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author | Andrei Karas <akaras@inbox.ru> | 2015-06-24 17:29:50 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-06-25 22:08:19 +0300 |
commit | 14f55eb8c6e44763e70046b9661bd056280226a5 (patch) | |
tree | d255d2765b33f10f2928fa4da3f0bd45f477cea6 /src/gui | |
parent | e42d8efbde5c2a560d3ed47347281422a76be22f (diff) | |
download | ManaVerse-14f55eb8c6e44763e70046b9661bd056280226a5.tar.gz ManaVerse-14f55eb8c6e44763e70046b9661bd056280226a5.tar.bz2 ManaVerse-14f55eb8c6e44763e70046b9661bd056280226a5.tar.xz ManaVerse-14f55eb8c6e44763e70046b9661bd056280226a5.zip |
Add missing non null attributes into gui directory.
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/gui.cpp | 17 | ||||
-rw-r--r-- | src/gui/gui.h | 2 | ||||
-rw-r--r-- | src/gui/popups/popupmenu.cpp | 2 | ||||
-rw-r--r-- | src/gui/skin.cpp | 8 | ||||
-rw-r--r-- | src/gui/theme.cpp | 3 | ||||
-rw-r--r-- | src/gui/viewport.cpp | 6 | ||||
-rw-r--r-- | src/gui/widgets/characterdisplay.cpp | 2 | ||||
-rw-r--r-- | src/gui/windows/chatwindow.cpp | 2 |
8 files changed, 23 insertions, 19 deletions
diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp index ac61261d3..91224b714 100644 --- a/src/gui/gui.cpp +++ b/src/gui/gui.cpp @@ -470,7 +470,7 @@ void Gui::draw() int mouseX; int mouseY; - const MouseStateType button = getMouseState(&mouseX, &mouseY); + const MouseStateType button = getMouseState(mouseX, mouseY); if ((settings.mouseFocused || button & SDL_BUTTON(1)) && mMouseCursors && mCustomCursor && mMouseCursorAlpha > 0.0F) @@ -942,7 +942,7 @@ MouseEvent *Gui::createMouseEvent(Window *const widget) int mouseY = 0; getAbsolutePosition(widget, x, y); - getMouseState(&mouseX, &mouseY); + getMouseState(mouseX, mouseY); return new MouseEvent(widget, MouseEventType::MOVED, @@ -953,8 +953,11 @@ MouseEvent *Gui::createMouseEvent(Window *const widget) } void Gui::getAbsolutePosition(Widget *restrict widget, - int &restrict x, int &restrict y) + int &restrict x, + int &restrict y) { + if (!widget) + return; x = 0; y = 0; while (widget->getParent()) @@ -1103,12 +1106,12 @@ void Gui::removeDragged(const Widget *const widget) mFocusHandler->setDraggedWidget(nullptr); } -MouseStateType Gui::getMouseState(int *const x, int *const y) +MouseStateType Gui::getMouseState(int &x, int &y) { - const MouseStateType res = SDL_GetMouseState(x, y); + const MouseStateType res = SDL_GetMouseState(&x, &y); const int scale = mainGraphics->getScale(); - (*x) /= scale; - (*y) /= scale; + x /= scale; + y /= scale; return res; } diff --git a/src/gui/gui.h b/src/gui/gui.h index a8b862f63..209c40749 100644 --- a/src/gui/gui.h +++ b/src/gui/gui.h @@ -226,7 +226,7 @@ class Gui final int getLastMouseY() const { return mLastMouseY; } - static MouseStateType getMouseState(int *const x, int *const y); + static MouseStateType getMouseState(int &x, int &y); /** * Sets the top widget. The top widget is the root widget diff --git a/src/gui/popups/popupmenu.cpp b/src/gui/popups/popupmenu.cpp index 10ae03365..10b1db4ac 100644 --- a/src/gui/popups/popupmenu.cpp +++ b/src/gui/popups/popupmenu.cpp @@ -414,7 +414,7 @@ void PopupMenu::setMousePos() } else { - Gui::getMouseState(&mX, &mY); + Gui::getMouseState(mX, mY); } } diff --git a/src/gui/skin.cpp b/src/gui/skin.cpp index 5ffd3c7c9..602d7204e 100644 --- a/src/gui/skin.cpp +++ b/src/gui/skin.cpp @@ -42,10 +42,10 @@ Skin::Skin(ImageRect *const restrict skin, mFilePath(filePath), mName(name), mBorder(skin), - mCloseImage(images->grid[0]), - mCloseImageHighlighted(images->grid[1]), - mStickyImageUp(images->grid[2]), - mStickyImageDown(images->grid[3]), + mCloseImage(images ? images->grid[0] : nullptr), + mCloseImageHighlighted(images ? images->grid[1] : nullptr), + mStickyImageUp(images ? images->grid[2] : nullptr), + mStickyImageDown(images ? images->grid[3] : nullptr), mPadding(padding), mTitlePadding(titlePadding), mOptions(options) diff --git a/src/gui/theme.cpp b/src/gui/theme.cpp index 3881311a9..62cc2a03b 100644 --- a/src/gui/theme.cpp +++ b/src/gui/theme.cpp @@ -364,7 +364,8 @@ struct SkinHelper final Image *image; ResourceManager *resman; - bool loadList(const SkinParameter *const params, const size_t size) + bool loadList(const SkinParameter *const params, + const size_t size) A_NONNULL(2) { for (size_t f = 0; f < size; f ++) { diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 42c002d39..ff7946ed6 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -280,7 +280,7 @@ void Viewport::logic() BLOCK_START("Viewport::logic") // Make the player follow the mouse position // if the mouse is dragged elsewhere than in a window. - Gui::getMouseState(&mMouseX, &mMouseY); + Gui::getMouseState(mMouseX, mMouseY); BLOCK_END("Viewport::logic") } @@ -288,7 +288,7 @@ void Viewport::followMouse() { if (!gui) return; - const MouseStateType button = Gui::getMouseState(&mMouseX, &mMouseY); + const MouseStateType button = Gui::getMouseState(mMouseX, mMouseY); // If the left button is dragged if (mPlayerFollowMouse && (button & SDL_BUTTON(1))) { @@ -309,7 +309,7 @@ void Viewport::drawDebugPath(Graphics *const graphics) if (!localPlayer || !userPalette || !actorManager || !mMap || !gui) return; - Gui::getMouseState(&mMouseX, &mMouseY); + Gui::getMouseState(mMouseX, mMouseY); static Path debugPath; static Vector lastMouseDestination = Vector(0.0F, 0.0F); diff --git a/src/gui/widgets/characterdisplay.cpp b/src/gui/widgets/characterdisplay.cpp index b7af55018..2286b6c14 100644 --- a/src/gui/widgets/characterdisplay.cpp +++ b/src/gui/widgets/characterdisplay.cpp @@ -126,7 +126,7 @@ void CharacterDisplay::mouseMoved(MouseEvent &event A_UNUSED) int mouseX = 0; int mouseY = 0; - Gui::getMouseState(&mouseX, &mouseY); + Gui::getMouseState(mouseX, mouseY); const std::string &name = mName->getCaption(); if (!name.empty()) { diff --git a/src/gui/windows/chatwindow.cpp b/src/gui/windows/chatwindow.cpp index 72b547c2a..3f26cc4dc 100644 --- a/src/gui/windows/chatwindow.cpp +++ b/src/gui/windows/chatwindow.cpp @@ -2103,7 +2103,7 @@ void ChatWindow::updateVisibility() int mouseY = 0; int x = 0; int y = 0; - Gui::getMouseState(&mouseX, &mouseY); + Gui::getMouseState(mouseX, mouseY); getAbsolutePosition(x, y); if (mChatInput->isVisible()) { |