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authorAndrei Karas <akaras@inbox.ru>2014-05-19 13:30:47 +0300
committerAndrei Karas <akaras@inbox.ru>2014-05-19 13:30:47 +0300
commitfba4289e53447a09dcf82211e2dab3563e2581f1 (patch)
tree5157ff0f3009c55826dbcf22aa9c9bcade38e920 /src/resources/spritedef.h
parent61f191a878e9ef122300dcadfbdf7cd255327862 (diff)
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Move spriteaction into separate file.
Diffstat (limited to 'src/resources/spritedef.h')
-rw-r--r--src/resources/spritedef.h40
1 files changed, 0 insertions, 40 deletions
diff --git a/src/resources/spritedef.h b/src/resources/spritedef.h
index a6003be9a..d20865c68 100644
--- a/src/resources/spritedef.h
+++ b/src/resources/spritedef.h
@@ -36,46 +36,6 @@ class Action;
class Animation;
class ImageSet;
-/*
- * Remember those are the main action.
- * Action subtypes, e.g.: "attack_bow" are to be passed by items.xml after
- * an ACTION_ATTACK call.
- * Which special to be use to to be passed with the USE_SPECIAL call.
- * Running, walking, ... is a sub-type of moving.
- * ...
- * Please don't add hard-coded subtypes here!
- */
-namespace SpriteAction
-{
- static const std::string DEFAULT("stand");
- static const std::string STAND("stand");
- static const std::string SIT("sit");
- static const std::string SITTOP("sittop");
- static const std::string SLEEP("sleep");
- static const std::string DEAD("dead");
- static const std::string MOVE("walk");
- static const std::string ATTACK("attack");
- static const std::string HURT("hurt");
- static const std::string USE_SPECIAL("special");
- static const std::string CAST_MAGIC("magic");
- static const std::string USE_ITEM("item");
- static const std::string SPAWN("spawn");
- static const std::string FLY("fly");
- static const std::string SWIM("swim");
- static const std::string STANDSKY("standsky");
- static const std::string STANDWATER("standwater");
- static const std::string SITSKY("sitsky");
- static const std::string SITWATER("sitwater");
- static const std::string ATTACKSKY("attacksky");
- static const std::string ATTACKWATER("attackwater");
- static const std::string SPAWNSKY("spawnsky");
- static const std::string SPAWNWATER("spawnwater");
- static const std::string DEADSKY("deadsky");
- static const std::string DEADWATER("deadwater");
-
- static const std::string INVALID("");
-} // namespace SpriteAction
-
enum SpriteDirection
{
DIRECTION_DEFAULT = 0,