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author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /src/guild.cpp | |
download | ManaVerse-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.gz ManaVerse-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.bz2 ManaVerse-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.xz ManaVerse-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.zip |
Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'src/guild.cpp')
-rw-r--r-- | src/guild.cpp | 296 |
1 files changed, 296 insertions, 0 deletions
diff --git a/src/guild.cpp b/src/guild.cpp new file mode 100644 index 000000000..c79c574b9 --- /dev/null +++ b/src/guild.cpp @@ -0,0 +1,296 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "guild.h" + +#include "actorspritemanager.h" + +class SortGuildFunctor +{ + public: + bool operator() (GuildMember* m1, GuildMember* m2) + { + if (!m1 || !m2) + return false; + if (m1->getPos() != m2->getPos()) + return m1->getPos() < m2->getPos(); + + return m1->getName() < m2->getName(); + } +} guildSorter; + +GuildMember::GuildMember(Guild *guild, int accountId, int charId, + const std::string &name): + Avatar(name), mGuild(guild), mPos(0) +{ + mId = accountId; + mCharId = charId; +} + +GuildMember::GuildMember(Guild *guild, const std::string &name): + Avatar(name), mGuild(guild), mPos(0) +{ +} + +std::string GuildMember::getAdditionString() const +{ + if (!mGuild) + return ""; + + return " - " + mGuild->getPos(mPos); +} + +Guild::GuildMap Guild::guilds; + +Guild::Guild(short id): + mId(id), + mCanInviteUsers(false), + mEmblemId(0) +{ + guilds[id] = this; +} + +GuildMember *Guild::addMember(int accountId, int charId, + const std::string &name) +{ + GuildMember *m; + if ((m = getMember(accountId, charId))) + return m; + + m = new GuildMember(this, accountId, charId, name); + + mMembers.push_back(m); + + return m; +} + +GuildMember *Guild::addMember(const std::string &name) +{ + GuildMember *m; + if ((m = getMember(name))) + return m; + + m = new GuildMember(this, name); + + mMembers.push_back(m); + + return m; +} + +GuildMember *Guild::getMember(int id) const +{ + MemberList::const_iterator itr = mMembers.begin(), + itr_end = mMembers.end(); + while (itr != itr_end) + { + if ((*itr)->mId == id) + return (*itr); + ++itr; + } + + return NULL; +} + +GuildMember *Guild::getMember(int accountId, int charId) const +{ + MemberList::const_iterator itr = mMembers.begin(), + itr_end = mMembers.end(); + while (itr != itr_end) + { + if ((*itr)->mId == accountId && (*itr)->mCharId == charId) + return (*itr); + ++itr; + } + + return NULL; +} + +GuildMember *Guild::getMember(const std::string &name) const +{ + MemberList::const_iterator itr = mMembers.begin(), + itr_end = mMembers.end(); + while (itr != itr_end) + { + if ((*itr)->getName() == name) + return (*itr); + ++itr; + } + + return NULL; +} + +void Guild::removeMember(GuildMember *member) +{ + MemberList::iterator itr = mMembers.begin(), + itr_end = mMembers.end(); + while (itr != itr_end) + { + if ((*itr)->mId == member->mId && + (*itr)->mCharId == member->mCharId && + (*itr)->getName() == member->getName()) + { + mMembers.erase(itr); + delete *itr; + } + ++itr; + } +} + +void Guild::removeMember(int id) +{ + MemberList::iterator itr = mMembers.begin(), + itr_end = mMembers.end(); + while (itr != itr_end) + { + if ((*itr)->mId == id) + mMembers.erase(itr); + ++itr; + } +} + +void Guild::removeMember(const std::string &name) +{ + MemberList::iterator itr = mMembers.begin(), + itr_end = mMembers.end(); + while (itr != itr_end) + { + if ((*itr)->getName() == name) + mMembers.erase(itr); + ++itr; + } +} + +void Guild::removeFromMembers() +{ + if (!actorSpriteManager) + return; + + MemberList::iterator itr = mMembers.begin(), + itr_end = mMembers.end(); + while (itr != itr_end) + { + Being *b = actorSpriteManager->findBeing((*itr)->getID()); + if (b) + b->removeGuild(getId()); + ++itr; + } +} + +Avatar *Guild::getAvatarAt(int index) +{ + return mMembers[index]; +} + +void Guild::setRights(short rights) +{ + // to invite, rights must be greater than 0 + if (rights > 0) + mCanInviteUsers = true; +} + +bool Guild::isMember(GuildMember *member) const +{ + if (member->mGuild > 0 && member->mGuild != this) + return false; + + MemberList::const_iterator itr = mMembers.begin(), + itr_end = mMembers.end(); + while (itr != itr_end) + { + if ((*itr)->mId == member->mId && + (*itr)->getName() == member->getName()) + { + return true; + } + ++itr; + } + + return false; +} + +bool Guild::isMember(int id) const +{ + MemberList::const_iterator itr = mMembers.begin(), + itr_end = mMembers.end(); + while (itr != itr_end) + { + if ((*itr)->mId == id) + return true; + ++itr; + } + + return false; +} + +bool Guild::isMember(const std::string &name) const +{ + MemberList::const_iterator itr = mMembers.begin(), + itr_end = mMembers.end(); + while (itr != itr_end) + { + if ((*itr)->getName() == name) + return true; + ++itr; + } + + return false; +} + +void Guild::getNames(std::vector<std::string> &names) const +{ + names.clear(); + MemberList::const_iterator it = mMembers.begin(), + it_end = mMembers.end(); + + while (it != it_end) + { + names.push_back((*it)->getName()); + ++it; + } +} + +void Guild::addPos(int id, std::string name) +{ + mPositions[id] = name; +} + +Guild *Guild::getGuild(short id) +{ + GuildMap::iterator it = guilds.find(id); + if (it != guilds.end()) + return it->second; + + return new Guild(id); +} + +std::string Guild::getPos(int id) const +{ + PositionsMap::const_iterator it = mPositions.find(id); + if (it == mPositions.end()) + return ""; + else + return it->second; +} + +void Guild::sort() +{ + std::sort(mMembers.begin(), mMembers.end(), guildSorter); +}
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