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authorAndrei Karas <akaras@inbox.ru>2012-09-01 20:49:03 +0300
committerAndrei Karas <akaras@inbox.ru>2012-09-02 00:37:51 +0300
commit4df121e6dcdf53436f50ce81dd60096ce0138a2c (patch)
tree7cadc707bb49e4c148ba9c182075697a9643e20a /src/map.h
parented3410d7eb61593a2235ddba97ce257c85e405a6 (diff)
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Add const to more classes.
Diffstat (limited to 'src/map.h')
-rw-r--r--src/map.h110
1 files changed, 59 insertions, 51 deletions
diff --git a/src/map.h b/src/map.h
index 1a81e8ccb..5cd1cf8ed 100644
--- a/src/map.h
+++ b/src/map.h
@@ -81,13 +81,13 @@ struct MetaTile
class TileAnimation
{
public:
- TileAnimation(Animation *ani);
+ TileAnimation(Animation *const ani);
~TileAnimation();
- bool update(int ticks = 1);
+ bool update(const int ticks = 1);
- void addAffectedTile(MapLayer *layer, int index)
+ void addAffectedTile(MapLayer *const layer, const int index)
{ mAffected.push_back(std::make_pair(layer, index)); }
private:
@@ -152,7 +152,8 @@ class Map : public Properties, public ConfigListener
/**
* Constructor, taking map and tile size as parameters.
*/
- Map(int width, int height, int tileWidth, int tileHeight);
+ Map(const int width, const int height,
+ const int tileWidth, const int tileHeight);
/**
* Destructor.
@@ -168,7 +169,7 @@ class Map : public Properties, public ConfigListener
/**
* Updates animations. Called as needed.
*/
- void update(int ticks = 1);
+ void update(const int ticks = 1);
/**
* Draws the map to the given graphics output. This method draws all
@@ -183,48 +184,49 @@ class Map : public Properties, public ConfigListener
/**
* Visualizes collision layer for debugging
*/
- void drawCollision(Graphics *graphics, int scrollX, int scrollY,
- int debugFlags);
+ void drawCollision(Graphics *const graphics,
+ const int scrollX, const int scrollY,
+ const int debugFlags) const;
/**
* Adds a layer to this map. The map takes ownership of the layer.
*/
- void addLayer(MapLayer *layer);
+ void addLayer(MapLayer *const layer);
/**
* Adds a tileset to this map. The map takes ownership of the tileset.
*/
- void addTileset(Tileset *tileset);
+ void addTileset(Tileset *const tileset);
/**
* Finds the tile set that a tile with the given global id is part of.
*/
- Tileset *getTilesetWithGid(int gid) const;
+ Tileset *getTilesetWithGid(const int gid) const;
/**
* Get tile reference.
*/
- MetaTile *getMetaTile(int x, int y) const;
+ MetaTile *getMetaTile(const int x, const int y) const;
/**
* Marks a tile as occupied.
*/
- void blockTile(int x, int y, BlockType type);
+ void blockTile(const int x, const int y, const BlockType type);
/**
* Gets walkability for a tile with a blocking bitmask. When called
* without walkmask, only blocks against colliding tiles.
*/
- bool getWalk(int x, int y,
- unsigned char walkmask = BLOCKMASK_WALL | BLOCKMASK_AIR
- | BLOCKMASK_WATER) const;
+ bool getWalk(const int x, const int y,
+ const unsigned char walkmask = BLOCKMASK_WALL
+ | BLOCKMASK_AIR | BLOCKMASK_WATER) const;
- void setWalk(int x, int y, bool walkable);
+ void setWalk(const int x, const int y, const bool walkable);
/**
* Tells whether a tile is occupied by a being.
*/
- bool occupied(int x, int y) const;
+ bool occupied(const int x, const int y) const;
/**
* Returns the width of this map in tiles.
@@ -263,45 +265,48 @@ class Map : public Properties, public ConfigListener
* Check the current position against surrounding blocking tiles, and
* correct the position offset within tile when needed.
*/
- Position checkNodeOffsets(int radius, unsigned char walkMask,
+ Position checkNodeOffsets(int radius, const unsigned char walkMask,
const Position &position) const;
- Position checkNodeOffsets(int radius, unsigned char walkMask,
- int x, int y) const
+ Position checkNodeOffsets(const int radius,
+ const unsigned char walkMask,
+ const int x, const int y) const
{ return checkNodeOffsets(radius, walkMask, Position(x, y)); }
/**
* Find a pixel path from one location to the next.
*/
- Path findPixelPath(int startPixelX, int startPixelY,
- int destPixelX, int destPixelY,
- int radius, unsigned char walkmask,
- int maxCost = 20);
+ Path findPixelPath(const int startPixelX, const int startPixelY,
+ const int destPixelX, const int destPixelY,
+ const int radius, const unsigned char walkmask,
+ const int maxCost = 20);
/**
* Find a path from one location to the next.
