diff options
author | Andrei Karas <akaras@inbox.ru> | 2016-06-08 18:26:56 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2016-06-08 18:55:05 +0300 |
commit | 53ccb4e767914782172c09ead9076f9fccaa5253 (patch) | |
tree | 2bcf886b7c0b25c4a757892148fcd5c3778403ea /src | |
parent | e03f294796e1cd8d49d00fd86dc33959948924c7 (diff) | |
download | ManaVerse-53ccb4e767914782172c09ead9076f9fccaa5253.tar.gz ManaVerse-53ccb4e767914782172c09ead9076f9fccaa5253.tar.bz2 ManaVerse-53ccb4e767914782172c09ead9076f9fccaa5253.tar.xz ManaVerse-53ccb4e767914782172c09ead9076f9fccaa5253.zip |
Add setTempSprite method into Being.
Diffstat (limited to 'src')
-rw-r--r-- | src/actormanager.cpp | 3 | ||||
-rw-r--r-- | src/being/being.cpp | 136 | ||||
-rw-r--r-- | src/being/being.h | 14 | ||||
-rw-r--r-- | src/gui/windows/charcreatedialog.cpp | 2 | ||||
-rw-r--r-- | src/net/ea/beingrecv.cpp | 5 | ||||
-rw-r--r-- | src/net/ea/beingrecv.h | 3 | ||||
-rw-r--r-- | src/net/eathena/beinghandler.cpp | 15 | ||||
-rw-r--r-- | src/net/eathena/beingrecv.cpp | 17 | ||||
-rw-r--r-- | src/net/eathena/charserverrecv.cpp | 11 | ||||
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 5 | ||||
-rw-r--r-- | src/net/tmwa/beingrecv.cpp | 13 | ||||
-rw-r--r-- | src/net/tmwa/charserverrecv.cpp | 12 |
12 files changed, 113 insertions, 123 deletions
diff --git a/src/actormanager.cpp b/src/actormanager.cpp index 6d8b637af..2df8ef179 100644 --- a/src/actormanager.cpp +++ b/src/actormanager.cpp @@ -2043,7 +2043,6 @@ Being *ActorManager::cloneBeing(const Being *const srcBeing, std::string(), color, IsWeapon_false, - IsTempSprite_false, nullptr); } const int hairSlot = charServerHandler->hairSprite(); @@ -2056,7 +2055,6 @@ Being *ActorManager::cloneBeing(const Being *const srcBeing, ItemDB::get(-hairStyle).getDyeColorsString(hairColor), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); } else @@ -2066,7 +2064,6 @@ Being *ActorManager::cloneBeing(const Being *const srcBeing, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); } dstBeing->setHairColor(hairColor); diff --git a/src/being/being.cpp b/src/being/being.cpp index 6bda045c9..79d8f975e 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -501,7 +501,6 @@ void Being::setSubtype(const BeingTypeId subtype, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); } } @@ -516,7 +515,6 @@ void Being::setSubtype(const BeingTypeId subtype, info.getColor(fromInt(mLook, ItemColor)), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); } } @@ -2482,8 +2480,7 @@ void Being::updateSprite(const unsigned int slot, const int id, const std::string &restrict color, const ItemColor colorId, - const IsWeapon isWeapon, - const IsTempSprite isTempSprite) restrict2 + const IsWeapon isWeapon) restrict2 { if (!charServerHandler || slot >= charServerHandler->maxSprite()) return; @@ -2493,7 +2490,7 @@ void Being::updateSprite(const unsigned int slot, if (slot && mSpriteIDs[slot] == id) return; - setSprite(slot, id, color, colorId, isWeapon, isTempSprite, nullptr); + setSprite(slot, id, color, colorId, isWeapon, nullptr); } void Being::setSprite(const unsigned int slot, @@ -2501,7 +2498,6 @@ void Being::setSprite(const unsigned int slot, std::string color, ItemColor colorId, const IsWeapon isWeapon, - const IsTempSprite isTempSprite, const int *const cards) restrict2 { if (!charServerHandler || slot >= charServerHandler->maxSprite()) @@ -2535,8 +2531,7 @@ void Being::setSprite(const unsigned int slot, if (id1) { const ItemInfo &info = ItemDB::get(id1); - if (isTempSprite == IsTempSprite_false && - mMap && + if (mMap && mType == ActorType::Player) { const BeingId pet = fromInt(info.getPet(), BeingId); @@ -2555,8 +2550,7 @@ void Being::setSprite(const unsigned int slot, int startTime = 0; AnimatedSprite *restrict equipmentSprite = nullptr; - if (isTempSprite == IsTempSprite_false && - mType == ActorType::Player) + if (mType == ActorType::Player) { const BeingId pet = fromInt(info.getPet(), BeingId); if (pet != BeingId_zero) @@ -2602,14 +2596,94 @@ void Being::setSprite(const unsigned int slot, } } - if (isTempSprite == IsTempSprite_false) + mSpriteIDs[slot] = id; + mSpriteColors[slot] = color; + mSpriteColorsIds[slot] = colorId; + recalcSpritesOrder(); + if (beingEquipmentWindow) + beingEquipmentWindow->updateBeing(this); +} + +void Being::setTempSprite(const unsigned int slot, + const int id, + std::string color, + ItemColor colorId, + const IsWeapon