diff options
author | Andrei Karas <akaras@inbox.ru> | 2013-03-27 19:05:24 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2013-03-27 21:01:39 +0300 |
commit | 8150191686759b13a239c25970924c3c186140ff (patch) | |
tree | 6004551128df40dcf178ca639fe42490f80d2c01 /src/net | |
parent | 18d8872333e2e433ce7b9e7be71706de37933097 (diff) | |
download | ManaVerse-8150191686759b13a239c25970924c3c186140ff.tar.gz ManaVerse-8150191686759b13a239c25970924c3c186140ff.tar.bz2 ManaVerse-8150191686759b13a239c25970924c3c186140ff.tar.xz ManaVerse-8150191686759b13a239c25970924c3c186140ff.zip |
improve charserverhandler class.
Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/charhandler.cpp | 43 | ||||
-rw-r--r-- | src/net/charhandler.h | 120 | ||||
-rw-r--r-- | src/net/ea/charserverhandler.cpp | 73 | ||||
-rw-r--r-- | src/net/ea/charserverhandler.h | 41 | ||||
-rw-r--r-- | src/net/eathena/charserverhandler.cpp | 78 | ||||
-rw-r--r-- | src/net/eathena/charserverhandler.h | 25 | ||||
-rw-r--r-- | src/net/eathena/generalhandler.cpp | 8 | ||||
-rw-r--r-- | src/net/eathena/generalhandler.h | 2 | ||||
-rw-r--r-- | src/net/net.cpp | 8 | ||||
-rw-r--r-- | src/net/net.h | 4 | ||||
-rw-r--r-- | src/net/tmwa/charserverhandler.cpp | 82 | ||||
-rw-r--r-- | src/net/tmwa/charserverhandler.h | 25 | ||||
-rw-r--r-- | src/net/tmwa/generalhandler.cpp | 8 | ||||
-rw-r--r-- | src/net/tmwa/generalhandler.h | 2 |
14 files changed, 170 insertions, 349 deletions
diff --git a/src/net/charhandler.cpp b/src/net/charhandler.cpp deleted file mode 100644 index 28a51751c..000000000 --- a/src/net/charhandler.cpp +++ /dev/null @@ -1,43 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2010 The Mana Developers - * Copyright (C) 2011-2013 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "net/charhandler.h" - -#include "gui/charselectdialog.h" - -#include "debug.h" - -namespace Net -{ - -void CharHandler::updateCharSelectDialog() -{ - if (mCharSelectDialog) - mCharSelectDialog->setCharacters(mCharacters); -} - -void CharHandler::unlockCharSelectDialog() -{ - if (mCharSelectDialog) - mCharSelectDialog->unlock(); -} - -} diff --git a/src/net/charhandler.h b/src/net/charhandler.h deleted file mode 100644 index 9b20be57c..000000000 --- a/src/net/charhandler.h +++ /dev/null @@ -1,120 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2013 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef CHARHANDLER_H -#define CHARHANDLER_H - -#include "localplayer.h" -#include "playerinfo.h" - -#include <iosfwd> -#include <string> -#include <vector> - -class CharCreateDialog; -class CharSelectDialog; - -namespace Net -{ - -/** - * A structure to hold information about a character. - */ -struct Character -{ - Character() : - slot(0), - dummy(nullptr) - { - } - - A_DELETE_COPY(Character) - - ~Character() - { - delete dummy; - dummy = nullptr; - } - - int slot; /**< The index in the list of characters */ - LocalPlayer *dummy; /**< A dummy representing this character */ - PlayerInfoBackend data; -}; - -typedef std::list<Character*> Characters; - -class CharHandler -{ - public: - A_DELETE_COPY(CharHandler) - - virtual ~CharHandler() - { } - - virtual void setCharSelectDialog(CharSelectDialog *window) = 0; - - virtual void setCharCreateDialog(CharCreateDialog *window) = 0; - - virtual void requestCharacters() = 0; - - virtual void chooseCharacter(Net::Character *character) = 0; - - virtual void newCharacter(const std::string &name, int slot, - bool gender, int hairstyle, int hairColor, - unsigned char race, - const std::vector<int> &stats) = 0; - - virtual void deleteCharacter(Net::Character *character) = 0; - - virtual void switchCharacter() = 0; - - virtual unsigned int baseSprite() const A_WARN_UNUSED = 0; - - virtual unsigned int hairSprite() const A_WARN_UNUSED = 0; - - virtual unsigned int maxSprite() const A_WARN_UNUSED = 0; - - virtual void clear() = 0; - - protected: - CharHandler() : - mSelectedCharacter(nullptr), - mCharSelectDialog(nullptr), - mCharCreateDialog(nullptr) - {} - - void updateCharSelectDialog(); - void unlockCharSelectDialog(); - - /** The list of available characters. */ - Net::Characters mCharacters; - - /** The selected character. */ - Net::Character *mSelectedCharacter; - - CharSelectDialog *mCharSelectDialog; - CharCreateDialog *mCharCreateDialog; -}; - -} // namespace Net - -#endif // CHARHANDLER_H diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp index e6e7e022e..3d665af22 100644 --- a/src/net/ea/charserverhandler.cpp +++ b/src/net/ea/charserverhandler.cpp @@ -23,12 +23,15 @@ #include "net/ea/charserverhandler.h" #include "client.h" +#include "configuration.h" #include "gui/charcreatedialog.h" #include "gui/okdialog.h" #include "net/ea/loginhandler.h" #include "net/ea/eaprotocol.h" +#include "net/ea/gamehandler.h" +#include "net/ea/network.h" #include "utils/dtor.h" #include "utils/gettext.h" @@ -37,23 +40,25 @@ #include "debug.h" -extern Net::CharHandler *charHandler; +extern Net::CharServerHandler *charServerHandler; namespace Ea { +extern ServerInfo mapServer; + CharServerHandler::CharServerHandler() : - Net::CharHandler() + Net::CharServerHandler() { } -void CharServerHandler::setCharSelectDialog(CharSelectDialog *window) +void CharServerHandler::setCharSelectDialog(CharSelectDialog *const window) { mCharSelectDialog = window; updateCharSelectDialog(); } -void CharServerHandler::setCharCreateDialog(CharCreateDialog *window) +void CharServerHandler::setCharCreateDialog(CharCreateDialog *const window) { mCharCreateDialog = window; @@ -105,7 +110,7 @@ unsigned int CharServerHandler::maxSprite() const return EA_SPRITE_VECTOREND; } -void CharServerHandler::processCharLoginError(Net::MessageIn &msg) +void CharServerHandler::processCharLoginError(Net::MessageIn &msg) const { switch (msg.readInt8()) { @@ -123,7 +128,8 @@ void CharServerHandler::processCharLoginError(Net::MessageIn &msg) Client::setState(STATE_ERROR); } -void CharServerHandler::processCharCreate(Net::MessageIn &msg, bool withColors) +void CharServerHandler::processCharCreate(Net::MessageIn &msg, + const bool withColors) { Net::Character *const character = new Net::Character; readPlayerData(msg, character, withColors); @@ -192,4 +198,59 @@ void CharServerHandler::clear() mCharacters.clear(); } +void CharServerHandler::processCharMapInfo(Net::MessageIn &msg, + Network *const network, + ServerInfo &server) +{ +// msg.skip(4); // CharID, must be the same as player_node->charID + PlayerInfo::setCharId(msg.readInt32()); + GameHandler *const gh = static_cast<GameHandler*>(Net::getGameHandler()); + gh->setMap(msg.readString(16)); + if (config.getBoolValue("usePersistentIP")) + { + msg.readInt32(); + server.hostname = Client::getServerName(); + } + else + { + server.hostname = ipToString(msg.readInt32()); + } + server.port = msg.readInt16(); + + // Prevent the selected local player from being deleted + player_node = mSelectedCharacter->dummy; + PlayerInfo::setBackend(mSelectedCharacter->data); + + mSelectedCharacter->dummy = nullptr; + + Net::getCharServerHandler()->clear(); + updateCharSelectDialog(); + + if (network) + network->disconnect(); + Client::setState(STATE_CONNECT_GAME); +} + +void CharServerHandler::processChangeMapServer(Net::MessageIn &msg, + Network *const network, + ServerInfo &server) const +{ + GameHandler *const gh = static_cast<GameHandler*>(Net::getGameHandler()); + if (!gh || !network) + return; + gh->setMap(msg.readString(16)); + const int x = msg.readInt16(); + const int y = msg.readInt16(); + server.hostname = ipToString(msg.readInt32()); + server.port = msg.readInt16(); + + network->disconnect(); + Client::setState(STATE_CHANGE_MAP); + if (player_node) + { + player_node->setTileCoords(x, y); + player_node->setMap(nullptr); + } +} + } // namespace Ea diff --git