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author | Andrei Karas <akaras@inbox.ru> | 2014-05-19 13:30:47 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-05-19 13:30:47 +0300 |
commit | fba4289e53447a09dcf82211e2dab3563e2581f1 (patch) | |
tree | 5157ff0f3009c55826dbcf22aa9c9bcade38e920 /src/resources/spritedef.h | |
parent | 61f191a878e9ef122300dcadfbdf7cd255327862 (diff) | |
download | ManaVerse-fba4289e53447a09dcf82211e2dab3563e2581f1.tar.gz ManaVerse-fba4289e53447a09dcf82211e2dab3563e2581f1.tar.bz2 ManaVerse-fba4289e53447a09dcf82211e2dab3563e2581f1.tar.xz ManaVerse-fba4289e53447a09dcf82211e2dab3563e2581f1.zip |
Move spriteaction into separate file.
Diffstat (limited to 'src/resources/spritedef.h')
-rw-r--r-- | src/resources/spritedef.h | 40 |
1 files changed, 0 insertions, 40 deletions
diff --git a/src/resources/spritedef.h b/src/resources/spritedef.h index a6003be9a..d20865c68 100644 --- a/src/resources/spritedef.h +++ b/src/resources/spritedef.h @@ -36,46 +36,6 @@ class Action; class Animation; class ImageSet; -/* - * Remember those are the main action. - * Action subtypes, e.g.: "attack_bow" are to be passed by items.xml after - * an ACTION_ATTACK call. - * Which special to be use to to be passed with the USE_SPECIAL call. - * Running, walking, ... is a sub-type of moving. - * ... - * Please don't add hard-coded subtypes here! - */ -namespace SpriteAction -{ - static const std::string DEFAULT("stand"); - static const std::string STAND("stand"); - static const std::string SIT("sit"); - static const std::string SITTOP("sittop"); - static const std::string SLEEP("sleep"); - static const std::string DEAD("dead"); - static const std::string MOVE("walk"); - static const std::string ATTACK("attack"); - static const std::string HURT("hurt"); - static const std::string USE_SPECIAL("special"); - static const std::string CAST_MAGIC("magic"); - static const std::string USE_ITEM("item"); - static const std::string SPAWN("spawn"); - static const std::string FLY("fly"); - static const std::string SWIM("swim"); - static const std::string STANDSKY("standsky"); - static const std::string STANDWATER("standwater"); - static const std::string SITSKY("sitsky"); - static const std::string SITWATER("sitwater"); - static const std::string ATTACKSKY("attacksky"); - static const std::string ATTACKWATER("attackwater"); - static const std::string SPAWNSKY("spawnsky"); - static const std::string SPAWNWATER("spawnwater"); - static const std::string DEADSKY("deadsky"); - static const std::string DEADWATER("deadwater"); - - static const std::string INVALID(""); -} // namespace SpriteAction - enum SpriteDirection { DIRECTION_DEFAULT = 0, |