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author | Andrei Karas <akaras@inbox.ru> | 2013-09-30 20:36:56 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-09-30 20:36:56 +0300 |
commit | f513868a135c1af288ff13ba2fcfdd6a5dc70a19 (patch) | |
tree | a979327e71dae600561f6402f18552561665ab10 /src/resources/db/itemdb.cpp | |
parent | 076b11c903f88592fbd74f3af3989e71362912f8 (diff) | |
download | ManaVerse-f513868a135c1af288ff13ba2fcfdd6a5dc70a19.tar.gz ManaVerse-f513868a135c1af288ff13ba2fcfdd6a5dc70a19.tar.bz2 ManaVerse-f513868a135c1af288ff13ba2fcfdd6a5dc70a19.tar.xz ManaVerse-f513868a135c1af288ff13ba2fcfdd6a5dc70a19.zip |
move db files into db directory.
Diffstat (limited to 'src/resources/db/itemdb.cpp')
-rw-r--r-- | src/resources/db/itemdb.cpp | 889 |
1 files changed, 889 insertions, 0 deletions
diff --git a/src/resources/db/itemdb.cpp b/src/resources/db/itemdb.cpp new file mode 100644 index 000000000..eeae4cfec --- /dev/null +++ b/src/resources/db/itemdb.cpp @@ -0,0 +1,889 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "resources/db/itemdb.h" + +#include "client.h" +#include "configuration.h" +#include "logger.h" + +#include "resources/iteminfo.h" + +#include "utils/dtor.h" +#include "utils/gettext.h" + +#include "debug.h" + +namespace +{ + ItemDB::ItemInfos mItemInfos; + ItemDB::NamedItemInfos mNamedItemInfos; + ItemInfo *mUnknown; + bool mLoaded = false; + StringVect mTagNames; + std::map<std::string, int> mTags; +} + +// Forward declarations +static void loadSpriteRef(ItemInfo *const itemInfo, const XmlNodePtr node); +static void loadSoundRef(ItemInfo *const itemInfo, const XmlNodePtr node); +static void loadFloorSprite(SpriteDisplay *const display, + const XmlNodePtr node); +static void loadReplaceSprite(ItemInfo *const itemInfo, + const XmlNodePtr replaceNode); +static void loadOrderSprite(ItemInfo *const itemInfo, const XmlNodePtr node, + const bool drawAfter); +static int parseSpriteName(const std::string &name); +static int parseDirectionName(const std::string &name); + +namespace +{ + struct FieldType + { + const char *name; + const char *description; + const bool sign; + }; + + static const FieldType fields[] = + { + // TRANSLATORS: item info label + { "attack", N_("Attack %s"), true }, + // TRANSLATORS: item info label + { "defense", N_("Defense %s"), true }, + // TRANSLATORS: item info label + { "hp", N_("HP %s"), true }, + // TRANSLATORS: item info label + { "mp", N_("MP %s"), true }, + // TRANSLATORS: item info label + { "level", N_("Level %s"), false } + }; +} // namespace + +static std::vector<ItemDB::Stat> extraStats; + +void ItemDB::setStatsList(const std::vector<ItemDB::Stat> &stats) +{ + extraStats = stats; +} + +static ItemType itemTypeFromString(const std::string &name) +{ + if (name == "generic" || name == "other") + { + return ITEM_UNUSABLE; + } + else if (name == "usable") + { + return ITEM_USABLE; + } + else if (name == "equip-1hand") + { + return ITEM_EQUIPMENT_ONE_HAND_WEAPON; + } + else if (name == "equip-2hand") + { + return ITEM_EQUIPMENT_TWO_HANDS_WEAPON; + } + else if (name == "equip-torso") + { + return ITEM_EQUIPMENT_TORSO; + } + else if (name == "equip-arms") + { + return ITEM_EQUIPMENT_ARMS; + } + else if (name == "equip-head") + { + return ITEM_EQUIPMENT_HEAD; + } + else if (name == "equip-legs") + { + return ITEM_EQUIPMENT_LEGS; + } + else if (name == "equip-shield") + { + return ITEM_EQUIPMENT_SHIELD; + } + else if (name == "equip-ring") + { + return ITEM_EQUIPMENT_RING; + } + else if (name == "equip-charm") + { + return ITEM_EQUIPMENT_CHARM; + } + else if (name == "equip-necklace" || name == "equip-neck") + { + return