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author | Andrei Karas <akaras@inbox.ru> | 2012-09-01 20:49:03 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-09-02 00:37:51 +0300 |
commit | 4df121e6dcdf53436f50ce81dd60096ce0138a2c (patch) | |
tree | 7cadc707bb49e4c148ba9c182075697a9643e20a /src/map.cpp | |
parent | ed3410d7eb61593a2235ddba97ce257c85e405a6 (diff) | |
download | ManaVerse-4df121e6dcdf53436f50ce81dd60096ce0138a2c.tar.gz ManaVerse-4df121e6dcdf53436f50ce81dd60096ce0138a2c.tar.bz2 ManaVerse-4df121e6dcdf53436f50ce81dd60096ce0138a2c.tar.xz ManaVerse-4df121e6dcdf53436f50ce81dd60096ce0138a2c.zip |
Add const to more classes.
Diffstat (limited to 'src/map.cpp')
-rw-r--r-- | src/map.cpp | 181 |
1 files changed, 95 insertions, 86 deletions
diff --git a/src/map.cpp b/src/map.cpp index c1905e3bb..88396b4aa 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -58,7 +58,7 @@ struct Location /** * Constructor. */ - Location(int px, int py, MetaTile *ptile): + Location(const int px, const int py, MetaTile *const ptile): x(px), y(py), tile(ptile) {} @@ -77,7 +77,7 @@ struct Location class ActorFunctuator { public: - bool operator()(const Actor *a, const Actor *b) const + bool operator()(const Actor *const a, const Actor *const b) const { if (!a || !b) return false; @@ -85,7 +85,7 @@ class ActorFunctuator } } actorCompare; -TileAnimation::TileAnimation(Animation *ani): +TileAnimation::TileAnimation(Animation *const ani): mAnimation(new SimpleAnimation(ani)), mLastImage(nullptr) { @@ -97,7 +97,7 @@ TileAnimation::~TileAnimation() mAnimation = nullptr; } -bool TileAnimation::update(int ticks) +bool TileAnimation::update(const int ticks) { if (!mAnimation) return false; @@ -107,7 +107,7 @@ bool TileAnimation::update(int ticks) return false; // exchange images - Image *img = mAnimation->getCurrentImage(); + Image *const img = mAnimation->getCurrentImage(); if (img != mLastImage) { for (TilePairVectorCIter i = mAffected.begin(), @@ -121,7 +121,8 @@ bool TileAnimation::update(int ticks) return true; } -Map::Map(int width, int height, int tileWidth, int tileHeight): +Map::Map(const int width, const int height, + const int tileWidth, const int tileHeight) : mWidth(width), mHeight(height), mTileWidth(tileWidth), mTileHeight(tileHeight), mMaxTileHeight(height), @@ -226,7 +227,7 @@ void Map::optionChanged(const std::string &value) void Map::initializeAmbientLayers() { - ResourceManager *resman = ResourceManager::getInstance(); + ResourceManager *const resman = ResourceManager::getInstance(); // search for "foreground*" or "overlay*" (old term) in map properties for (int i = 0; /* terminated by a break */; i++) @@ -239,7 +240,7 @@ void Map::initializeAmbientLayers() else break; // the FOR loop - Image *img = resman->getImage(getProperty(name + "image")); + Image *const img = resman->getImage(getProperty(name + "image")); const float speedX = getFloatProperty(name + "scrollX"); const float speedY = getFloatProperty(name + "scrollY"); const float parallax = getFloatProperty(name + "parallax"); @@ -263,7 +264,7 @@ void Map::initializeAmbientLayers() { const std::string name = "background" + toString(i); - Image *img = resman->getImage(getProperty(name + "image")); + Image *const img = resman->getImage(getProperty(name + "image")); const float speedX = getFloatProperty(name + "scrollX"); const float speedY = getFloatProperty(name + "scrollY"); const float parallax = getFloatProperty(name + "parallax"); @@ -280,7 +281,7 @@ void Map::initializeAmbientLayers() } } -void Map::addLayer(MapLayer *layer) +void Map::addLayer(MapLayer *const layer) { if (layer) { @@ -290,7 +291,7 @@ void Map::addLayer(MapLayer *layer) } } -void Map::addTileset(Tileset *tileset) +void Map::addTileset(Tileset *const tileset) { if (!tileset) return; @@ -301,7 +302,7 @@ void Map::addTileset(Tileset *tileset) mMaxTileHeight = tileset->getHeight(); } -void Map::update(int ticks) +void Map::update(const int ticks) { // Update animated tiles for (TileAnimationMapCIter iAni = mTileAnimations.begin(), @@ -439,10 +440,10 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY) // Draws beings with a lower opacity to make them visible // even when covered by a wall or some other elements... ActorsCIter ai = mActors.begin(); - ActorsCIter ai_end = mActors.end(); + const ActorsCIter ai_end = mActors.end(); while (ai != ai_end) { - if (Actor *actor = *ai) + if (Actor *const actor = *ai) { if (!mOpenGL && (actor->getTileX() < startX || actor->getTileX() > endX || actor->getTileY() < startY @@ -489,10 +490,11 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY) }\ }\ -void Map::drawCollision(Graphics *graphics, int scrollX, int scrollY, - int debugFlags) +void Map::drawCollision(Graphics *const graphics, + const int scrollX, const int scrollY, + const int debugFlags) const { - int endPixelY = graphics->mHeight + scrollY + mTileHeight - 1; + const int endPixelY = graphics->mHeight + scrollY + mTileHeight - 1; int startX = scrollX / mTileWidth; int startY = scrollY / mTileHeight; int endX = (graphics->mWidth + scrollX + mTileWidth - 1) / mTileWidth; @@ -522,7 +524,7 @@ void Map::drawCollision(Graphics *graphics, int scrollX, int scrollY, for (int x = startX; x < endX; x++, tilePtr++) { int width = 0; - int x0 = x; + const int x0 = x; fillCollision(BLOCKMASK_WALL, COLLISION_HIGHLIGHT); fillCollision(BLOCKMASK_AIR, AIR_COLLISION_HIGHLIGHT); @@ -532,7 +534,7 @@ void Map::drawCollision(Graphics *graphics, int scrollX, int scrollY, } } -void Map::updateAmbientLayers(float scrollX, float scrollY) +void Map::updateAmbientLayers(const float scrollX, const float scrollY) { static int lastTick = tick_time; // static = only initialized at first call @@ -544,9 +546,9 @@ void Map::updateAmbientLayers(float scrollX, float scrollY) } // Update Overlays - float dx = scrollX - mLastAScrollX; - float dy = scrollY - mLastAScrollY; - int timePassed = get_elapsed_time(lastTick); + const float dx = scrollX - mLastAScrollX; + const float dy = scrollY - mLastAScrollY; + const int timePassed = get_elapsed_time(lastTick); for (AmbientLayerVectorCIter i = mBackgrounds.begin(), i_end = mBackgrounds.end(); i != i_end; ++i) @@ -565,8 +567,8 @@ void Map::updateAmbientLayers(float scrollX, float scrollY) lastTick = tick_time; } -void Map::drawAmbientLayers(Graphics *graphics, LayerType type, - int detail) +void Map::drawAmbientLayers(Graphics *const graphics, const LayerType type, + const int detail) { // Detail 0 = no ambient effects except background image if (detail <= 0 && type != BACKGROUND_LAYERS) @@ -599,7 +601,7 @@ void Map::drawAmbientLayers(Graphics *graphics, LayerType type, } } -Tileset *Map::getTilesetWithGid(int gid) const +Tileset *Map::getTilesetWithGid(const int gid) const { if (gid >= 0 && gid < mIndexedTilesetsSize) return mIndexedTilesets[gid]; @@ -607,7 +609,7 @@ Tileset *Map::getTilesetWithGid(int gid) const return nullptr; } -void Map::blockTile(int x, int y, BlockType type) +void Map::blockTile(const int x, const int y, const BlockType type) { if (type == BLOCKTYPE_NONE || !contains(x, y)) return; @@ -649,7 +651,7 @@ void Map::blockTile(int x, int y, BlockType type) } } -bool Map::getWalk(int x, int y, unsigned char walkmask) const +bool Map::getWalk(const int x, const int y, const unsigned char walkmask) const { // You can't walk outside of the map if (x < 0 || y < 0 || x >= mWidth || y >= mHeight) @@ -659,18 +661,18 @@ bool Map::getWalk(int x, int y, unsigned char walkmask) const return !