a/src/net/ea/charserverhandler.h b/src/net/ea/charserverhandler.h index 0b9908fee..6622371b3 100644 --- a/src/net/ea/charserverhandler.h +++ b/src/net/ea/charserverhandler.h @@ -23,7 +23,7 @@ #ifndef NET_EA_CHARSERVERHANDLER_H #define NET_EA_CHARSERVERHANDLER_H -#include "net/charhandler.h" +#include "net/charserverhandler.h" #include "net/messagein.h" #include "net/net.h" @@ -32,40 +32,43 @@ class LoginData; namespace Ea { +class Network; + /** * Deals with incoming messages from the character server. */ -class CharServerHandler : public Net::CharHandler +class CharServerHandler : public Net::CharServerHandler { public: CharServerHandler(); A_DELETE_COPY(CharServerHandler) - virtual void setCharSelectDialog(CharSelectDialog *window); + virtual void setCharSelectDialog(CharSelectDialog *const window) + override; /** * Sets the character create dialog. The handler will clean up this * dialog when a new character is succesfully created, and will unlock * the dialog when a new character failed to be created. */ - virtual void setCharCreateDialog(CharCreateDialog *window); + virtual void setCharCreateDialog(CharCreateDialog *const window) + override; - virtual void requestCharacters(); + virtual void requestCharacters() override; - virtual unsigned int baseSprite() const A_WARN_UNUSED; + virtual unsigned int baseSprite() const override A_WARN_UNUSED; - virtual unsigned int hairSprite() const A_WARN_UNUSED; + virtual unsigned int hairSprite() const override A_WARN_UNUSED; - virtual unsigned int maxSprite() const A_WARN_UNUSED; + virtual unsigned int maxSprite() const override A_WARN_UNUSED; virtual void connect() = 0; - virtual void processCharLogin(Net::MessageIn &msg) = 0; - - virtual void processCharLoginError(Net::MessageIn &msg); + virtual void processCharLoginError(Net::MessageIn &msg) const; - virtual void processCharCreate(Net::MessageIn &msg, bool withColors); + virtual void processCharCreate(Net::MessageIn &msg, + const bool withColors); virtual void processCharCreateFailed(Net::MessageIn &msg); @@ -73,12 +76,20 @@ class CharServerHandler : public Net::CharHandler virtual void processCharDeleteFailed(Net::MessageIn &msg); - virtual void clear(); + virtual void processCharMapInfo(Net::MessageIn &msg, + Network *const network, + ServerInfo &mapServer); + + virtual void processChangeMapServer(Net::MessageIn &msg, + Network *const network, + ServerInfo &mapServer) const; + + virtual void clear() override; protected: virtual void readPlayerData(Net::MessageIn &msg, - Net::Character *character, - bool withColors) = 0; + Net::Character *const character, + const bool withColors) const = 0; }; } // namespace Ea diff --git a/src/net/eathena/charserverhandler.cpp b/src/net/eathena/charserverhandler.cpp index 474874483..2fee39a03 100644 --- a/src/net/eathena/charserverhandler.cpp +++ b/src/net/eathena/charserverhandler.cpp @@ -42,7 +42,7 @@ #include "debug.h" -extern Net::CharHandler *charHandler; +extern Net::CharServerHandler *charServerHandler; namespace EAthena { @@ -68,7 +68,7 @@ CharServerHandler::CharServerHandler() : 0 }; handledMessages = _messages; - charHandler = this; + charServerHandler = this; } void CharServerHandler::handleMessage(Net::MessageIn &msg) @@ -104,59 +104,12 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg) break; case SMSG_CHAR_MAP_INFO: - { -// msg.skip(4); // CharID, must be the same as player_node->charID - PlayerInfo::setCharId(msg.readInt32()); - GameHandler *const gh = static_cast<GameHandler*>( - Net::getGameHandler()); - gh->setMap(msg.readString(16)); - if (config.getBoolValue("usePersistentIP")) - { - msg.readInt32(); - mapServer.hostname = Client::getServerName(); - } - else - { - mapServer.hostname = ipToString(msg.readInt32()); - } - mapServer.port = msg.readInt16(); - - // Prevent the selected local player from being deleted - player_node = mSelectedCharacter->dummy; - PlayerInfo::setBackend(mSelectedCharacter->data); - - mSelectedCharacter->dummy = nullptr; - - Net::getCharHandler()->clear(); - updateCharSelectDialog(); - - if (mNetwork) - mNetwork->disconnect(); - Client::setState(STATE_CONNECT_GAME); - } - break; + processCharMapInfo(msg, mNetwork, mapServer); + break; case SMSG_CHANGE_MAP_SERVER: - { - GameHandler *const gh = static_cast<GameHandler*>( - Net::getGameHandler()); - if (!gh || !mNetwork) - return; - gh->setMap(msg.readString(16)); - const int x = msg.readInt16(); - const int y = msg.readInt16(); - mapServer.hostname = ipToString(msg.readInt32()); - mapServer.port = msg.readInt16(); - - mNetwork->disconnect(); - Client::setState(STATE_CHANGE_MAP); - if (player_node) - { - player_node->setTileCoords(x, y); - player_node->setMap(nullptr); - } - } - break; + processChangeMapServer(msg, mNetwork, mapServer); + break; default: break; @@ -164,7 +117,8 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg) } void CharServerHandler::readPlayerData(Net::MessageIn &msg, - Net::Character *character, bool) + Net::Character *const character, + const bool) const { if (!character) return; @@ -244,7 +198,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, msg.readInt8(); // unknown } -void CharServerHandler::chooseCharacter(Net::Character *character) +void CharServerHandler::chooseCharacter(Net::Character *const character) { if (!character) return; @@ -256,11 +210,11 @@ void CharServerHandler::chooseCharacter(Net::Character *character) outMsg.writeInt8(static_cast<unsigned char>(mSelectedCharacter->slot)); } -void CharServerHandler::newCharacter(const std::string &name, int slot, - bool gender A_UNUSED, int hairstyle, - int hairColor, - unsigned char race A_UNUSED, - const std::vector<int> &stats) +void CharServerHandler::newCharacter(const std::string &name, const int slot, + const bool gender A_UNUSED, + const int hairstyle, const int hairColor, + const unsigned char race A_UNUSED, + const std::vector<int> &stats) const { MessageOut outMsg(CMSG_CHAR_CREATE); outMsg.writeString(name, 24); @@ -272,7 +226,7 @@ void CharServerHandler::newCharacter(const std::string &name, int slot, outMsg.writeInt16(static_cast<short>(hairstyle)); } -void CharServerHandler::deleteCharacter(Net::Character *character) +void CharServerHandler::deleteCharacter(Net::Character *const character) { if (!character) return; @@ -284,7 +238,7 @@ void CharServerHandler::deleteCharacter(Net::Character *character) outMsg.writeString("a@a.com", 40); } -void CharServerHandler::switchCharacter() +void CharServerHandler::switchCharacter() const { // This is really a map-server packet MessageOut outMsg(CMSG_PLAYER_RESTART); diff --git a/src/net/eathena/charserverhandler.h b/src/net/eathena/charserverhandler.h index 4c4d3f511..3a49dbb9a 100644 --- a/src/net/eathena/charserverhandler.h +++ b/src/net/eathena/charserverhandler.h @@ -23,7 +23,7 @@ #ifndef NET_EATHENA_CHARSERVERHANDLER_H #define NET_EATHENA_CHARSERVERHANDLER_H -#include "net/charhandler.h" +#include "net/charserverhandler.h" #include "net/ea/charserverhandler.h" @@ -47,26 +47,27 @@ class CharServerHandler final : public MessageHandler, A_DELETE_COPY(CharServerHandler) - virtual void handleMessage(Net::MessageIn &msg); + virtual void handleMessage(Net::MessageIn &msg) override; - void chooseCharacter(Net::Character *character); + void chooseCharacter(Net::Character *const character) override; - void newCharacter(const std::string &name, int slot, - bool gender, int hairstyle, int hairColor, - unsigned char race, - const std::vector<int> &stats); + void newCharacter(const std::string &name, const int slot, + const bool gender, const int hairstyle, + const int hairColor, const unsigned char race, + const std::vector<int> &stats) const override; - void deleteCharacter(Net::Character *character); + void deleteCharacter(Net::Character *const character) override; - void