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authorAndrei Karas <akaras@inbox.ru>2017-06-20 01:02:22 +0300
committerAndrei Karas <akaras@inbox.ru>2017-06-20 01:02:22 +0300
commit132ee3146d10b6e6a860bfd7e03b5a8667f2a44b (patch)
tree0ef5bab643e4571ca77f4b4fa53276410edc0af2 /src/render/mobileopengl2graphics.h
parent5d8285ae8d16b40cf842f2bafd41978e316ac9b8 (diff)
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Prevent Wshadow varnings in SDL code.
Diffstat (limited to 'src/render/mobileopengl2graphics.h')
-rw-r--r--src/render/mobileopengl2graphics.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/render/mobileopengl2graphics.h b/src/render/mobileopengl2graphics.h
index 3b88d1f93..b5490df84 100644
--- a/src/render/mobileopengl2graphics.h
+++ b/src/render/mobileopengl2graphics.h
@@ -39,7 +39,10 @@
#ifndef USE_SDL2
#define GL_GLEXT_PROTOTYPES 1
#endif // USE_SDL2
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wshadow")
#include <SDL_opengl.h>
+#pragma GCC diagnostic pop
#if defined(__APPLE__)
#include <OpenGL/glext.h>
#elif !defined(__native_client__)