progs/manaplus/client.cpp +++ b/src/progs/manaplus/client.cpp @@ -860,6 +860,11 @@ void Client::stateConnectServer1() { loginData.username = settings.options.username; } +#ifdef SAVE_PASSWORD + LoginDialog::savedPassword = loginData.remember ? + serverConfig.getValue("password", "") : ""; + loginData.password = settings.options.password = LoginDialog::savedPassword; +#endif settings.login = loginData.username; WindowManager::updateTitle(); @@ -1639,6 +1644,12 @@ int Client::gameExec() case State::ERROR: BLOCK_START("Client::gameExec State::ERROR") config.write(); +#ifdef SAVE_PASSWORD + if(errorMessage == "Wrong password.") { + serverConfig.setValue("password", ""); + serverConfig.write(); + } +#endif if (mOldState == State::GAME) serverConfig.write(); logger->log1("State: ERROR"); |