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author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /src/playerinfo.h | |
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'src/playerinfo.h')
-rw-r--r-- | src/playerinfo.h | 238 |
1 files changed, 238 insertions, 0 deletions
diff --git a/src/playerinfo.h b/src/playerinfo.h new file mode 100644 index 000000000..f91d85197 --- /dev/null +++ b/src/playerinfo.h @@ -0,0 +1,238 @@ +/* + * The Mana Client + * Copyright (C) 2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef PLAYERINFO_H +#define PLAYERINFO_H + +#include "equipment.h" + +#include <map> +#include <string> + +/** + * Standard attributes for players. + */ +enum Attribute +{ + LEVEL = 0, + HP, + MAX_HP, + MP, + MAX_MP, + EXP, + EXP_NEEDED, + MONEY, + TOTAL_WEIGHT, + MAX_WEIGHT, + SKILL_POINTS, + CHAR_POINTS, + CORR_POINTS, + ATTACK_SPEED = 100, + ATTACK_RANGE = 101, + WALK_SPEED = 102 +}; + +/** + * Stat information storage structure. + */ +struct Stat +{ + int base; + int mod; + int exp; + int expNeed; +}; + +typedef std::map<int, int> IntMap; +typedef std::map<int, Stat> StatMap; + +/** + * Backend for core player information. + */ +struct PlayerInfoBackend +{ + IntMap mAttributes; + StatMap mStats; +}; + +class Equipment; +class Inventory; +class Item; + +/** + * Special information storage structure. + */ +struct Special +{ + int currentMana; + int neededMana; + int recharge; +}; + +typedef std::map<int, Special> SpecialsMap; + +/** + * A database like namespace which holds global info about the localplayer + * + * NOTE: 'bool notify' is used to determine if a event is to be triggered. + */ +namespace PlayerInfo +{ + +// --- Attributes ------------------------------------------------------------- + + /** + * Returns the value of the given attribute. + */ + int getAttribute(int id); + + /** + * Changes the value of the given attribute. + */ + void setAttribute(int id, int value, bool notify = true); + +// --- Stats ------------------------------------------------------------------ + + /** + * Returns the base value of the given stat. + */ + int getStatBase(int id); + + /** + * Changes the base value of the given stat. + */ + void setStatBase(int id, int value, bool notify = true); + + /** + * Returns the modifier for the given stat. + */ + int getStatMod(int id); + + /** + * Changes the modifier for the given stat. + */ + void setStatMod(int id, int value, bool notify = true); + + /** + * Returns the current effective value of the given stat. Effective is base + * + mod + */ + int getStatEffective(int id); + + /** + * Changes the level of the given stat. + */ + void setStatLevel(int id, int value, bool notify = true); + + /** + * Returns the experience of the given stat. + */ + std::pair<int, int> getStatExperience(int id); + + /** + * Changes the experience of the given stat. + */ + void setStatExperience(int id, int have, int need, bool notify = true); + +// --- Inventory / Equipment -------------------------------------------------- + + /** + * Returns the player's inventory. + */ + Inventory *getInventory(); + + /** + * Clears the player's inventory and equipment. + */ + void clearInventory(); + + /** + * Changes the inventory item at the given slot. + */ + void setInventoryItem(int index, int id, int amount, int refine); + + /** + * Returns the player's equipment. + */ + Equipment *getEquipment(); + + /** + * Returns the player's equipment at the given slot. + */ + Item *getEquipment(unsigned int slot); + +// --- Specials --------------------------------------------------------------- + + /** + * Changes the status of the given special. + */ + void setSpecialStatus(int id, int current, int max, int recharge); + + /** + * Returns the status of the given special. + */ + const SpecialsMap &getSpecialStatus(); + +// --- Misc ------------------------------------------------------------------- + + /** + * Changes the internal PlayerInfoBackend reference; + */ + void setBackend(const PlayerInfoBackend &backend); + + void setCharId(int charId); + + int getCharId(); + + /** + * Does necessary updates every tick. + */ + void logic(); + + /** + * Returns true if the player is involved in a trade at the moment, false + * otherwise. + */ + bool isTrading(); + + /** + * Sets whether the player is currently involved in trade or not. + */ + void setTrading(bool trading); + + /** + * Initializes some internals. + */ + void init(); + + void triggerAttr(int id); + + void triggerAttr(int id, int old); + + void triggerStat(int id); + + void triggerStat(int id, const std::string &changed, + int old1, int old2 = 0); + + void setEquipmentBackend(Equipment::Backend *backend); + +} // namespace PlayerInfo + +#endif |