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authorAndrei Karas <akaras@inbox.ru>2012-10-25 01:13:56 +0300
committerAndrei Karas <akaras@inbox.ru>2012-10-25 01:18:02 +0300
commit1e4aa6a5e7476bea736b89fe5d7094b6a68705e5 (patch)
treee1f4bda6bcdf5497ae3e7a6b96afc1af563ee7f7 /src/resources/beinginfo.h
parentefcee136d7ab46a73286f1ac016d6e3b6a3faed4 (diff)
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Add support for different hover/pickup cursors for monsters, npc, items, etc.
In monsters.xml new monster attribute: hoverCursor - default value "attack". In npcs.xml new npc attribute: hoverCursor - default value "talk". In items.xml new item attribute: pickupCursor - default value "pickup". Warps using "up" cursor for now.
Diffstat (limited to 'src/resources/beinginfo.h')
-rw-r--r--src/resources/beinginfo.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/resources/beinginfo.h b/src/resources/beinginfo.h
index 8f3d09001..ed73f576a 100644
--- a/src/resources/beinginfo.h
+++ b/src/resources/beinginfo.h
@@ -25,6 +25,8 @@
#include "actorsprite.h"
+#include "resources/cursor.h"
+
#include <list>
#include <map>
@@ -104,6 +106,15 @@ class BeingInfo final
&targetSize)
{ mTargetCursorSize = targetSize; }
+ void setHoverCursor(const std::string &name)
+ { return setHoverCursor(Cursor::stringToCursor(name)); }
+
+ void setHoverCursor(const Cursor::Cursor &cursor)
+ { mHoverCursor = cursor; }
+
+ Cursor::Cursor getHoverCursor()
+ { return mHoverCursor; }
+
ActorSprite::TargetCursorSize getTargetCursorSize() const
{ return mTargetCursorSize; }
@@ -183,6 +194,7 @@ class BeingInfo final
SpriteDisplay mDisplay;
std::string mName;
ActorSprite::TargetCursorSize mTargetCursorSize;
+ Cursor::Cursor mHoverCursor;
SoundEvents mSounds;
Attacks mAttacks;
unsigned char mWalkMask;