isWeapon, + const int *const cards) restrict2 +{ + if (!charServerHandler || slot >= charServerHandler->maxSprite()) + return; + + if (slot >= CAST_U32(mSprites.size())) + ensureSize(slot + 1); + + if (slot >= CAST_U32(mSpriteIDs.size())) + mSpriteIDs.resize(slot + 1, 0); + + if (slot >= CAST_U32(mSpriteColors.size())) + mSpriteColors.resize(slot + 1, ""); + + if (slot >= CAST_U32(mSpriteColorsIds.size())) + mSpriteColorsIds.resize(slot + 1, ItemColor_one); + + // id = 0 means unequip + if (id == 0) { - mSpriteIDs[slot] = id; - mSpriteColors[slot] = color; - mSpriteColorsIds[slot] = colorId; - recalcSpritesOrder(); - if (beingEquipmentWindow) - beingEquipmentWindow->updateBeing(this); + removeSprite(slot); + mSpriteDraw[slot] = 0; + + if (isWeapon == IsWeapon_true) + mEquippedWeapon = nullptr; + const int id1 = mSpriteIDs[slot]; + if (id1) + removeItemParticles(id1); + } + else + { + const ItemInfo &info = ItemDB::get(id); + const std::string &restrict filename = info.getSprite( + mGender, mSubType); + int lastTime = 0; + int startTime = 0; + AnimatedSprite *restrict equipmentSprite = nullptr; + + if (cards != nullptr) + colorId = ItemColorManager::getColorFromCards(cards); + + if (!filename.empty()) + { + if (color.empty()) + color = info.getDyeColorsString(colorId); + + equipmentSprite = AnimatedSprite::delayedLoad( + paths.getStringValue("sprites").append( + combineDye(filename, color))); + } + + if (equipmentSprite) + { + equipmentSprite->setSpriteDirection(getSpriteDirection()); + startTime = getStartTime(); + lastTime = getLastTime(); + } + + CompoundSprite::setSprite(slot, equipmentSprite); + mSpriteDraw[slot] = id; + + addItemParticles(id, info.getDisplay()); + + if (isWeapon == IsWeapon_true) + mEquippedWeapon = &ItemDB::get(id); + + setAction(mAction, 0); + if (equipmentSprite) + { + if (lastTime > 0) + { + equipmentSprite->setLastTime(startTime); + equipmentSprite->update(lastTime); + } + } } } @@ -2621,7 +2695,6 @@ void Being::setSpriteID(const unsigned int slot, mSpriteColors[slot], ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); } @@ -2633,7 +2706,6 @@ void Being::setSpriteColor(const unsigned int slot, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); } @@ -2646,7 +2718,6 @@ void Being::setHairStyle(const unsigned int slot, ItemDB::get(id).getDyeColorsString(mHairColor), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); // dumpSprites(); } @@ -2663,7 +2734,6 @@ void Being::setHairColor(const unsigned int slot, ItemDB::get(id).getDyeColorsString(color), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); } } @@ -2854,7 +2924,6 @@ void Being::setGender(const GenderT gender) restrict2 mSpriteColors[i], ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); } } @@ -3424,21 +3493,21 @@ void Being::recalcSpritesOrder() restrict2 if (CAST_U32(remSprite) != hairSlot) { - setSprite(remSprite, repIt->second, + setTempSprite(remSprite, + repIt->second, mSpriteColors[remSprite], ItemColor_one, IsWeapon_false, - IsTempSprite_true, nullptr); } else { - setSprite(remSprite, repIt->second, + setTempSprite(remSprite, + repIt->second, ItemDB::get(repIt->second) .getDyeColorsString(mHairColor), ItemColor_one, IsWeapon_false, - IsTempSprite_true, nullptr); } updatedSprite[remSprite] = true; @@ -3459,22 +3528,22 @@ void Being::recalcSpritesOrder() restrict2 { if (slot2 != hairSlot) { - setSprite(slot2, repIt->second, + setTempSprite(slot2, + repIt->second, mSpriteColors[slot2], ItemColor_one, IsWeapon_false, - IsTempSprite_true, nullptr); } else { - setSprite(slot2, repIt->second, + setTempSprite(slot2, + repIt->second, ItemDB::get(repIt->second) .getDyeColorsString( mHairColor), ItemColor_one, IsWeapon_false, - IsTempSprite_true, nullptr); } updatedSprite[slot2] = true; @@ -3617,12 +3686,11 @@ void Being::recalcSpritesOrder() restrict2 continue; updatedSprite[slot] = true; - setSprite(slot, + setTempSprite(slot, id, mSpriteColors[slot], ItemColor_one, IsWeapon_false, - IsTempSprite_true, nullptr); } } @@ -3635,12 +3703,11 @@ void Being::recalcSpritesOrder() restrict2 if (updatedSprite[slot] == false && mSpriteDraw[slot] != id) { - setSprite(static_cast<unsigned int>(slot), + setTempSprite(static_cast<unsigned int>(slot), id, mSpriteColors[slot], ItemColor_one, IsWeapon_false, - IsTempSprite_true, nullptr); } } @@ -3716,7 +3783,6 @@ void Being::undressItemById(const int id) restrict2 std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); break; } diff --git a/src/being/being.h b/src/being/being.h index 6bfd13fc3..ccabeb36c 100644 --- a/src/being/being.h +++ b/src/being/being.h @@ -324,16 +324,20 @@ class Being notfinal : public ActorSprite, std::string color, ItemColor colorId, const IsWeapon isWeapon, - const IsTempSprite isTempSprite, - const int *const cards) - restrict2; + const int *const cards) restrict2; + + void setTempSprite(const unsigned int slot, + const int id, + std::string color, + ItemColor colorId, + const IsWeapon isWeapon, + const int *const cards) restrict2; void updateSprite(const unsigned int slot, const int id, const std::string &restrict color = "", const ItemColor colorId = ItemColor_one, - const IsWeapon isWeapon = IsWeapon_false, - const IsTempSprite isTempSprite = IsTempSprite_false) + const IsWeapon isWeapon = IsWeapon_false) restrict2; void setSpriteID(const unsigned int slot, diff --git a/src/gui/windows/charcreatedialog.cpp b/src/gui/windows/charcreatedialog.cpp index 72ab6626b..123c38c20 100644 --- a/src/gui/windows/charcreatedialog.cpp +++ b/src/gui/windows/charcreatedialog.cpp @@ -161,7 +161,6 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); } @@ -776,7 +775,6 @@ void CharCreateDialog::updateHair() item.getDyeColorsString(fromInt(mHairColor, ItemColor)), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); } diff --git a/src/net/ea/beingrecv.cpp b/src/net/ea/beingrecv.cpp index c37cf2f82..06739043b 100644 --- a/src/net/ea/beingrecv.cpp +++ b/src/net/ea/beingrecv.cpp @@ -547,12 +547,11 @@ void BeingRecv::setSprite(Being *const being, const int id, const std::string &color, const ItemColor colorId, - const IsWeapon isWeapon, - const IsTempSprite isTempSprite) + const IsWeapon isWeapon) { if (!being) return; - being->updateSprite(slot, id, color, colorId, isWeapon, isTempSprite); + being->updateSprite(slot, id, color, colorId, isWeapon); } } // namespace Ea diff --git a/src/net/ea/beingrecv.h b/src/net/ea/beingrecv.h index 200059327..0da890eb3 100644 --- a/src/net/ea/beingrecv.h +++ b/src/net/ea/beingrecv.h @@ -60,8 +60,7 @@ namespace Ea const int id, const std::string &color = "", const ItemColor colorId = ItemColor_one, - const IsWeapon isWeapon = IsWeapon_false, - const IsTempSprite isTempSprite = IsTempSprite_false); + const IsWeapon isWeapon = IsWeapon_false); } // namespace BeingRecv } // namespace Ea diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp index 8ad438a09..c4b8e85d5 100644 --- a/src/net/eathena/beinghandler.cpp +++ b/src/net/eathena/beinghandler.cpp @@ -55,105 +55,90 @@ void BeingHandler::undress(Being *const being) const std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_HEAD_BOTTOM, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_HEAD_TOP, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_HEAD_MID, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_CLOTHES_COLOR, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_SHIELD, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_FLOOR, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_ROBE, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_EVOL2, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_EVOL3, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_EVOL4, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_EVOL5, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_EVOL6, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_HAIR, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_SHOES, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); } diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp index 0c673be9f..1664cd77a 100644 --- a/src/net/eathena/beingrecv.cpp +++ b/src/net/eathena/beingrecv.cpp @@ -165,14 +165,12 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, "", itemColor, IsWeapon_true, - IsTempSprite_false, cards); dstBeing->setSprite(SPRITE_FLOOR, id2, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); @@ -183,7 +181,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); @@ -194,7 +191,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR); @@ -206,7 +202,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM); @@ -227,7 +222,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); @@ -238,7 +232,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR); @@ -249,7 +242,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES); @@ -260,7 +252,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); @@ -271,7 +262,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); @@ -282,7 +272,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID); @@ -293,7 +282,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE); @@ -304,7 +292,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); @@ -315,7 +302,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL3); @@ -326,7 +312,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL4); @@ -337,7 +322,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL5); @@ -348,7 +332,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL6); diff --git a/src/net/eathena/charserverrecv.cpp b/src/net/eathena/charserverrecv.cpp index 4add9c820..7c8a2d99f 100644 --- a/src/net/eathena/charserverrecv.cpp +++ b/src/net/eathena/charserverrecv.cpp @@ -134,7 +134,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, "", ItemColor_one, IsWeapon_true, - IsTempSprite_false, nullptr); data.mAttributes[Attributes::LEVEL] = msg.readInt16("level"); @@ -154,7 +153,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); } else @@ -165,7 +163,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, color), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); } @@ -200,56 +197,48 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_SHOES, gloves, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_SHIELD, cape, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_FLOOR, shield, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); // tempPlayer->setSprite(SPRITE_HEAD_MID, misc2); } diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index ec8aee8ef..c479e4ced 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -54,35 +54,30 @@ void BeingHandler::undress(Being *const being) const std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_HEAD_BOTTOM, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_CLOTHES_COLOR, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_HAIR, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); being->setSprite(SPRITE_SHOES, 0, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); } diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp index 57b295a8d..98f030f12 100644 --- a/src/net/tmwa/beingrecv.cpp +++ b/src/net/tmwa/beingrecv.cpp @@ -148,14 +148,12 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, "", ItemColor_one, IsWeapon_true, - IsTempSprite_false, nullptr); dstBeing->setSprite(SPRITE_FLOOR, id2, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; @@ -165,7 +163,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); break; @@ -175,7 +172,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR); break; @@ -185,7 +181,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM); break; @@ -202,7 +197,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; @@ -212,7 +206,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR); break; @@ -222,7 +215,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES); break; @@ -232,7 +224,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); break; @@ -242,7 +233,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); break; @@ -252,7 +242,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID); break; @@ -262,7 +251,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE); break; @@ -272,7 +260,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); break; diff --git a/src/net/tmwa/charserverrecv.cpp b/src/net/tmwa/charserverrecv.cpp index 15c8aa7a0..a940799ba 100644 --- a/src/net/tmwa/charserverrecv.cpp +++ b/src/net/tmwa/charserverrecv.cpp @@ -109,7 +109,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, "", ItemColor_one, IsWeapon_true, - IsTempSprite_false, nullptr); data.mAttributes[Attributes::LEVEL] = msg.readInt16("level"); @@ -131,7 +130,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); } else @@ -141,7 +139,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, ItemDB::get(-hairStyle).getDyeColorsString(hairColor), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); } tempPlayer->setHairColor(hairColor); @@ -163,63 +160,54 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_SHOES, gloves, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_SHIELD, cape, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_FLOOR, shield, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); tempPlayer->setSprite(SPRITE_HEAD_MID, misc2, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); character->slot = msg.readUInt8("slot"); |