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authorAndrei Karas <akaras@inbox.ru>2012-07-19 21:32:43 +0300
committerAndrei Karas <akaras@inbox.ru>2012-07-19 21:32:43 +0300
commit08f911af478cb3bbede503a3e704b61da713b74e (patch)
tree9bb352abc64bdc0eb1a08baa7b6f42d5b0c440be /src/normalopenglgraphics.h
parent4503b047574e1374d16d2bec7e10285f59cc6d51 (diff)
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Rename openglgraphics to normalopenglgraphics.
Diffstat (limited to 'src/normalopenglgraphics.h')
-rw-r--r--src/normalopenglgraphics.h175
1 files changed, 175 insertions, 0 deletions
diff --git a/src/normalopenglgraphics.h b/src/normalopenglgraphics.h
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+++ b/src/normalopenglgraphics.h
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2012 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef OPENGLGRAPHICS_H
+#define OPENGLGRAPHICS_H
+
+#ifdef USE_OPENGL
+
+#include "localconsts.h"
+#include "main.h"
+#include "graphics.h"
+
+//#define NO_SDL_GLEXT
+#define GL_GLEXT_PROTOTYPES 1
+
+#include <SDL_opengl.h>
+//#include <GL/glext.h>
+
+#include <set>
+
+class NormalOpenGLGraphics : public Graphics
+{
+ public:
+ NormalOpenGLGraphics();
+
+ ~NormalOpenGLGraphics();
+
+ bool setVideoMode(int w, int h, int bpp, bool fs,
+ bool hwaccel, bool resize, bool noFrame);
+
+
+ /**
+ * Draws a resclaled version of the image
+ */
+ bool drawRescaledImage(Image *image, int srcX, int srcY,
+ int dstX, int dstY,
+ int width, int height,
+ int desiredWidth, int desiredHeight,
+ bool useColor);
+
+ /**
+ * Used to get the smooth rescale option over the standard function.
+ */
+ bool drawRescaledImage(Image *image, int srcX, int srcY,
+ int dstX, int dstY,
+ int width, int height,
+ int desiredWidth, int desiredHeight,
+ bool useColor, bool smooth);
+
+ void drawImagePattern(const Image *image,
+ int x, int y,
+ int w, int h);
+
+ /**
+ * Draw a pattern based on a rescaled version of the given image...
+ */
+ void drawRescaledImagePattern(Image *image,
+ int x, int y, int w, int h,
+ int scaledWidth, int scaledHeight);
+
+ void calcImagePattern(GraphicsVertexes* vert, Image *image,
+ int x, int y, int w, int h);
+
+ void calcTile(ImageVertexes *vert, int x, int y);
+
+ void drawTile(ImageVertexes *vert);
+
+ void drawImagePattern2(GraphicsVertexes *vert, const Image *image);
+
+ void updateScreen();
+
+ void _beginDraw();
+ void _endDraw();
+
+ bool pushClipArea(gcn::Rectangle area);
+ void popClipArea();
+
+ void setColor(const gcn::Color &color);
+
+ void drawPoint(int x, int y);
+
+ void drawLine(int x1, int y1, int x2, int y2);
+
+ void drawRectangle(const gcn::Rectangle &rect, bool filled);
+
+ void drawRectangle(const gcn::Rectangle &rect);
+
+ void fillRectangle(const gcn::Rectangle &rect);
+
+ void setTargetPlane(int width, int height);
+
+ void drawQuadArrayfi(int size);
+
+ void drawQuadArrayfi(GLint *intVertArray, GLfloat *floatTexArray,
+ int size);
+
+ void drawQuadArrayii(int size);
+
+ void drawQuadArrayii(GLint *intVertArray, GLint *intTexArray,
+ int size);
+
+ void drawLineArrayi(int size);
+
+ void drawLineArrayf(int size);
+
+ static void dumpSettings();
+
+ /**
+ * Takes a screenshot and returns it as SDL surface.
+ */
+ SDL_Surface *getScreenshot();
+
+ void prepareScreenshot();
+
+ bool drawNet(int x1, int y1, int x2, int y2, int width, int height);
+
+ int getMemoryUsage();
+
+ void updateTextureFormat();
+
+ static void bindTexture(GLenum target, GLuint texture);
+
+ static GLuint mLastImage;
+
+ protected:
+ bool drawImage2(const Image *image,
+ int srcX, int srcY,
+ int dstX, int dstY,
+ int width, int height,
+ bool useColor);
+
+ void setTexturingAndBlending(bool enable);
+
+ void logString(const char *format, GLenum num);
+
+ void updateMemoryInfo();
+
+ void debugBindTexture(const Image *image);
+
+ private:
+ GLfloat *mFloatTexArray;
+ GLint *mIntTexArray;
+ GLint *mIntVertArray;
+ bool mAlpha, mTexture;
+ bool mColorAlpha;
+ GLuint mFboId;
+ GLuint mTextureId;
+ GLuint mRboId;
+#ifdef DEBUG_BIND_TEXTURE
+ std::string mOldTexture;
+ unsigned mOldTextureId;
+#endif
+};
+#endif
+
+#endif