ITEM_EQUIPMENT_NECKLACE; + } + else if (name == "equip-feet") + { + return ITEM_EQUIPMENT_FEET; + } + else if (name == "equip-ammo") + { + return ITEM_EQUIPMENT_AMMO; + } + else if (name == "racesprite") + { + return ITEM_SPRITE_RACE; + } + else if (name == "hairsprite") + { + return ITEM_SPRITE_HAIR; + } + else + { + logger->log("Unknown item type: " + name); + return ITEM_UNUSABLE; + } +} + +void ItemDB::load() +{ + if (mLoaded) + unload(); + + int tagNum = 0; + logger->log1("Initializing item database..."); + + mTags.clear(); + mTagNames.clear(); + mTagNames.push_back("All"); + mTagNames.push_back("Usable"); + mTagNames.push_back("Unusable"); + mTagNames.push_back("Equipment"); + mTags["All"] = tagNum ++; + mTags["Usable"] = tagNum ++; + mTags["Unusable"] = tagNum ++; + mTags["Equipment"] = tagNum ++; + + mUnknown = new ItemInfo; + // TRANSLATORS: item name + mUnknown->setName(_("Unknown item")); + mUnknown->setDisplay(SpriteDisplay()); + std::string errFile = paths.getStringValue("spriteErrorFile"); + mUnknown->setSprite(errFile, GENDER_MALE, 0); + mUnknown->setSprite(errFile, GENDER_FEMALE, 0); + mUnknown->setSprite(errFile, GENDER_OTHER, 0); + mUnknown->addTag(mTags["All"]); + loadXmlFile(paths.getStringValue("itemsFile"), tagNum); +} + +void ItemDB::loadXmlFile(const std::string &fileName, int &tagNum) +{ + XML::Document doc(fileName); + const XmlNodePtr rootNode = doc.rootNode(); + + if (!rootNode || !xmlNameEqual(rootNode, "items")) + { + logger->log("ItemDB: Error while loading %s!", fileName.c_str()); + mLoaded = true; + return; + } + + for_each_xml_child_node(node, rootNode) + { + if (xmlNameEqual(node, "include")) + { + const std::string name = XML::getProperty(node, "name", ""); + if (!name.empty()) + loadXmlFile(name, tagNum); + continue; + } + if (!xmlNameEqual(node, "item")) + continue; + + const int id = XML::getProperty(node, "id", 0); + + if (id == 0) + { + logger->log("ItemDB: Invalid or missing item ID in %s!", + fileName.c_str()); + continue; + } + else if (mItemInfos.find(id) != mItemInfos.end()) + { + logger->log("ItemDB: Redefinition of item ID %d", id); + } + + const std::string typeStr = XML::getProperty(node, "type", "other"); + const int weight = XML::getProperty(node, "weight", 0); + const int view = XML::getProperty(node, "view", 0); + + std::string name = XML::langProperty(node, "name", ""); + std::string image = XML::getProperty(node, "image", ""); + std::string floor = XML::getProperty(node, "floor", ""); + std::string description = XML::langProperty(node, "description", ""); + std::string attackAction = XML::getProperty(node, "attack-action", ""); + std::string skyAttackAction = XML::getProperty( + node, "skyattack-action", ""); + std::string waterAttackAction = XML::getProperty( + node, "waterattack-action", ""); + std::string drawBefore = XML::getProperty(node, "drawBefore", ""); + std::string drawAfter = XML::getProperty(node, "drawAfter", ""); + const int pet = XML::getProperty(node, "pet", 0); + const int maxFloorOffset = XML::getIntProperty( + node, "maxFloorOffset", 32, 0, 32); + std::string colors; + if (serverVersion >= 1) + { + colors = XML::getProperty(node, "colors", ""); + + // check for empty hair palete + if (colors.empty() && id <= -1 && id > -100) + colors = "hair"; + } + else + { + if (id <= -1 && id > -100) + colors = "hair"; + else + colors.clear(); + } + + std::string tags[3]; + tags[0] = XML::getProperty(node, "tag", + XML::getProperty(node, "tag1", "")); + tags[1] = XML::getProperty(node, "tag2", ""); + tags[2] = XML::getProperty(node, "tag3", ""); + + const int drawPriority = XML::getProperty(node, "drawPriority", 