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authorAndrei Karas <akaras@inbox.ru>2011-01-02 01:48:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-02 02:41:24 +0200
commit3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch)
treeff8eab35e732bc0749fc11677c8873a7b3a58704 /src/net/tmwa/playerhandler.h
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.
Diffstat (limited to 'src/net/tmwa/playerhandler.h')
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1 files changed, 74 insertions, 0 deletions
diff --git a/src/net/tmwa/playerhandler.h b/src/net/tmwa/playerhandler.h
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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_TA_PLAYERHANDLER_H
+#define NET_TA_PLAYERHANDLER_H
+
+#include "net/net.h"
+#include "net/playerhandler.h"
+
+#include "net/tmwa/messagehandler.h"
+
+#ifdef __GNUC__
+#define _UNUSED_ __attribute__ ((unused))
+#else
+#define _UNUSED_
+#endif
+
+namespace TmwAthena
+{
+
+class PlayerHandler : public MessageHandler, public Net::PlayerHandler
+{
+ public:
+ PlayerHandler();
+
+ void handleMessage(Net::MessageIn &msg);
+
+ void attack(int id, bool keep = false);
+ void stopAttack();
+ void emote(int emoteId);
+
+ void increaseAttribute(int attr);
+ void decreaseAttribute(int attr);
+ void increaseSkill(int skillId);
+
+ void pickUp(FloorItem *floorItem);
+ void setDirection(char direction);
+ void setDestination(int x, int y, int direction = -1);
+ void changeAction(Being::Action action);
+
+ void respawn();
+
+ void ignorePlayer(const std::string &player, bool ignore);
+ void ignoreAll(bool ignore);
+
+ bool canUseMagic();
+ bool canCorrectAttributes();
+
+ int getJobLocation();
+
+ Vector getDefaultWalkSpeed();
+};
+
+} // namespace TmwAthena
+
+#endif // NET_TA_PLAYERHANDLER_H