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author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /src/sprite.h | |
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'src/sprite.h')
-rw-r--r-- | src/sprite.h | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/src/sprite.h b/src/sprite.h new file mode 100644 index 000000000..4374a1e14 --- /dev/null +++ b/src/sprite.h @@ -0,0 +1,110 @@ +/* + * The Mana Client + * Copyright (C) 2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef SPRITE_H +#define SPRITE_H + +#include "resources/spritedef.h" + +class Graphics; +class Image; + +class Sprite +{ + public: + virtual ~Sprite() {} + + /** + * Resets the sprite. + * + * @returns true if the sprite changed, false otherwise + */ + virtual bool reset() = 0; + + /** + * Plays an action using the current direction. + * + * @returns true if the sprite changed, false otherwise + */ + virtual bool play(std::string action) = 0; + + /** + * Inform the animation of the passed time so that it can output the + * correct animation frame. + * + * @returns true if the sprite changed, false otherwise + */ + virtual bool update(int time) = 0; + + /** + * Draw the current animation frame at the coordinates given in screen + * pixels. + */ + virtual bool draw(Graphics* graphics, int posX, int posY) const = 0; + + /** + * Gets the width in pixels of the image of the current frame + */ + virtual int getWidth() const = 0; + + /** + * Gets the height in pixels of the image of the current frame + */ + virtual int getHeight() const = 0; + + /** + * Returns a reference to the current image being drawn. + */ + virtual const Image* getImage() const = 0; + + /** + * Sets the direction. + * + * @returns true if the sprite changed, false otherwise + */ + virtual bool setDirection(SpriteDirection direction) = 0; + + /** + * Sets the alpha value of the animated sprite + */ + virtual void setAlpha(float alpha) + { mAlpha = alpha; } + + /** + * Returns the current alpha opacity of the animated sprite. + */ + virtual float getAlpha() const + { return mAlpha; } + + /** + * Returns the current frame number for the sprite. + */ + virtual unsigned int getCurrentFrame() const = 0; + + /** + * Returns the frame count for the sprite. + */ + virtual unsigned int getFrameCount() const = 0; + + protected: + float mAlpha; /**< The alpha opacity used to draw */ +}; + +#endif // SPRITE_H |