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authorAndrei Karas <akaras@inbox.ru>2013-02-24 01:30:46 +0300
committerAndrei Karas <akaras@inbox.ru>2013-02-24 01:32:02 +0300
commit3da7fa61442364be6713359690a35f89aa8e613a (patch)
tree48a941dbbb0234b897478aa50518112407d08e5b /src/playerinfo.cpp
parent470aaad15a0f9a08dd12ab34c8602cd93fc57b76 (diff)
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Add support for show quest variables in skills window (evol only)
This allow use pseudo skills controlled by quest variables.
Diffstat (limited to 'src/playerinfo.cpp')
-rw-r--r--src/playerinfo.cpp36
1 files changed, 15 insertions, 21 deletions
diff --git a/src/playerinfo.cpp b/src/playerinfo.cpp
index 5721d2d67..b54f6c671 100644
--- a/src/playerinfo.cpp
+++ b/src/playerinfo.cpp
@@ -89,7 +89,7 @@ void triggerStat(const int id, const std::string &changed,
// --- Attributes -------------------------------------------------------------
-int getAttribute(const Attribute id)
+int getAttribute(const int id)
{
const IntMap::const_iterator it = mData.mAttributes.find(id);
if (it != mData.mAttributes.end())
@@ -98,7 +98,7 @@ int getAttribute(const Attribute id)
return 0;
}
-void setAttribute(const Attribute id, const int value, const bool notify)
+void setAttribute(const int id, const int value, const bool notify)
{
const int old = mData.mAttributes[id];
mData.mAttributes[id] = value;
@@ -108,7 +108,7 @@ void setAttribute(const Attribute id, const int value, const bool notify)
// --- Stats ------------------------------------------------------------------
-int getStatBase(const Attribute id)
+int getStatBase(const int id)
{
const StatMap::const_iterator it = mData.mStats.find(id);
if (it != mData.mStats.end())
@@ -117,7 +117,7 @@ int getStatBase(const Attribute id)
return 0;
}
-void setStatBase(const Attribute id, const int value, const bool notify)
+void setStatBase(const int id, const int value, const bool notify)
{
const int old = mData.mStats[id].base;
mData.mStats[id].base = value;
@@ -125,7 +125,7 @@ void setStatBase(const Attribute id, const int value, const bool notify)
triggerStat(id, "base", old);
}
-int getStatMod(const Attribute id)
+int getStatMod(const int id)
{
const StatMap::const_iterator it = mData.mStats.find(id);
if (it != mData.mStats.end())
@@ -134,7 +134,7 @@ int getStatMod(const Attribute id)
return 0;
}
-void setStatMod(const Attribute id, const int value, const bool notify)
+void setStatMod(const int id, const int value, const bool notify)
{
const int old = mData.mStats[id].mod;
mData.mStats[id].mod = value;
@@ -142,7 +142,7 @@ void setStatMod(const Attribute id, const int value, const bool notify)
triggerStat(id, "mod", old);
}
-int getStatEffective(const Attribute id)
+int getStatEffective(const int id)
{
const StatMap::const_iterator it = mData.mStats.find(id);
if (it != mData.mStats.end())
@@ -151,7 +151,7 @@ int getStatEffective(const Attribute id)
return 0;
}
-std::pair<int, int> getStatExperience(const Attribute id)
+std::pair<int, int> getStatExperience(const int id)
{
const StatMap::const_iterator it = mData.mStats.find(id);
int a, b;
@@ -168,7 +168,7 @@ std::pair<int, int> getStatExperience(const Attribute id)
return std::pair<int, int>(a, b);
}
-void setStatExperience(const Attribute id, const int have,
+void setStatExperience(const int id, const int have,
const int need, const bool notify)
{
Stat &stat = mData.mStats[id];
@@ -299,21 +299,15 @@ void updateAttrs()
const int attr = Net::getPlayerHandler()->getAttackLocation();
if (attr != -1 && getStatBase(ATTACK_DELAY))
{
- setStatBase(static_cast<PlayerInfo::Attribute>(ATTACK_SPEED),
- getStatBase(static_cast<PlayerInfo::Attribute>(attr))
- * 1000 / getStatBase(
- static_cast<PlayerInfo::Attribute>(ATTACK_DELAY)), false);
- setStatMod(static_cast<PlayerInfo::Attribute>(ATTACK_SPEED),
- getStatMod(static_cast<PlayerInfo::Attribute>(attr))
- * 1000 / getStatBase(
- static_cast<PlayerInfo::Attribute>(ATTACK_DELAY)), true);
+ setStatBase(ATTACK_SPEED, getStatBase(attr) * 1000
+ / getStatBase(ATTACK_DELAY), false);
+ setStatMod(ATTACK_SPEED, getStatMod(attr) * 1000
+ / getStatBase(ATTACK_DELAY), true);
}
else
{
- setStatBase(static_cast<PlayerInfo::Attribute>(
- ATTACK_SPEED), 0, false);
- setStatMod(static_cast<PlayerInfo::Attribute>(
- ATTACK_SPEED), 0, true);
+ setStatBase(ATTACK_SPEED, 0, false);
+ setStatMod(ATTACK_SPEED, 0, true);
}
}