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authorAndrei Karas <akaras@inbox.ru>2013-04-14 17:06:02 +0300
committerAndrei Karas <akaras@inbox.ru>2013-04-14 17:06:02 +0300
commit6b5c7e7a5ed32abfc98d9acdebacc50c68a91a1d (patch)
treef1acb027394af1aec49790354df97da4665488b7 /src/localplayer.h
parenta7d7346b9eb3fa62a8912e31d5c00f8e05390425 (diff)
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another fixes from cpplint.
Diffstat (limited to 'src/localplayer.h')
-rw-r--r--src/localplayer.h35
1 files changed, 17 insertions, 18 deletions
diff --git a/src/localplayer.h b/src/localplayer.h
index 5aefca302..96bd1146a 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -541,27 +541,27 @@ class LocalPlayer final : public Being,
int mTargetTime; /** How long the being has been targeted **/
int mGMLevel;
- //move type
+ // move type
unsigned int mInvertDirection;
- //crazy move type
+ // crazy move type
unsigned int mCrazyMoveType;
- //crazy move state
+ // crazy move state
unsigned int mCrazyMoveState;
- //attack weapon type
+ // attack weapon type
unsigned int mAttackWeaponType;
- //quick drop counter
+ // quick drop counter
unsigned int mQuickDropCounter;
- //move state. used if mInvertDirection == 2
+ // move state. used if mInvertDirection == 2
unsigned int mMoveState;
- //temporary disable crazy moves in moves
+ // temporary disable crazy moves in moves
bool mDisableCrazyMove;
- //pick up type 1x1, normal aka 2x1, forward aka 2x3, 3x3, 3x3 + 1
+ // pick up type 1x1, normal aka 2x1, forward aka 2x3, 3x3, 3x3 + 1
unsigned int mPickUpType;
- //magic attack type
+ // magic attack type
unsigned int mMagicAttackType;
- //pvp attack type
+ // pvp attack type
unsigned int mPvpAttackType;
- //type how move to target
+ // type how move to target
unsigned int mMoveToTargetType;
unsigned int mAttackType;
unsigned int mFollowMode;
@@ -585,16 +585,15 @@ class LocalPlayer final : public Being,
FloorItem *mPickUpTarget;
bool mGoingToTarget;
- bool mKeepAttacking; /** Whether or not to continue to attack */
- int mLastAction; /**< Time stamp of the last action, -1 if none.*/
- unsigned char mWalkingDir; /**< The direction the player is
- walking in. */
- bool mPathSetByMouse; /**< Tells if the path was set using mouse */
+ bool mKeepAttacking; // Whether or not to continue to attack
+ int mLastAction; // Time stamp of the last action, -1 if none.
+ unsigned char mWalkingDir; // The direction the player is walking in.
+ bool mPathSetByMouse; // Tells if the path was set using mouse
std::vector<int> mStatusEffectIcons;
- int mLocalWalkTime; /**< Timestamp used to control keyboard walk
- messages flooding */
+ int mLocalWalkTime; // Timestamp used to control keyboard walk
+ // messages flooding
typedef std::pair<std::string, int> MessagePair;
/** Queued messages*/