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authorAndrei Karas <akaras@inbox.ru>2012-10-05 23:39:39 +0300
committerAndrei Karas <akaras@inbox.ru>2012-10-06 00:33:02 +0300
commitd8fca9f196ad59be5b211325ac2d70e29379e825 (patch)
treebb65fde6f734283be151b5d21c771f425d84ef3e /src/resources/monsterdb.cpp
parent69b5220d914fb3b874622dcbf8e0fbd4fd73d1f7 (diff)
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Fix default particle effects in attacks.
Was broken in previous commits. Also add default value for "effectId" in paths.xml (by default -1)
Diffstat (limited to 'src/resources/monsterdb.cpp')
-rw-r--r--src/resources/monsterdb.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/resources/monsterdb.cpp b/src/resources/monsterdb.cpp
index d6aa53809..2bbd51d5a 100644
--- a/src/resources/monsterdb.cpp
+++ b/src/resources/monsterdb.cpp
@@ -191,7 +191,7 @@ void MonsterDB::load()
{
const int id = XML::getProperty(spriteNode, "id", 0);
const int effectId = XML::getProperty(
- spriteNode, "effect-id", -1);
+ spriteNode, "effect-id", paths.getIntValue("effectId"));
int hitEffectId = XML::getProperty(spriteNode,
"hit-effect-id", paths.getIntValue("hitEffectId"));
int criticalHitEffectId = XML::getProperty(spriteNode,