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authorAndrei Karas <akaras@inbox.ru>2013-09-30 19:44:59 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-30 19:44:59 +0300
commit076b11c903f88592fbd74f3af3989e71362912f8 (patch)
treee2fe6fe92e2a19ccd2c9a49073175128581eaa81 /src/render/mgl.h
parent112058d7208f9a48a14d943e560b3b703647653a (diff)
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move mgl files into render directory.
Diffstat (limited to 'src/render/mgl.h')
-rw-r--r--src/render/mgl.h136
1 files changed, 136 insertions, 0 deletions
diff --git a/src/render/mgl.h b/src/render/mgl.h
new file mode 100644
index 000000000..335ee48f1
--- /dev/null
+++ b/src/render/mgl.h
@@ -0,0 +1,136 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2012-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef MGL_H
+#define MGL_H
+
+#include "main.h"
+#ifdef USE_OPENGL
+
+#ifdef ANDROID
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#define APIENTRY GL_APIENTRY
+#else
+#ifndef USE_SDL2
+#define GL_GLEXT_PROTOTYPES 1
+#endif
+#include <SDL_opengl.h>
+#include <GL/glext.h>
+#endif
+
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+
+#ifndef GL_COMPRESSED_RGBA_ARB
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
+#endif
+#ifndef GL_MAX_ELEMENTS_VERTICES
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#endif
+
+#ifndef GL_DEBUG_OUTPUT
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
+#define GL_DEBUG_OUTPUT 0x92E0
+#define GL_DEBUG_SOURCE_API 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION 0x824A
+#define GL_DEBUG_SOURCE_OTHER 0x824B
+#define GL_DEBUG_TYPE_ERROR 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
+#define GL_DEBUG_TYPE_OTHER 0x8251
+#define GL_DEBUG_TYPE_MARKER 0x8268
+#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
+#define GL_DEBUG_SEVERITY_HIGH 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
+#define GL_DEBUG_SEVERITY_LOW 0x9148
+#endif
+
+#define defNameE(name) extern name##_t m##name
+
+typedef void (APIENTRY *glGenRenderbuffers_t)(GLsizei, GLuint *);
+typedef void (APIENTRY *glBindRenderbuffer_t)(GLenum target,
+ GLuint renderbuffer);
+typedef void (APIENTRY *glRenderbufferStorage_t)(GLenum target,
+ GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRY *glGenFramebuffers_t)(GLsizei n, GLuint *framebuffers);
+typedef void (APIENTRY *glBindFramebuffer_t)(GLenum target,
+ GLuint framebuffer);
+typedef void (APIENTRY *glFramebufferTexture2D_t)(GLenum target,
+ GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRY *glFramebufferRenderbuffer_t)(GLenum target,
+ GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRY *glDeleteFramebuffers_t) (GLsizei, const GLuint *);
+typedef void (APIENTRY *glDeleteRenderbuffers_t) (GLsizei, const GLuint *);
+typedef const GLubyte *(APIENTRY *glGetStringi_t) (GLenum, GLuint);
+typedef void (APIENTRY *glGenSamplers_t) (GLsizei count, GLuint *samplers);
+typedef void (APIENTRY *glDeleteSamplers_t)
+ (GLsizei count, const GLuint * samplers);
+typedef void (APIENTRY *glBindSampler_t) (GLuint unit, GLuint sampler);
+typedef void (APIENTRY *glSamplerParameteri_t)
+ (GLuint sampler, GLenum pname, GLint param);
+typedef void (APIENTRY *glDebugMessageControl_t) (GLenum source, GLenum type,
+ GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
+
+// callback
+typedef void (APIENTRY *GLDEBUGPROC_t) (GLenum source, GLenum type, GLuint id,
+ GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam);
+
+typedef void (APIENTRY *glDebugMessageCallback_t) (GLDEBUGPROC_t callback,
+ const void *userParam);
+
+defNameE(glGenRenderbuffers);
+defNameE(glBindRenderbuffer);
+defNameE(glRenderbufferStorage);
+defNameE(glGenFramebuffers);
+defNameE(glBindFramebuffer);
+defNameE(glFramebufferTexture2D);
+defNameE(glFramebufferRenderbuffer);
+defNameE(glDeleteFramebuffers);
+defNameE(glDeleteRenderbuffers);
+defNameE(glGetStringi);
+defNameE(glGenSamplers);
+defNameE(glDeleteSamplers);
+defNameE(glBindSampler);
+defNameE(glSamplerParameteri);
+defNameE(glDebugMessageControl);
+defNameE(glDebugMessageCallback);
+
+#ifdef WIN32
+typedef const char* (APIENTRY * wglGetExtensionsString_t) (HDC hdc);
+
+defNameE(wglGetExtensionsString);
+#else
+#define CALLBACK
+#endif
+
+#endif
+#endif // MGL_H