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authorAndrei Karas <akaras@inbox.ru>2013-03-12 13:32:49 +0300
committerAndrei Karas <akaras@inbox.ru>2013-03-17 14:53:41 +0300
commit8571843f1405e676142e7bb289f9879d10a888ed (patch)
treee414c90b31979372220fa5c78f9ebb6cc05cd024 /src/resources/resourcemanager.h
parent3d8682618f0b46a334f9db5dd0c780f671e7f072 (diff)
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add walkmaps support.
Fast detecting between two targets is they in same walkable area.
Diffstat (limited to 'src/resources/resourcemanager.h')
-rw-r--r--src/resources/resourcemanager.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/resources/resourcemanager.h b/src/resources/resourcemanager.h
index 0248aeda2..72efe8693 100644
--- a/src/resources/resourcemanager.h
+++ b/src/resources/resourcemanager.h
@@ -37,10 +37,12 @@
class AnimationDelayLoad;
class Image;
class ImageSet;
+class Map;
class SDLMusic;
class Resource;
class SoundEffect;
class SpriteDef;
+class WalkLayer;
struct SDL_Surface;
struct SDL_RWops;
@@ -222,6 +224,8 @@ class ResourceManager final
const StringVect &files) A_WARN_UNUSED;
#endif
+ WalkLayer *getWalkLayer(const std::string &name, Map *const map);
+
/**
* Creates a sprite definition based on a given path and the supplied
* variant.