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author | Andrei Karas <akaras@inbox.ru> | 2011-03-18 22:13:37 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-03-18 22:13:37 +0200 |
commit | f4792bc06f21335fc2d1171d937ea7645ca0c253 (patch) | |
tree | c7b11cf81f254f5b9ed2f5dbfe127649abc7545a /src/opengl1graphics.cpp | |
parent | f98d003e354a1792117b7cbc771d1dd91475a156 (diff) | |
download | ManaVerse-f4792bc06f21335fc2d1171d937ea7645ca0c253.tar.gz ManaVerse-f4792bc06f21335fc2d1171d937ea7645ca0c253.tar.bz2 ManaVerse-f4792bc06f21335fc2d1171d937ea7645ca0c253.tar.xz ManaVerse-f4792bc06f21335fc2d1171d937ea7645ca0c253.zip |
Fix most conversions except manaserv net code and some other code.
Diffstat (limited to 'src/opengl1graphics.cpp')
-rw-r--r-- | src/opengl1graphics.cpp | 41 |
1 files changed, 25 insertions, 16 deletions
diff --git a/src/opengl1graphics.cpp b/src/opengl1graphics.cpp index 03742ccb3..3dfe06ecf 100644 --- a/src/opengl1graphics.cpp +++ b/src/opengl1graphics.cpp @@ -121,11 +121,13 @@ static inline void drawQuad(Image *image, if (image->getTextureType() == GL_TEXTURE_2D) { // Find OpenGL normalized texture coordinates. - float texX1 = srcX / static_cast<float>(image->getTextureWidth()); - float texY1 = srcY / static_cast<float>(image->getTextureHeight()); - float texX2 = (srcX + width) / static_cast<float>( + float texX1 = static_cast<float>(srcX) + / static_cast<float>(image->getTextureWidth()); + float texY1 = static_cast<float>(srcY) + / static_cast<float>(image->getTextureHeight()); + float texX2 = static_cast<float>(srcX + width) / static_cast<float>( image->getTextureWidth()); - float texY2 = (srcY + height) / static_cast<float>( + float texY2 = static_cast<float>(srcY + height) / static_cast<float>( image->getTextureHeight()); glTexCoord2f(texX1, texY1); @@ -157,11 +159,13 @@ static inline void drawRescaledQuad(Image *image, int srcX, int srcY, if (image->getTextureType() == GL_TEXTURE_2D) { // Find OpenGL normalized texture coordinates. - float texX1 = srcX / static_cast<float>(image->getTextureWidth()); - float texY1 = srcY / static_cast<float>(image->getTextureHeight()); - float texX2 = (srcX + width) / static_cast<float>( + float texX1 = static_cast<float>(srcX) + / static_cast<float>(image->getTextureWidth()); + float texY1 = static_cast<float>(srcY) + / static_cast<float>(image->getTextureHeight()); + float texX2 = static_cast<float>(srcX + width) / static_cast<float>( image->getTextureWidth()); - float texY2 = (srcY + height) / static_cast<float>( + float texY2 = static_cast<float>(srcY + height) / static_cast<float>( image->getTextureHeight()); glTexCoord2f(texX1, texY1); @@ -383,7 +387,8 @@ void OpenGL1Graphics::drawRescaledImagePattern(Image *image, int x, int y, glEnd(); - glColor4ub(mColor.r, mColor.g, mColor.b, mColor.a); + glColor4ub(static_cast<GLubyte>(mColor.r), static_cast<GLubyte>(mColor.g), + static_cast<GLubyte>(mColor.b), static_cast<GLubyte>(mColor.a)); } void OpenGL1Graphics::updateScreen() @@ -525,12 +530,12 @@ void OpenGL1Graphics::drawLine(int x1, int y1, int x2, int y2) setTexturingAndBlending(false); glBegin(GL_LINES); - glVertex2f(x1 + 0.5f, y1 + 0.5f); - glVertex2f(x2 + 0.5f, y2 + 0.5f); + glVertex2f(static_cast<float>(x1) + 0.5f, static_cast<float>(y1) + 0.5f); + glVertex2f(static_cast<float>(x2) + 0.5f, static_cast<float>(y2) + 0.5f); glEnd(); glBegin(GL_POINTS); - glVertex2f(x2 + 0.5f, y2 + 0.5f); + glVertex2f(static_cast<float>(x2) + 0.5f, static_cast<float>(y2) + 0.5f); glEnd(); } @@ -593,10 +598,14 @@ void OpenGL1Graphics::drawRectangle(const gcn::Rectangle& rect, bool filled) setTexturingAndBlending(false); glBegin(filled ? GL_QUADS : GL_LINE_LOOP); - glVertex2f(rect.x + offset, rect.y + offset); - glVertex2f(rect.x + rect.width - offset, rect.y + offset); - glVertex2f(rect.x + rect.width - offset, rect.y + rect.height - offset); - glVertex2f(rect.x + offset, rect.y + rect.height - offset); + glVertex2f(static_cast<float>(rect.x) + offset, + static_cast<float>(rect.y) + offset); + glVertex2f(static_cast<float>(rect.x + rect.width) - offset, + static_cast<float>(rect.y) + offset); + glVertex2f(static_cast<float>(rect.x + rect.width) - offset, + static_cast<float>(rect.y + rect.height) - offset); + glVertex2f(static_cast<float>(rect.x) + offset, + static_cast<float>(rect.y + rect.height) - offset); glEnd(); } |