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authorAndrei Karas <akaras@inbox.ru>2012-10-25 01:13:56 +0300
committerAndrei Karas <akaras@inbox.ru>2012-10-25 01:18:02 +0300
commit1e4aa6a5e7476bea736b89fe5d7094b6a68705e5 (patch)
treee1f4bda6bcdf5497ae3e7a6b96afc1af563ee7f7 /src/resources/iteminfo.h
parentefcee136d7ab46a73286f1ac016d6e3b6a3faed4 (diff)
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Add support for different hover/pickup cursors for monsters, npc, items, etc.
In monsters.xml new monster attribute: hoverCursor - default value "attack". In npcs.xml new npc attribute: hoverCursor - default value "talk". In items.xml new item attribute: pickupCursor - default value "pickup". Warps using "up" cursor for now.
Diffstat (limited to 'src/resources/iteminfo.h')
-rw-r--r--src/resources/iteminfo.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h
index 4e4e9f424..cd832bd9d 100644
--- a/src/resources/iteminfo.h
+++ b/src/resources/iteminfo.h
@@ -271,6 +271,15 @@ class ItemInfo final
const std::string replaceColors(std::string str,
const unsigned char color) const;
+ void setPickupCursor(const std::string &cursor)
+ { return setPickupCursor(Cursor::stringToCursor(cursor)); }
+
+ void setPickupCursor(const Cursor::Cursor &cursor)
+ { mPickupCursor = cursor; }
+
+ Cursor::Cursor getPickupCursor() const
+ { return mPickupCursor; }
+
int mDrawBefore[10];
int mDrawAfter[10];
int mDrawPriority[10];
@@ -314,6 +323,7 @@ class ItemInfo final
int mCriticalHitEffectId;
int mMissEffectId;
int maxFloorOffset;
+ Cursor::Cursor mPickupCursor;
};
#endif