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authorAndrei Karas <akaras@inbox.ru>2019-03-02 02:14:49 +0300
committerAndrei Karas <akaras@inbox.ru>2019-03-02 02:14:49 +0300
commit6c894cb2c8cd64cbef663ea235c51dea4ce58cd5 (patch)
tree8aea65e065cdf769fe479614fdac8698be8eb5b1 /src/net/ea
parentad8f6fd4136646e251e3d79cef7b7db110364a9b (diff)
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Impliment packet SMSG_INVENTORY_START 0x0b08
Diffstat (limited to 'src/net/ea')
-rw-r--r--src/net/ea/inventoryhandler.cpp2
-rw-r--r--src/net/ea/inventoryhandler.h2
-rw-r--r--src/net/ea/inventoryrecv.cpp6
-rw-r--r--src/net/ea/inventoryrecv.h2
4 files changed, 6 insertions, 6 deletions
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
index 047e56251..20dbda7c0 100644
--- a/src/net/ea/inventoryhandler.cpp
+++ b/src/net/ea/inventoryhandler.cpp
@@ -36,7 +36,7 @@ InventoryHandler::InventoryHandler() :
Net::InventoryHandler()
{
InventoryRecv::mEquips.clear();
- InventoryRecv::mInventoryItems.clear();
+ InventoryRecv::mStorageItems.clear();
InventoryRecv::mStorage = nullptr;
storageWindow = nullptr;
while (!InventoryRecv::mSentPickups.empty())
diff --git a/src/net/ea/inventoryhandler.h b/src/net/ea/inventoryhandler.h
index 21c5ba397..780795bb2 100644
--- a/src/net/ea/inventoryhandler.h
+++ b/src/net/ea/inventoryhandler.h
@@ -41,7 +41,7 @@ class InventoryHandler notfinal : public Net::InventoryHandler
~InventoryHandler() override;
- void clear() const override final;
+ void clear() const override;
bool canSplit(const Item *const item) const
override final A_CONST A_WARN_UNUSED;
diff --git a/src/net/ea/inventoryrecv.cpp b/src/net/ea/inventoryrecv.cpp
index 9cc43e42a..51ac4c6e5 100644
--- a/src/net/ea/inventoryrecv.cpp
+++ b/src/net/ea/inventoryrecv.cpp
@@ -50,7 +50,7 @@ namespace Ea
namespace InventoryRecv
{
EquipBackend mEquips;
- InventoryItems mInventoryItems;
+ InventoryItems mStorageItems;
Inventory *mStorage = nullptr;
PickupQueue mSentPickups;
bool mDebugInventory = true;
@@ -99,7 +99,7 @@ void InventoryRecv::processPlayerStorageStatus(Net::MessageIn &msg)
if (mStorage == nullptr)
mStorage = new Inventory(InventoryType::Storage, size);
- FOR_EACH (Ea::InventoryItems::const_iterator, it, mInventoryItems)
+ FOR_EACH (Ea::InventoryItems::const_iterator, it, mStorageItems)
{
mStorage->setItem((*it).slot,
(*it).id,
@@ -113,7 +113,7 @@ void InventoryRecv::processPlayerStorageStatus(Net::MessageIn &msg)
(*it).equip,
Equipped_false);
}
- mInventoryItems.clear();
+ mStorageItems.clear();
if (storageWindow == nullptr)
{
diff --git a/src/net/ea/inventoryrecv.h b/src/net/ea/inventoryrecv.h
index 13c9fc025..2e7de0b49 100644
--- a/src/net/ea/inventoryrecv.h
+++ b/src/net/ea/inventoryrecv.h
@@ -47,7 +47,7 @@ namespace Ea
namespace InventoryRecv
{
extern EquipBackend mEquips;
- extern InventoryItems mInventoryItems;
+ extern InventoryItems mStorageItems;
extern Inventory *mStorage;
extern PickupQueue mSentPickups;
extern bool mDebugInventory;