switchCharacter(); + void switchCharacter() const override; - void connect(); + void connect() override; void processCharLogin(Net::MessageIn &msg); protected: - void readPlayerData(Net::MessageIn &msg, Net::Character *character, - bool); + void readPlayerData(Net::MessageIn &msg, + Net::Character *const character, + const bool) const override; }; } // namespace EAthena diff --git a/src/net/eathena/generalhandler.cpp b/src/net/eathena/generalhandler.cpp index c656b944d..d34edff7c 100644 --- a/src/net/eathena/generalhandler.cpp +++ b/src/net/eathena/generalhandler.cpp @@ -77,7 +77,7 @@ GeneralHandler::GeneralHandler() : mAdminHandler(new AdminHandler), mBeingHandler(new BeingHandler(config.getBoolValue("EnableSync"))), mBuySellHandler(new BuySellHandler), - mCharHandler(new CharServerHandler), + mCharServerHandler(new CharServerHandler), mChatHandler(new ChatHandler), mGameHandler(new GameHandler), mGuildHandler(new GuildHandler), @@ -175,7 +175,7 @@ void GeneralHandler::load() mNetwork->registerHandler(mBeingHandler.get()); mNetwork->registerHandler(mBuySellHandler.get()); mNetwork->registerHandler(mChatHandler.get()); - mNetwork->registerHandler(mCharHandler.get()); + mNetwork->registerHandler(mCharServerHandler.get()); mNetwork->registerHandler(mGameHandler.get()); mNetwork->registerHandler(mGuildHandler.get()); mNetwork->registerHandler(mInventoryHandler.get()); @@ -195,9 +195,9 @@ void GeneralHandler::reload() static_cast<LoginHandler*>(mLoginHandler.get())->clearWorlds(); static_cast<CharServerHandler*>( - mCharHandler.get())->setCharCreateDialog(nullptr); + mCharServerHandler.get())->setCharCreateDialog(nullptr); static_cast<CharServerHandler*>( - mCharHandler.get())->setCharSelectDialog(nullptr); + mCharServerHandler.get())->setCharSelectDialog(nullptr); static_cast<PartyHandler*>(mPartyHandler.get())->reload(); } diff --git a/src/net/eathena/generalhandler.h b/src/net/eathena/generalhandler.h index 58c0d1e2e..184f30bdc 100644 --- a/src/net/eathena/generalhandler.h +++ b/src/net/eathena/generalhandler.h @@ -67,7 +67,7 @@ class GeneralHandler final : public MessageHandler, MessageHandlerPtr mAdminHandler; MessageHandlerPtr mBeingHandler; MessageHandlerPtr mBuySellHandler; - MessageHandlerPtr mCharHandler; + MessageHandlerPtr mCharServerHandler; MessageHandlerPtr mChatHandler; MessageHandlerPtr mGameHandler; MessageHandlerPtr mGuildHandler; diff --git a/src/net/net.cpp b/src/net/net.cpp index e614f9dc6..8e997b35b 100644 --- a/src/net/net.cpp +++ b/src/net/net.cpp @@ -27,7 +27,7 @@ #include "net/adminhandler.h" #include "net/beinghandler.h" #include "net/buysellhandler.h" -#include "net/charhandler.h" +#include "net/charserverhandler.h" #include "net/chathandler.h" #include "net/generalhandler.h" #include "net/guildhandler.h" @@ -53,7 +53,7 @@ #include "debug.h" Net::AdminHandler *adminHandler = nullptr; -Net::CharHandler *charHandler = nullptr; +Net::CharServerHandler *charServerHandler = nullptr; Net::ChatHandler *chatHandler = nullptr; Net::GeneralHandler *generalHandler = nullptr; Net::InventoryHandler *inventoryHandler = nullptr; @@ -73,9 +73,9 @@ Net::AdminHandler *Net::getAdminHandler() return adminHandler; } -Net::CharHandler *Net::getCharHandler() +Net::CharServerHandler *Net::getCharServerHandler() { - return charHandler; + return charServerHandler; } Net::ChatHandler *Net::getChatHandler() diff --git a/src/net/net.h b/src/net/net.h index 0be63a3de..c2d19ac72 100644 --- a/src/net/net.h +++ b/src/net/net.h @@ -38,7 +38,7 @@ namespace Net class AdminHandler; class BeingHandler; -class CharHandler; +class CharServerHandler; class ChatHandler; class GameHandler; class GeneralHandler; @@ -54,7 +54,7 @@ class BuySellHandler; AdminHandler *getAdminHandler() A_WARN_UNUSED; BeingHandler *getBeingHandler() A_WARN_UNUSED; -CharHandler *getCharHandler() A_WARN_UNUSED; +CharServerHandler *getCharServerHandler() A_WARN_UNUSED; ChatHandler *getChatHandler() A_WARN_UNUSED; GameHandler *getGameHandler() A_WARN_UNUSED; GeneralHandler *getGeneralHandler() A_WARN_UNUSED; diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp index d922f0852..0b449bff8 100644 --- a/src/net/tmwa/charserverhandler.cpp +++ b/src/net/tmwa/charserverhandler.cpp @@ -42,14 +42,15 @@ #include "debug.h" -extern Net::CharHandler *charHandler; +extern Net::CharServerHandler *charServerHandler; namespace TmwAthena { -extern ServerInfo charServer; extern ServerInfo mapServer; +extern ServerInfo charServer; + CharServerHandler::CharServerHandler() : MessageHandler(), Ea::CharServerHandler() @@ -68,7 +69,7 @@ CharServerHandler::CharServerHandler() : 0 }; handledMessages = _messages; - charHandler = this; + charServerHandler = this; } void CharServerHandler::handleMessage(Net::MessageIn &msg) @@ -105,59 +106,12 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg) break; case SMSG_CHAR_MAP_INFO: - { -// msg.skip(4); // CharID, must be the same as player_node->charID - PlayerInfo::setCharId(msg.readInt32()); - GameHandler *const gh = static_cast<GameHandler*>( - Net::getGameHandler()); - gh->setMap(msg.readString(16)); - if (config.getBoolValue("usePersistentIP")) - { - msg.readInt32(); - mapServer.hostname = Client::getServerName(); - } - else - { - mapServer.hostname = ipToString(msg.readInt32()); - } - mapServer.port = msg.readInt16(); - - // Prevent the selected local player from being deleted - player_node = mSelectedCharacter->dummy; - PlayerInfo::setBackend(mSelectedCharacter->data); - - mSelectedCharacter->dummy = nullptr; - - Net::getCharHandler()->clear(); - updateCharSelectDialog(); - - if (mNetwork) - mNetwork->disconnect(); - Client::setState(STATE_CONNECT_GAME); - } - break; + processCharMapInfo(msg, mNetwork, mapServer); + break; case SMSG_CHANGE_MAP_SERVER: - { - GameHandler *const gh = static_cast<GameHandler*>( - Net::getGameHandler()); - if (!gh || !mNetwork) - return; - gh->setMap(msg.readString(16)); - const int x = msg.readInt16(); - const int y = msg.readInt16(); - mapServer.hostname = ipToString(msg.readInt32()); - mapServer.port = msg.readInt16(); - - mNetwork->disconnect(); - Client::setState(STATE_CHANGE_MAP); - if (player_node) - { - player_node->setTileCoords(x, y); - player_node->setMap(nullptr); - } - } - break; + processChangeMapServer(msg, mNetwork, mapServer); + break; default: break; @@ -166,8 +120,8 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg) } void CharServerHandler::readPlayerData(Net::MessageIn &msg, - Net::Character *character, - bool withColors) + Net::Character *const character, + const bool withColors) const { if (!character) return; @@ -275,7 +229,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, msg.readInt8(); // unknown } -void CharServerHandler::chooseCharacter(Net::Character *character) +void CharServerHandler::chooseCharacter(Net::Character *const character) { if (!character) return; @@ -287,10 +241,12 @@ void CharServerHandler::chooseCharacter(Net::Character *character) outMsg.writeInt8(static_cast<unsigned char>(mSelectedCharacter->slot)); } -void CharServerHandler::newCharacter(const std::string &name, int slot, - bool gender A_UNUSED, int hairstyle, - int hairColor, unsigned char race, - const std::vector<int> &stats) +void CharServerHandler::newCharacter(const std::string &name, const int slot, + const bool gender A_UNUSED, + const int hairstyle, + const int hairColor, + const unsigned char race, + const std::vector<int> &stats) const { MessageOut outMsg(CMSG_CHAR_CREATE); outMsg.writeString(name, 24); @@ -304,7 +260,7 @@ void CharServerHandler::newCharacter(const std::string &name, int slot, outMsg.writeInt8(race); } -void CharServerHandler::deleteCharacter(Net::Character *character) +void CharServerHandler::deleteCharacter(Net::Character *const character) { if (!character) return; @@ -316,7 +272,7 @@ void CharServerHandler::deleteCharacter(Net::Character *character) outMsg.writeString("a@a.com", 40); } -void CharServerHandler::switchCharacter() +void CharServerHandler::switchCharacter() const { // This is really a map-server packet MessageOut outMsg(CMSG_PLAYER_RESTART); diff --git a/src/net/tmwa/charserverhandler.h b/src/net/tmwa/charserverhandler.h index b83d7acaf..9d4006a4a 100644 --- a/src/net/tmwa/charserverhandler.h +++ b/src/net/tmwa/charserverhandler.h @@ -23,7 +23,7 @@ #ifndef NET_TA_CHARSERVERHANDLER_H #define NET_TA_CHARSERVERHANDLER_H -#include "net/charhandler.h" +#include "net/charserverhandler.h" #include "net/ea/charserverhandler.h" @@ -47,26 +47,27 @@ class CharServerHandler final : public MessageHandler, A_DELETE_COPY(CharServerHandler) - virtual void handleMessage(Net::MessageIn &msg); + virtual void handleMessage(Net::MessageIn &msg) override; - void chooseCharacter(Net::Character *character); + void chooseCharacter(Net::Character *const character) override; - void newCharacter(const std::string &name, int slot, - bool gender, int hairstyle, int hairColor, - unsigned char race, - const std::vector<int> &stats); + void newCharacter(const std::string &name, const int slot, + const bool gender, const int hairstyle, + const int hairColor, const unsigned char race, + const std::vector<int> &stats) const override; - void deleteCharacter(Net::Character *character); + void deleteCharacter(Net::Character *const character) override; - void switchCharacter(); + void switchCharacter() const override; - void connect(); + void connect() override; void processCharLogin(Net::MessageIn &msg); protected: - void readPlayerData(Net::MessageIn &msg, Net::Character *character, - bool withColors); + void readPlayerData(Net::MessageIn &msg, + Net::Character *const character, + const bool withColors) const override; }; } // namespace TmwAthena diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp index c366efc9d..f6a78372e 100644 --- a/src/net/tmwa/generalhandler.cpp +++ b/src/net/tmwa/generalhandler.cpp @@ -78,7 +78,7 @@ GeneralHandler::GeneralHandler() : mAdminHandler(new AdminHandler), mBeingHandler(new BeingHandler(config.getBoolValue("EnableSync"))), mBuySellHandler(new BuySellHandler), - mCharHandler(new CharServerHandler), + mCharServerHandler(new CharServerHandler), mChatHandler(new ChatHandler), mGameHandler(new GameHandler), mGuildHandler(new GuildHandler), @@ -179,7 +179,7 @@ void GeneralHandler::load() mNetwork->registerHandler(mBeingHandler.get()); mNetwork->registerHandler(mBuySellHandler.get()); mNetwork->registerHandler(mChatHandler.get()); - mNetwork->registerHandler(mCharHandler.get()); + mNetwork->registerHandler(mCharServerHandler.get()); mNetwork->registerHandler(mGameHandler.get()); mNetwork->registerHandler(mGuildHandler.get()); mNetwork->registerHandler(mInventoryHandler.get()); @@ -200,9 +200,9 @@ void GeneralHandler::reload() static_cast<LoginHandler*>(mLoginHandler.get())->clearWorlds(); static_cast<CharServerHandler*>( - mCharHandler.get())->setCharCreateDialog(nullptr); + mCharServerHandler.get())->setCharCreateDialog(nullptr); static_cast<CharServerHandler*>( - mCharHandler.get())->setCharSelectDialog(nullptr); + mCharServerHandler.get())->setCharSelectDialog(nullptr); static_cast<PartyHandler*>(mPartyHandler.get())->reload(); } diff --git a/src/net/tmwa/generalhandler.h b/src/net/tmwa/generalhandler.h index 2fcc625d1..e1254e18f 100644 --- a/src/net/tmwa/generalhandler.h +++ b/src/net/tmwa/generalhandler.h @@ -64,7 +64,7 @@ class GeneralHandler final : public MessageHandler, public Net::GeneralHandler, MessageHandlerPtr mAdminHandler; MessageHandlerPtr mBeingHandler; MessageHandlerPtr mBuySellHandler; - MessageHandlerPtr mCharHandler; + MessageHandlerPtr mCharServerHandler; MessageHandlerPtr mChatHandler; MessageHandlerPtr mGameHandler; MessageHandlerPtr mGuildHandler; |