(mMetaTiles[x + y * mWidth].blockmask & walkmask); } -void Map::setWalk(int x, int y, bool walkable A_UNUSED) +void Map::setWalk(const int x, const int y, const bool walkable A_UNUSED) { blockTile(x, y, Map::BLOCKTYPE_GROUNDTOP); } -bool Map::occupied(int x, int y) const +bool Map::occupied(const int x, const int y) const { const ActorSprites &actors = actorSpriteManager->getAll(); for (ActorSpritesConstIterator it = actors.begin(), it_end = actors.end(); it != it_end; ++it) { - const ActorSprite *actor = *it; + const ActorSprite *const actor = *it; //+++ if (actor->getTileX() == x && actor->getTileY() == y // && being->getSubType() != 45) @@ -684,17 +686,17 @@ bool Map::occupied(int x, int y) const return false; } -bool Map::contains(int x, int y) const +bool Map::contains(const int x, const int y) const { return x >= 0 && y >= 0 && x < mWidth && y < mHeight; } -MetaTile *Map::getMetaTile(int x, int y) const +MetaTile *Map::getMetaTile(const int x, const int y) const { return &mMetaTiles[x + y * mWidth]; } -Actors::iterator Map::addActor(Actor *actor) +Actors::iterator Map::addActor(Actor *const actor) { mActors.push_front(actor); // mSpritesUpdated = true; @@ -729,7 +731,7 @@ const std::string Map::getFilename() const return fileName.substr(lastSlash, lastDot - lastSlash); } -Position Map::checkNodeOffsets(int radius, unsigned char walkMask, +Position Map::checkNodeOffsets(int radius, const unsigned char walkMask, const Position &position) const { // Pre-computing character's position in tiles @@ -793,9 +795,10 @@ Position Map::checkNodeOffsets(int radius, unsigned char walkMask, return Position(tx * 32 + fx, ty * 32 + fy); } -Path Map::findPixelPath(int startPixelX, int startPixelY, int endPixelX, - int endPixelY, - int radius, unsigned char walkMask, int maxCost) +Path Map::findPixelPath(const int startPixelX, const int startPixelY, + const int endPixelX, const int endPixelY, + const int radius, const unsigned char walkMask, + const int maxCost) { Path myPath = findPath(startPixelX / 32, startPixelY / 32, endPixelX / 32, endPixelY / 32, walkMask, maxCost); @@ -805,24 +808,24 @@ Path Map::findPixelPath(int startPixelX, int startPixelY, int endPixelX, return myPath; // Find the starting offset - float startOffsetX = static_cast<float>(startPixelX % 32); - float startOffsetY = static_cast<float>(startPixelY % 32); + const float startOffsetX = static_cast<float>(startPixelX % 32); + const float startOffsetY = static_cast<float>(startPixelY % 32); // Find the ending offset - float endOffsetX = static_cast<float>(endPixelX % 32); - float endOffsetY = static_cast<float>(endPixelY % 32); + const float endOffsetX = static_cast<float>(endPixelX % 32); + const float endOffsetY = static_cast<float>(endPixelY % 32); - int sz = static_cast<int>(myPath.size()); + const int sz = static_cast<int>(myPath.size()); // Find the distance, and divide it by the number of steps - int changeX = static_cast<int>((endOffsetX - startOffsetX) - / static_cast<float>(sz)); - int changeY = static_cast<int>((endOffsetY - startOffsetY) - / static_cast<float>(sz)); + const int changeX = static_cast<int>((endOffsetX - startOffsetX) + / static_cast<float>(sz)); + const int changeY = static_cast<int>((endOffsetY - startOffsetY) + / static_cast<float>(sz)); // Convert the map path to pixels over tiles // And add interpolation between the starting and ending offsets Path::iterator it = myPath.begin(); - Path::iterator it_end = myPath.end(); + const Path::iterator it_end = myPath.end(); int i = 0; while (it != it_end) { @@ -838,7 +841,7 @@ Path Map::findPixelPath(int startPixelX, int startPixelY, int endPixelX, // Remove the last path node, as it's more clever to go to the destination. // It also permit to avoid zigzag at the end of the path, // especially with mouse. - Position destination = checkNodeOffsets(radius, walkMask, + const Position destination = checkNodeOffsets(radius, walkMask, endPixelX, endPixelY); myPath.pop_back(); myPath.push_back(destination); @@ -846,8 +849,9 @@ Path Map::findPixelPath(int startPixelX, int startPixelY, int endPixelX, return myPath; } -Path Map::findPath(int startX, int startY, int destX, int destY, - unsigned char walkmask, int maxCost) +Path Map::findPath(const int startX, const int startY, + const int destX, const int destY, + const unsigned char walkmask, const int maxCost) { // The basic walking cost of a tile. static int const basicCost = 100; @@ -863,7 +867,7 @@ Path Map::findPath(int startX, int