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author | Andrei Karas <akaras@inbox.ru> | 2011-07-30 21:36:51 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-07-30 22:20:09 +0300 |
commit | cfede1d7d50541cf64b191844d537cb55880ce09 (patch) | |
tree | cfdaba05d4951b7b3522d2ea6844bd3e99fb37fc /src/net/ea/inventoryhandler.h | |
parent | 19738d5a2d5d96aef78e51da99061a22d7cf15bb (diff) | |
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Extract shared logic from inventoryhandler netcode to ea namespace.
Diffstat (limited to 'src/net/ea/inventoryhandler.h')
-rw-r--r-- | src/net/ea/inventoryhandler.h | 204 |
1 files changed, 204 insertions, 0 deletions
diff --git a/src/net/ea/inventoryhandler.h b/src/net/ea/inventoryhandler.h new file mode 100644 index 000000000..1f1f8d296 --- /dev/null +++ b/src/net/ea/inventoryhandler.h @@ -0,0 +1,204 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef NET_EA_INVENTORYHANDLER_H +#define NET_EA_INVENTORYHANDLER_H + +#include "equipment.h" +#include "inventory.h" +#include "log.h" +#include "playerinfo.h" + +#include "gui/inventorywindow.h" + +#include "net/inventoryhandler.h" +#include "net/messagein.h" +#include "net/net.h" + +#include <vector> +#include <queue> + +#ifdef __GNUC__ +#define A_UNUSED __attribute__ ((unused)) +#else +#define A_UNUSED +#endif + +namespace Ea +{ + +class EquipBackend : public Equipment::Backend +{ + public: + EquipBackend() + { + memset(mEquipment, -1, sizeof(mEquipment)); + } + + Item *getEquipment(int index) const + { + int invyIndex = mEquipment[index]; + if (invyIndex == -1) + return NULL; + + return PlayerInfo::getInventory()->getItem(invyIndex); + } + + void clear() + { + for (int i = 0; i < EQUIPMENT_SIZE; i++) + { + if (mEquipment[i] != -1) + { + Item* item = PlayerInfo::getInventory()->getItem(i); + if (item) + item->setEquipped(false); + } + + mEquipment[i] = -1; + } + } + + void setEquipment(int index, int inventoryIndex) + { + // Unequip existing item + Item* item = PlayerInfo::getInventory() + ->getItem(mEquipment[index]); + + if (item) + item->setEquipped(false); + + mEquipment[index] = inventoryIndex; + + item = PlayerInfo::getInventory()->getItem(inventoryIndex); + if (item) + item->setEquipped(true); + + if (inventoryWindow) + inventoryWindow->updateButtons(); + } + + private: + int mEquipment[EQUIPMENT_SIZE]; +}; + +/** + * Used to cache storage data until we get size data for it. + */ +class InventoryItem +{ + public: + int slot; + int id; + int quantity; + unsigned char color; + int refine; + bool equip; + + InventoryItem(int slot, int id, int quantity, int refine, + unsigned char color, bool equip) + { + this->slot = slot; + this->id = id; + this->quantity = quantity; + this->refine = refine; + this->color = color; + this->equip = equip; + } +}; + +typedef std::vector<InventoryItem> InventoryItems; + +class InventoryHandler : public Net::InventoryHandler +{ + public: + enum + { + GUILD_STORAGE = Inventory::TYPE_END, + CART + }; + + InventoryHandler(); + + ~InventoryHandler(); + + bool canSplit(const Item *item) const; + + void splitItem(const Item *item, int amount); + + void moveItem(int oldIndex, int newIndex); + + void openStorage(int type); + + size_t getSize(int type) const; + + int convertFromServerSlot(int serverSlot) const; + + void pushPickup(int floorId) + { mSentPickups.push(floorId); } + + int getSlot(int eAthenaSlot); + + void processPlayerInventory(Net::MessageIn &msg, bool playerInvintory); + + void processPlayerStorageEquip(Net::MessageIn &msg); + + void processPlayerInventoryAdd(Net::MessageIn &msg); + + void processPlayerInventoryRemove(Net::MessageIn &msg); + + void processPlayerInventoryUse(Net::MessageIn &msg); + + void processItemUseResponse(Net::MessageIn &msg); + + void processPlayerStorageStatus(Net::MessageIn &msg); + + void processPlayerStorageAdd(Net::MessageIn &msg); + + void processPlayerStorageRemove(Net::MessageIn &msg); + + void processPlayerStorageClose(Net::MessageIn &msg); + + void processPlayerEquipment(Net::MessageIn &msg); + + void processPlayerEquip(Net::MessageIn &msg); + + void processPlayerUnEquip(Net::MessageIn &msg); + + void processPlayerAttackRange(Net::MessageIn &msg); + + void processPlayerArrowEquip(Net::MessageIn &msg); + + protected: + EquipBackend mEquips; + InventoryItems mInventoryItems; + Inventory *mStorage; + InventoryWindow *mStorageWindow; + bool mDebugInventory; + + typedef std::queue<int> PickupQueue; + PickupQueue mSentPickups; +}; + +} // namespace Ea + +#endif // NET_EA_INVENTORYHANDLER_H |