*/
- Path findPath(int startX, int startY, int destX, int destY,
- unsigned char walkmask, int maxCost = 20);
+ Path findPath(const int startX, const int startY,
+ const int destX, const int destY,
+ const unsigned char walkmask, const int maxCost = 20);
/**
* Adds a particle effect
*/
void addParticleEffect(const std::string &effectFile,
- int x, int y, int w = 0, int h = 0);
+ const int x, const int y,
+ const int w = 0, const int h = 0);
/**
* Initializes all added particle effects
*/
- void initializeParticleEffects(Particle* particleEngine);
+ void initializeParticleEffects(Particle *const particleEngine);
/**
* Adds a tile animation to the map
*/
- void addAnimation(int gid, TileAnimation *animation)
+ void addAnimation(const int gid, TileAnimation *const animation)
{ mTileAnimations[gid] = animation; }
- void setDebugFlags(int n)
+ void setDebugFlags(const int n)
{ mDebugFlags = n; }
int getDebugFlags() const
@@ -309,7 +314,7 @@ class Map : public Properties, public ConfigListener
void addExtraLayer();
- void saveExtraLayer();
+ void saveExtraLayer() const;
SpecialLayer *getTempLayer() const
{ return mTempLayer; }
@@ -317,7 +322,7 @@ class Map : public Properties, public ConfigListener
SpecialLayer *getSpecialLayer() const
{ return mSpecialLayer; }
- void setHasWarps(bool n)
+ void setHasWarps(const bool n)
{ mHasWarps = n; }
bool getHasWarps() const
@@ -325,16 +330,18 @@ class Map : public Properties, public ConfigListener
std::string getUserMapDirectory() const;
- void addPortal(const std::string &name, int type,
- int x, int y, int dx, int dy);
+ void addPortal(const std::string &name, const int type,
+ const int x, const int y, const int dx, const int dy);
- void addRange(const std::string &name, int type,
- int x, int y, int dx, int dy);
+ void addRange(const std::string &name, const int type,
+ const int x, const int y, const int dx, const int dy);
- void addPortalTile(const std::string &name, int type, int x, int y);
+ void addPortalTile(const std::string &name, const int type,
+ const int x, const int y);
- void updatePortalTile(const std::string &name, int type,
- int x, int y, bool addNew = true);
+ void updatePortalTile(const std::string &name, const int type,
+ const int x, const int y,
+ const bool addNew = true);
std::vector<MapItem*> &getPortals()
{ return mMapPortals; }
@@ -342,33 +349,34 @@ class Map : public Properties, public ConfigListener
/**
* Gets the tile animation for a specific gid
*/
- TileAnimation *getAnimationForGid(int gid) const;
+ TileAnimation *getAnimationForGid(const int gid) const;
void optionChanged(const std::string &value);
- MapItem *findPortalXY(int x, int y) const;
+ MapItem *findPortalXY(const int x, const int y) const;
int getActorsCount() const
{ return static_cast<int>(mActors.size()); }
- void setPvpMode(int mode);
+ void setPvpMode(const int mode);
ObjectsLayer* getObjectsLayer() const
{ return mObjects; }
- std::string getObjectData(unsigned x, unsigned y, int type);
+ std::string getObjectData(const unsigned x, const unsigned y,
+ const int type);
void indexTilesets();
void clearIndexedTilesets();
- void setActorsFix(int x, int y)
+ void setActorsFix(const int x, const int y)
{ mActorFixX = x; mActorFixY = y; }
int getVersion() const
{ return mVersion; }
- void setVersion(int n)
+ void setVersion(const int n)
{ mVersion = n; }
void reduce();
@@ -378,10 +386,10 @@ class Map : public Properties, public ConfigListener
bool empty() const
{ return mLayers.empty(); }
- void setCustom(bool b)
+ void setCustom(const bool b)
{ mCustom = b; }
- bool isCustom()
+ bool isCustom() const
{ return mCustom; }
protected:
@@ -409,18 +417,18 @@ class Map : public Properties, public ConfigListener
/**
* Updates scrolling of ambient layers. Has to be called each game tick.
*/
- void updateAmbientLayers(float scrollX, float scrollY);
+ void updateAmbientLayers(const float scrollX, const float scrollY);
/**
* Draws the foreground or background layers to the given graphics output.
*/
- void drawAmbientLayers(Graphics *graphics, LayerType type,
- int detail);
+ void drawAmbientLayers(Graphics *const graphics, const LayerType type,
+ const int detail);
/**
* Tells whether the given coordinates fall within the map boundaries.
*/
- bool contains(int x, int y) const;
+ bool contains(const int x, const int y) const;
/**
* Blockmasks for different entities