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author | Andrei Karas <akaras@inbox.ru> | 2013-09-30 19:44:59 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-09-30 19:44:59 +0300 |
commit | 076b11c903f88592fbd74f3af3989e71362912f8 (patch) | |
tree | e2fe6fe92e2a19ccd2c9a49073175128581eaa81 /src/render/mgl.h | |
parent | 112058d7208f9a48a14d943e560b3b703647653a (diff) | |
download | ManaVerse-076b11c903f88592fbd74f3af3989e71362912f8.tar.gz ManaVerse-076b11c903f88592fbd74f3af3989e71362912f8.tar.bz2 ManaVerse-076b11c903f88592fbd74f3af3989e71362912f8.tar.xz ManaVerse-076b11c903f88592fbd74f3af3989e71362912f8.zip |
move mgl files into render directory.
Diffstat (limited to 'src/render/mgl.h')
-rw-r--r-- | src/render/mgl.h | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/src/render/mgl.h b/src/render/mgl.h new file mode 100644 index 000000000..335ee48f1 --- /dev/null +++ b/src/render/mgl.h @@ -0,0 +1,136 @@ +/* + * The ManaPlus Client + * Copyright (C) 2012-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef MGL_H +#define MGL_H + +#include "main.h" +#ifdef USE_OPENGL + +#ifdef ANDROID +#include <GLES/gl.h> +#include <GLES/glext.h> +#define APIENTRY GL_APIENTRY +#else +#ifndef USE_SDL2 +#define GL_GLEXT_PROTOTYPES 1 +#endif +#include <SDL_opengl.h> +#include <GL/glext.h> +#endif + +#define GL_NUM_EXTENSIONS 0x821D +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 + +#ifndef GL_COMPRESSED_RGBA_ARB +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif +#ifndef GL_MAX_ELEMENTS_VERTICES +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#endif + +#ifndef GL_DEBUG_OUTPUT +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#endif + +#define defNameE(name) extern name##_t m##name + +typedef void (APIENTRY *glGenRenderbuffers_t)(GLsizei, GLuint *); +typedef void (APIENTRY *glBindRenderbuffer_t)(GLenum target, + GLuint renderbuffer); +typedef void (APIENTRY *glRenderbufferStorage_t)(GLenum target, + GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRY *glGenFramebuffers_t)(GLsizei n, GLuint *framebuffers); +typedef void (APIENTRY *glBindFramebuffer_t)(GLenum target, + GLuint framebuffer); +typedef void (APIENTRY *glFramebufferTexture2D_t)(GLenum target, + GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRY *glFramebufferRenderbuffer_t)(GLenum target, + GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRY *glDeleteFramebuffers_t) (GLsizei, const GLuint *); +typedef void (APIENTRY *glDeleteRenderbuffers_t) (GLsizei, const GLuint *); +typedef const GLubyte *(APIENTRY *glGetStringi_t) (GLenum, GLuint); +typedef void (APIENTRY *glGenSamplers_t) (GLsizei count, GLuint *samplers); +typedef void (APIENTRY *glDeleteSamplers_t) + (GLsizei count, const GLuint * samplers); +typedef void (APIENTRY *glBindSampler_t) (GLuint unit, GLuint sampler); +typedef void (APIENTRY *glSamplerParameteri_t) + (GLuint sampler, GLenum pname, GLint param); +typedef void (APIENTRY *glDebugMessageControl_t) (GLenum source, GLenum type, + GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); + +// callback +typedef void (APIENTRY *GLDEBUGPROC_t) (GLenum source, GLenum type, GLuint id, + GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam); + +typedef void (APIENTRY *glDebugMessageCallback_t) (GLDEBUGPROC_t callback, + const void *userParam); + +defNameE(glGenRenderbuffers); +defNameE(glBindRenderbuffer); +defNameE(glRenderbufferStorage); +defNameE(glGenFramebuffers); +defNameE(glBindFramebuffer); +defNameE(glFramebufferTexture2D); +defNameE(glFramebufferRenderbuffer); +defNameE(glDeleteFramebuffers); +defNameE(glDeleteRenderbuffers); +defNameE(glGetStringi); +defNameE(glGenSamplers); +defNameE(glDeleteSamplers); +defNameE(glBindSampler); +defNameE(glSamplerParameteri); +defNameE(glDebugMessageControl); +defNameE(glDebugMessageCallback); + +#ifdef WIN32 +typedef const char* (APIENTRY * wglGetExtensionsString_t) (HDC hdc); + +defNameE(wglGetExtensionsString); +#else +#define CALLBACK +#endif + +#endif +#endif // MGL_H |