startY, int destX, int destY, return path; // Reset starting tile's G cost to 0 - MetaTile *startTile = &mMetaTiles[startX + startY * mWidth]; + MetaTile *const startTile = &mMetaTiles[startX + startY * mWidth]; if (!startTile) return path; @@ -881,7 +885,7 @@ Path Map::findPath(int startX, int startY, int destX, int destY, while (!openList.empty() && !foundPath) { // Take the location with the lowest F cost from the open list. - Location curr = openList.top(); + const Location curr = openList.top(); openList.pop(); // If the tile is already on the closed list, this means it has already @@ -911,7 +915,7 @@ Path Map::findPath(int startX, int startY, int destX, int destY, if ((dx == 0 && dy == 0) || !contains(x, y)) continue; - MetaTile *newTile = &mMetaTiles[x + yWidth]; + MetaTile *const newTile = &mMetaTiles[x + yWidth]; // Skip if the tile is on the closed list or is not walkable // unless its the destination tile @@ -928,9 +932,10 @@ Path Map::findPath(int startX, int startY, int destX, int destY, // corner. if (dx != 0 && dy != 0) { - MetaTile *t1 = &mMetaTiles[curr.x + + const MetaTile *const t1 = &mMetaTiles[curr.x + (curr.y + dy) * mWidth]; - MetaTile *t2 = &mMetaTiles[curr.x + dx + curWidth]; + const MetaTile *const t2 = &mMetaTiles[curr.x + + dx + curWidth]; //+++ here need check block must depend on player abilities. if (((t1->blockmask | t2->blockmask) & BLOCKMASK_WALL)) @@ -975,7 +980,7 @@ Path Map::findPath(int startX, int startY, int destX, int destY, work reliably if the heuristic cost is higher than the real cost. In particular, using Manhattan distance is forbidden here. */ - int dx1 = std::abs(x - destX); + const int dx1 = std::abs(x - destX); newTile->Hcost = std::abs(dx1 - dy1) * basicCost + std::min(dx1, dy1) * (basicCost * 362 / 256); @@ -1050,7 +1055,7 @@ Path Map::findPath(int startX, int startY, int destX, int destY, path.push_front(Position(pathX, pathY)); // Find out the next parent - MetaTile *tile = &mMetaTiles[pathX + pathY * mWidth]; + const MetaTile *const tile = &mMetaTiles[pathX + pathY * mWidth]; pathX = tile->parentX; pathY = tile->parentY; } @@ -1060,7 +1065,7 @@ Path Map::findPath(int startX, int startY, int destX, int destY, } void Map::addParticleEffect(const std::string &effectFile, - int x, int y, int w, int h) + const int x, const int y, const int w, const int h) { ParticleEffectData newEffect; newEffect.file = effectFile; @@ -1071,7 +1076,7 @@ void Map::addParticleEffect(const std::string &effectFile, particleEffects.push_back(newEffect); } -void Map::initializeParticleEffects(Particle *engine) +void Map::initializeParticleEffects(Particle *const engine) { if (!engine) return; @@ -1130,7 +1135,7 @@ void Map::addExtraLayer() while (ss >> buf) comment += " " + buf; - int type = atoi(type1.c_str()); + const int type = atoi(type1.c_str()); if (comment.empty()) { @@ -1161,7 +1166,7 @@ void Map::addExtraLayer() } } -void Map::saveExtraLayer() +void Map::saveExtraLayer() const { if (!mSpecialLayer) { @@ -1186,14 +1191,14 @@ void Map::saveExtraLayer() return; } - int width = mSpecialLayer->mWidth; - int height = mSpecialLayer->mHeight; + const int width = mSpecialLayer->mWidth; + const int height = mSpecialLayer->mHeight; for (int x = 0; x < width; x ++) { for (int y = 0; y < height; y ++) { - MapItem *item = mSpecialLayer->getTile(x, y); + const MapItem *const item = mSpecialLayer->getTile(x, y); if (item && item->mType != MapItem::EMPTY && item->mType != MapItem::HOME) { @@ -1212,8 +1217,8 @@ std::string Map::getUserMapDirectory() const + getProperty("_realfilename"); } -void Map::addRange(const std::string &name, int type, - int x, int y, int dx, int dy) +void Map::addRange(const std::string &name, const int type, + const int x, const int y, const int dx, const int dy) { if (!mObjects) return; @@ -1221,13 +1226,14 @@ void Map::addRange(const std::string &name, int type, mObjects->addObject(name, type, x / 32, y / 32, dx / 32, dy / 32); } -void Map::addPortal(const std::string &name, int type, - int x, int y, int dx, int dy) +void Map::addPortal(const std::string &name, const int type, + const int x, const int y, const int dx, const int dy) { addPortalTile(name, type, (x / 32) + (dx / 64), (y / 32) + (dy / 64)); } -void Map::addPortalTile(const std::string &name, int type, int x, int y) +void Map::addPortalTile(const std::string &name, const int type, + const int x, const int y) { MapItem *item = new MapItem(type, name, x, y); if (mSpecialLayer) @@ -1237,8 +1243,8 @@ void Map::addPortalTile(const std::string &name, int type, int x, int y) mMapPortals.push_back(item); } -void Map::updatePortalTile(const std::string &name, int type, - int x, int y, bool addNew) +void Map::updatePortalTile(const std::string &name, const int type, + const int x, const int y, const bool addNew) { MapItem *item = findPortalXY(x, y); if (item) @@ -1259,7 +1265,7 @@ void Map::updatePortalTile(const std::string &name, int type, } } -MapItem *Map::findPortalXY(int x, int y) const +MapItem *Map::findPortalXY(const int x, const int y) const { for (std::vector<MapItem*>::const_iterator it = mMapPortals.begin(), it_end = mMapPortals.end(); it != it_end; ++it) @@ -1267,14 +1273,14 @@ MapItem *Map::findPortalXY(int x, int y) const if (!*it) continue; - MapItem *item = *it; + MapItem *const item = *it; if (item->mX == x && item->mY == y) return item; } return nullptr; } -TileAnimation *Map::getAnimationForGid(int gid) const +TileAnimation *Map::getAnimationForGid(const int gid) const { if (mTileAnimations.empty()) return nullptr; @@ -1283,9 +1289,9 @@ TileAnimation *Map::getAnimationForGid(int gid) const return (i == mTileAnimations.end()) ? nullptr : i->second; } -void Map::setPvpMode(int mode) +void Map::setPvpMode(const int mode) { - int oldMode = mPvp; + const int oldMode = mPvp; if (!mode) mPvp = 0; @@ -1315,21 +1321,23 @@ void Map::setPvpMode(int mode) } } -std::string Map::getObjectData(unsigned x, unsigned y, int type) +std::string Map::getObjectData(const unsigned x, const unsigned y, + const int type) { if (!mObjects) return ""; - MapObjectList *list = mObjects->getAt(x, y); + MapObjectList *const list = mObjects->getAt(x, y); if (!list) return ""; std::vector<MapObject>::const_iterator it = list->objects.begin(); - std::vector<MapObject>::const_iterator it_end = list->objects.end(); + const std::vector<MapObject>::const_iterator it_end = list->objects.end(); while (it != it_end) { if ((*it).type == type) return (*it).data; + ++ it; } return ""; @@ -1414,11 +1422,11 @@ void Map::reduce() layeri_end = mLayers.end(); layeri != layeri_end; ++ layeri) { - MapLayer *layer = *layeri; + const MapLayer *const layer = *layeri; if (x >= layer->mWidth || y >= layer->mHeight) continue; - Image *img = layer->mTiles[x + y * layer->mWidth]; + Image *const img = layer->mTiles[x + y * layer->mWidth]; if (img) { if (img->hasAlphaChannel() && img->isAlphaCalculated()) @@ -1442,14 +1450,15 @@ void Map::reduce() } else if (img->hasAlphaChannel()) { - uint8_t *arr = img->SDLgetAlphaChannel(); + const uint8_t *const arr = img->SDLgetAlphaChannel(); if (!arr) continue; bool bad(false); bool stop(false); int width; - SubImage *subImg = dynamic_cast<SubImage*>(img); + const SubImage *const subImg + = dynamic_cast<SubImage*>(img); if (subImg) width = subImg->mInternalBounds.w; else @@ -1461,7 +1470,7 @@ void Map::reduce() for (int d = img->mBounds.y; d < img->mBounds.y + img->mBounds.h; d ++) { - uint8_t chan = arr[f + d * width]; + const uint8_t chan = arr[f + d * width]; if (chan != 255) { bad = true; @@ -1491,14 +1500,14 @@ void Map::reduce() Layers::reverse_iterator ri = mLayers.rbegin(); while (ri != mLayers.rend()) { - MapLayer *layer = *ri; + const MapLayer *const layer = *ri; if (x >= layer->mWidth || y >= layer->mHeight) { ++ ri; continue; } - Image *img = layer->mTiles[x + y * layer->mWidth]; + const Image *img = layer->mTiles[x + y * layer->mWidth]; if (img && !img->isAlphaVisible()) { // removing all down tiles ++ ri; |