0); + + const int attackRange = XML::getProperty(node, "attack-range", 0); + std::string missileParticle = XML::getProperty( + node, "missile-particle", ""); + const int hitEffectId = XML::getProperty(node, "hit-effect-id", + paths.getIntValue("hitEffectId")); + const int criticalEffectId = XML::getProperty( + node, "critical-hit-effect-id", + paths.getIntValue("criticalHitEffectId")); + const int missEffectId = XML::getProperty(node, "miss-effect-id", + paths.getIntValue("missEffectId")); + + SpriteDisplay display; + display.image = image; + if (floor != "") + display.floor = floor; + else + display.floor = image; + + ItemInfo *const itemInfo = new ItemInfo; + itemInfo->setId(id); + // TRANSLATORS: item info name + itemInfo->setName(name.empty() ? _("unnamed") : name); + itemInfo->setDescription(description); + itemInfo->setType(itemTypeFromString(typeStr)); + itemInfo->addTag(mTags["All"]); + itemInfo->setPet(pet); + itemInfo->setProtected(XML::getBoolProperty( + node, "sellProtected", false)); + + switch (itemInfo->getType()) + { + case ITEM_USABLE: + itemInfo->addTag(mTags["Usable"]); + break; + case ITEM_UNUSABLE: + itemInfo->addTag(mTags["Unusable"]); + break; + default: + case ITEM_EQUIPMENT_ONE_HAND_WEAPON: + case ITEM_EQUIPMENT_TWO_HANDS_WEAPON: + case ITEM_EQUIPMENT_TORSO: + case ITEM_EQUIPMENT_ARMS: + case ITEM_EQUIPMENT_HEAD: + case ITEM_EQUIPMENT_LEGS: + case ITEM_EQUIPMENT_SHIELD: + case ITEM_EQUIPMENT_RING: + case ITEM_EQUIPMENT_NECKLACE: + case ITEM_EQUIPMENT_FEET: + case ITEM_EQUIPMENT_AMMO: + case ITEM_EQUIPMENT_CHARM: + case ITEM_SPRITE_RACE: + case ITEM_SPRITE_HAIR: + itemInfo->addTag(mTags["Equipment"]); + break; + } + for (int f = 0; f < 3; f++) + { + if (tags[f] != "") + { + if (mTags.find(tags[f]) == mTags.end()) + { + mTagNames.push_back(tags[f]); + mTags[tags[f]] = tagNum ++; + } + itemInfo->addTag(mTags[tags[f]]); + } + } + + itemInfo->setView(view); + itemInfo->setWeight(weight); + itemInfo->setAttackAction(attackAction); + itemInfo->setSkyAttackAction(skyAttackAction); + itemInfo->setWaterAttackAction(waterAttackAction); + itemInfo->setAttackRange(attackRange); + itemInfo->setMissileParticleFile(missileParticle); + itemInfo->setHitEffectId(hitEffectId); + itemInfo->setCriticalHitEffectId(criticalEffectId); + itemInfo->setMissEffectId(missEffectId); + itemInfo->setDrawBefore(-1, parseSpriteName(drawBefore)); + itemInfo->setDrawAfter(-1, parseSpriteName(drawAfter)); + itemInfo->setDrawPriority(-1, drawPriority); + itemInfo->setColorsList(colors); + itemInfo->setMaxFloorOffset(maxFloorOffset); + itemInfo->setPickupCursor(XML::getProperty( + node, "pickupCursor", "pickup")); + + std::string effect; + for (size_t i = 0; i < sizeof(fields) / sizeof(fields[0]); ++ i) + { + std::string value = XML::getProperty(node, fields[i].name, ""); + if (value.empty()) + continue; + if (!effect.empty()) + effect.append(" / "); + if (fields[i].sign && isDigit(value)) + value = "+" + value; + effect.append(strprintf(gettext(fields[i].description), + value.c_str())); + } + FOR_EACH (std::vector<Stat>::const_iterator, it, extraStats) + { + std::string value = XML::getProperty( + node, it->tag.c_str(), ""); + if (value.empty()) + continue; + if (!effect.empty()) + effect.append(" / "); + if (isDigit(value)) + value = "+" + value; + effect.append(strprintf(it->format.c_str(), value.c_str())); + } + std::string temp = XML::langProperty(node, "effect", ""); + if (!effect.empty() && !temp.empty()) + effect.append(" / "); + effect.append(temp); + itemInfo->setEffect(effect); + + for_each_xml_child_node(itemChild, node) + { + if (xmlNameEqual(itemChild, "sprite")) + { + std::string attackParticle = XML::getProperty( + itemChild, "particle-effect", ""); + itemInfo->setParticleEffect(attackParticle); + + loadSpriteRef(itemInfo, itemChild); + } + else if (xmlNameEqual(itemChild, "sound")) + { + loadSoundRef(itemInfo, itemChild); + } + else if (xmlNameEqual(itemChild, "floor")) + { + loadFloorSprite(&display, itemChild); + } + else if (xmlNameEqual(itemChild, "replace")) + { + loadReplaceSprite(itemInfo, itemChild); + } + else if (xmlNameEqual(itemChild, "drawAfter")) + { + loadOrderSprite(itemInfo, itemChild, true); + } + else if (xmlNameEqual(itemChild, "drawBefore")) + { + loadOrderSprite(itemInfo, itemChild, false); + } + } + +/* + logger->log("start dump item: %d", id); + if (itemInfo->isRemoveSprites()) + { + for (int f = 0; f < 10; f ++) + { + logger->log("dir: %d", f); + SpriteToItemMap *const spriteToItems + = itemInfo->getSpriteToItemReplaceMap(f); + if (!spriteToItems) + { + logger->log("null"); + continue; + } + for (SpriteToItemMapCIter itr = spriteToItems->begin(), + itr_end = spriteToItems->end(); itr != itr_end; ++ itr) + { + const int remSprite = itr->first; + const std::map<int, int> &itemReplacer = itr->second; + logger->log("sprite: %d", remSprite); + + for (std::map<int, int>::const_iterator + repIt = itemReplacer.begin(), + repIt_end = itemReplacer.end(); + repIt != repIt_end; ++ repIt) + { + logger->log("from %d to %d", repIt->first, + repIt->second); + } + } + } + } + + logger->log("--------------------------------"); + logger->log("end dump item"); +*/ + + itemInfo->setDisplay(display); + + mItemInfos[id] = itemInfo; + if (!name.empty()) + { + temp = normalize(name); + + const NamedItemInfos::const_iterator + itr = mNamedItemInfos.find(temp); + if (itr == mNamedItemInfos.end()) + { + mNamedItemInfos[temp] = itemInfo; + } + else + { + logger->log("ItemDB: Duplicate name of item found item %d", + id); + } + } + + if (!attackAction.empty()) + { + if (attackRange == 0) + { + logger->log("ItemDB: Missing attack range from weapon %i!", + id); + } + } + +#define CHECK_PARAM(param, error_value) \ + if (param == error_value) \ + logger->log("ItemDB: Missing " #param " attribute for item %i!", \ + id) + + if (id >= 0 && typeStr != "other") + { + CHECK_PARAM(name, ""); + CHECK_PARAM(description, ""); + CHECK_PARAM(image, ""); + } +#undef CHECK_PARAM + } + + mLoaded = true; +} + +const StringVect &ItemDB::getTags() +{ + return mTagNames; +} + +int ItemDB::getTagId(const std::string &tagName) +{ + return mTags[tagName]; +} + +void ItemDB::unload() +{ + logger->log1("Unloading item database..."); + + delete mUnknown; + mUnknown = nullptr; + + delete_all(mItemInfos); + mItemInfos.clear(); + mNamedItemInfos.clear(); + mTags.clear(); + mTagNames.clear(); + mLoaded = false; +} + +bool ItemDB::exists(const int id) +{ + if (!mLoaded) + return false; + + const ItemInfos::const_iterator i = mItemInfos.find(id); + return i != mItemInfos.end(); +} + +const ItemInfo &ItemDB::get(const int id) +{ + if (!mLoaded) + load(); + + const ItemInfos::const_iterator i = mItemInfos.find(id); + + if (i == mItemInfos.end()) + { + logger->log("ItemDB: Warning, unknown item ID# %d", id); + return *mUnknown; + } + + return *(i->second); +} + +const ItemInfo &ItemDB::get(const std::string &name) +{ + if (!mLoaded) + load(); + + const NamedItemInfos::const_iterator i = mNamedItemInfos.find( + normalize(name)); + + if (i == mNamedItemInfos.end()) + { + if (!name.empty()) + { + logger->log("ItemDB: Warning, unknown item name \"%s\"", + name.c_str()); + } + return *mUnknown; + } + + return *(i->second); +} + +const ItemDB::ItemInfos &ItemDB::getItemInfos() +{ + return mItemInfos; +} + +int parseSpriteName(const std::string &name) +{ + int id = -1; + if (name == "shoes" || name == "boot" || name == "boots") + { + id = 1; + } + else if (name == "bottomclothes" || name == "bottom" || name == "pants") + { + id = 2; + } + else if (name == "topclothes" || name == "top" + || name == "torso" || name == "body") + { + id = 3; + } + else if (name == "misc1") + { + id = 4; + } + else if (name == "misc2" || name == "scarf" || name == "scarfs") + { + id = 5; + } + else if (name == "hair") + { + id = 6; + } + else if (name == "hat" || name == "hats") + { + id = 7; + } + else if (name == "wings") + { + id = 8; + } + else if (name == "glove" || name == "gloves") + { + id = 9; + } + else if (name == "weapon" || name == "weapons") + { + id = 10; + } + else if (name == "shield" || name == "shields") + { + id = 11; + } + else if (name == "amulet" || name == "amulets") + { + id = 12; + } + else if (name == "ring" || name == "rings") + { + id = 13; + } + + return id; +} + +int parseDirectionName(const std::string &name) +{ + int id = -1; + if (name == "down") + { + if (serverVersion > 0) + id = DIRECTION_DOWN; + else + id = -2; + } + else if (name == "downleft" || name == "leftdown") + { + id = DIRECTION_DOWNLEFT; + } + else if (name == "left") + { + id = DIRECTION_LEFT; + } + else if (name == "upleft" || name == "leftup") + { + id = DIRECTION_UPLEFT; + } + else if (name == "up") + { + if (serverVersion > 0) + id = DIRECTION_UP; + else + id = -3; + } + else if (name == "upright" || name == "rightup") + { + id = DIRECTION_UPRIGHT; + } + else if (name == "right") + { + id = DIRECTION_RIGHT; + } + else if (name == "downright" || name == "rightdown") + { + id = DIRECTION_DOWNRIGHT; + } + else if (name == "downall") + { + id = -2; + } + else if (name == "upall") + { + id = -3; + } + // hack for died action. + else if (name == "died") + { + id = 9; + } + + return id; +} + +void loadSpriteRef(ItemInfo *const itemInfo, const XmlNodePtr node) +{ + const std::string gender = XML::getProperty(node, "gender", "unisex"); + const std::string filename = reinterpret_cast<const char*>( + node->xmlChildrenNode->content); + + const int race = XML::getProperty(node, "race", 0); + if (gender == "male" || gender == "unisex") + itemInfo->setSprite(filename, GENDER_MALE, race); + if (gender == "female" || gender == "unisex") + itemInfo->setSprite(filename, GENDER_FEMALE, race); + if (gender == "other" || gender == "unisex") + itemInfo->setSprite(filename, GENDER_OTHER, race); +} + +void loadSoundRef(ItemInfo *const itemInfo, const XmlNodePtr node) +{ + const std::string event = XML::getProperty(node, "event", ""); + const std::string filename = reinterpret_cast<const char*>( + node->xmlChildrenNode->content); + const int delay = XML::getProperty(node, "delay", 0); + + if (event == "hit") + { + itemInfo->addSound(SOUND_EVENT_HIT, filename, delay); + } + else if (event == "strike" || event == "miss") + { + itemInfo->addSound(SOUND_EVENT_MISS, filename, delay); + } + else + { + logger->log("ItemDB: Ignoring unknown sound event '%s'", + event.c_str()); + } +} + +void loadFloorSprite(SpriteDisplay *const display, const XmlNodePtr floorNode) +{ + for_each_xml_child_node(spriteNode, floorNode) + { + if (xmlNameEqual(spriteNode, "sprite")) + { + SpriteReference *const currentSprite = new SpriteReference; + currentSprite->sprite = reinterpret_cast<const char*>( + spriteNode->xmlChildrenNode->content); + currentSprite->variant + = XML::getProperty(spriteNode, "variant", 0); + display->sprites.push_back(currentSprite); + } + else if (xmlNameEqual(spriteNode, "particlefx")) + { + display->particles.push_back(reinterpret_cast<const char*>( + spriteNode->xmlChildrenNode->content)); + } + } +} + +void loadReplaceSprite(ItemInfo *const itemInfo, const XmlNodePtr replaceNode) +{ + const std::string removeSprite = XML::getProperty( + replaceNode, "sprite", ""); + const int direction = parseDirectionName(XML::getProperty( + replaceNode, "direction", "all")); + + itemInfo->setRemoveSprites(); + + switch (direction) + { + case -1: + { + for (int f = 0; f < 10; f ++) + { + std::map<int, int> *const mapList + = itemInfo->addReplaceSprite( + parseSpriteName(removeSprite), f); + if (!mapList) + continue; + for_each_xml_child_node(itemNode, replaceNode) + { + if (xmlNameEqual(itemNode, "item")) + { + const int from = XML::getProperty(itemNode, "from", 0); + const int to = XML::getProperty(itemNode, "to", 1); + + (*mapList)[from] = to; + } + } + } + break; + } + case -2: + { + itemInfo->addReplaceSprite(parseSpriteName( + removeSprite), DIRECTION_DOWN); + itemInfo->addReplaceSprite(parseSpriteName( + removeSprite), DIRECTION_DOWNLEFT); + itemInfo->addReplaceSprite(parseSpriteName( + removeSprite), DIRECTION_DOWNRIGHT); + + for_each_xml_child_node(itemNode, replaceNode) + { + if (xmlNameEqual(itemNode, "item")) + { + const int from = XML::getProperty(itemNode, "from", 0); + const int to = XML::getProperty(itemNode, "to", 1); + std::map<int, int> *mapList = itemInfo->addReplaceSprite( + parseSpriteName(removeSprite), DIRECTION_DOWN); + if (mapList) + (*mapList)[from] = to; + + mapList = itemInfo->addReplaceSprite(parseSpriteName( + removeSprite), DIRECTION_DOWNLEFT); + if (mapList) + (*mapList)[from] = to; + + mapList = itemInfo->addReplaceSprite(parseSpriteName( + removeSprite), DIRECTION_DOWNRIGHT); + if (mapList) + (*mapList)[from] = to; + } + } + break; + } + case -3: + { + itemInfo->addReplaceSprite(parseSpriteName( + removeSprite), DIRECTION_UP); + itemInfo->addReplaceSprite(parseSpriteName( + removeSprite), DIRECTION_UPLEFT); + itemInfo->addReplaceSprite(parseSpriteName( + removeSprite), DIRECTION_UPRIGHT); + + for_each_xml_child_node(itemNode, replaceNode) + { + if (xmlNameEqual(itemNode, "item")) + { + const int from = XML::getProperty(itemNode, "from", 0); + const int to = XML::getProperty(itemNode, "to", 1); + std::map<int, int> *mapList = itemInfo->addReplaceSprite( + parseSpriteName(removeSprite), DIRECTION_UP); + if (mapList) + (*mapList)[from] = to; + + mapList = itemInfo->addReplaceSprite(parseSpriteName( + removeSprite), DIRECTION_UPLEFT); + if (mapList) + (*mapList)[from] = to; + + mapList = itemInfo->addReplaceSprite(parseSpriteName( + removeSprite), DIRECTION_UPRIGHT); + if (mapList) + (*mapList)[from] = to; + } + } + break; + } + default: + { + std::map<int, int> *const mapList = itemInfo->addReplaceSprite( + parseSpriteName(removeSprite), direction); + if (!mapList) + return; + for_each_xml_child_node(itemNode, replaceNode) + { + if (xmlNameEqual(itemNode, "item")) + { + const int from = XML::getProperty(itemNode, "from", 0); + const int to = XML::getProperty(itemNode, "to", 1); + (*mapList)[from] = to; + } + } + break; + } + } +} + +void loadOrderSprite(ItemInfo *const itemInfo, const XmlNodePtr node, + const bool drawAfter) +{ + const int sprite = parseSpriteName(XML::getProperty(node, "name", "")); + const int priority = XML::getProperty(node, "priority", 0); + + const int direction = parseDirectionName(XML::getProperty( + node, "direction", "all")); + if (drawAfter) + itemInfo->setDrawAfter(direction, sprite); + else + itemInfo->setDrawBefore(direction, sprite); + itemInfo->setDrawPriority(direction, priority); +} |