diff options
author | Andrei Karas <akaras@inbox.ru> | 2014-05-11 19:28:57 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-05-11 19:28:57 +0300 |
commit | 87c59212f8590a8dd72fac3e320fcb2ada781355 (patch) | |
tree | 198d627c44f1164140659827a5c782d30bec375b /src/gui | |
parent | 02e91411eb9961e95f856bd717d6ca0d8ec0e435 (diff) | |
download | ManaVerse-87c59212f8590a8dd72fac3e320fcb2ada781355.tar.gz ManaVerse-87c59212f8590a8dd72fac3e320fcb2ada781355.tar.bz2 ManaVerse-87c59212f8590a8dd72fac3e320fcb2ada781355.tar.xz ManaVerse-87c59212f8590a8dd72fac3e320fcb2ada781355.zip |
Move player attributes into separate file.
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/widgets/characterdisplay.cpp | 6 | ||||
-rw-r--r-- | src/gui/windows/charselectdialog.cpp | 16 | ||||
-rw-r--r-- | src/gui/windows/chatwindow.cpp | 5 | ||||
-rw-r--r-- | src/gui/windows/inventorywindow.cpp | 9 | ||||
-rw-r--r-- | src/gui/windows/killstats.cpp | 39 | ||||
-rw-r--r-- | src/gui/windows/ministatuswindow.cpp | 41 | ||||
-rw-r--r-- | src/gui/windows/shopwindow.cpp | 9 | ||||
-rw-r--r-- | src/gui/windows/skilldialog.cpp | 3 | ||||
-rw-r--r-- | src/gui/windows/statuswindow.cpp | 77 | ||||
-rw-r--r-- | src/gui/windows/tradewindow.cpp | 3 |
10 files changed, 110 insertions, 98 deletions
diff --git a/src/gui/widgets/characterdisplay.cpp b/src/gui/widgets/characterdisplay.cpp index 941249560..85480db3a 100644 --- a/src/gui/widgets/characterdisplay.cpp +++ b/src/gui/widgets/characterdisplay.cpp @@ -24,6 +24,8 @@ #include "units.h" +#include "being/attributes.h" + #include "gui/gui.h" #include "gui/windows/charselectdialog.h" @@ -133,9 +135,9 @@ void CharacterDisplay::mouseMoved(MouseEvent &event A_UNUSED) { mPopup->show(mouseX, mouseY, name, strprintf(_("Level: %u"), static_cast<uint32_t>( - mCharacter->data.mAttributes[PlayerInfo::LEVEL])), + mCharacter->data.mAttributes[Attributes::LEVEL])), strprintf(_("Money: %s"), Units::formatCurrency( - mCharacter->data.mAttributes[PlayerInfo::MONEY]).c_str())); + mCharacter->data.mAttributes[Attributes::MONEY]).c_str())); } else { diff --git a/src/gui/windows/charselectdialog.cpp b/src/gui/windows/charselectdialog.cpp index 4754d01e5..33c46d4cd 100644 --- a/src/gui/windows/charselectdialog.cpp +++ b/src/gui/windows/charselectdialog.cpp @@ -30,6 +30,8 @@ #include "input/keydata.h" +#include "being/attributes.h" + #include "gui/windows/charcreatedialog.h" #include "gui/windows/confirmdialog.h" #include "gui/windows/logindialog.h" @@ -257,19 +259,19 @@ void CharSelectDialog::action(const ActionEvent &event) _("Hp: %u/%u\nMp: %u/%u\nLevel: %u\n" "Experience: %u\nMoney: %s"), static_cast<uint32_t>( - character->data.mAttributes[PlayerInfo::HP]), + character->data.mAttributes[Attributes::HP]), static_cast<uint32_t>( - character->data.mAttributes[PlayerInfo::MAX_HP]), + character->data.mAttributes[Attributes::MAX_HP]), static_cast<uint32_t>( - character->data.mAttributes[PlayerInfo::MP]), + character->data.mAttributes[Attributes::MP]), static_cast<uint32_t>( - character->data.mAttributes[PlayerInfo::MAX_MP]), + character->data.mAttributes[Attributes::MAX_MP]), static_cast<uint32_t>( - character->data.mAttributes[PlayerInfo::LEVEL]), + character->data.mAttributes[Attributes::LEVEL]), static_cast<uint32_t>( - character->data.mAttributes[PlayerInfo::EXP]), + character->data.mAttributes[Attributes::EXP]), Units::formatCurrency( - character->data.mAttributes[PlayerInfo::MONEY]).c_str()); + character->data.mAttributes[Attributes::MONEY]).c_str()); new OkDialog(data->getName(), msg, DIALOG_SILENCE); } } diff --git a/src/gui/windows/chatwindow.cpp b/src/gui/windows/chatwindow.cpp index 316b276f3..e0f4d3c51 100644 --- a/src/gui/windows/chatwindow.cpp +++ b/src/gui/windows/chatwindow.cpp @@ -31,6 +31,7 @@ #include "party.h" #include "spellshortcut.h" +#include "being/attributes.h" #include "being/localplayer.h" #include "being/playerinfo.h" #include "being/playerrelations.h" @@ -983,7 +984,7 @@ void ChatWindow::attributeChanged(const int id, { switch (id) { - case PlayerInfo::EXP: + case Attributes::EXP: { if (oldVal > newVal) break; @@ -995,7 +996,7 @@ void ChatWindow::attributeChanged(const int id, } break; } - case PlayerInfo::LEVEL: + case Attributes::LEVEL: battleChatLog(std::string("Level: ").append(toString(newVal))); break; default: diff --git a/src/gui/windows/inventorywindow.cpp b/src/gui/windows/inventorywindow.cpp index 2122fce2f..cf48e4fd1 100644 --- a/src/gui/windows/inventorywindow.cpp +++ b/src/gui/windows/inventorywindow.cpp @@ -26,6 +26,7 @@ #include "item.h" #include "units.h" +#include "being/attributes.h" #include "being/playerinfo.h" #include "events/keyevent.h" @@ -566,7 +567,7 @@ void InventoryWindow::mouseMoved(MouseEvent &event) const Rect &rect = mDimension; mTextPopup->show(rect.x + x, rect.y + y, strprintf(_("Money: %s"), Units::formatCurrency(PlayerInfo::getAttribute( - PlayerInfo::MONEY)).c_str())); + Attributes::MONEY)).c_str())); } else { @@ -694,8 +695,8 @@ void InventoryWindow::updateWeight() if (!isMainInventory() || !mWeightBar) return; - const int total = PlayerInfo::getAttribute(PlayerInfo::TOTAL_WEIGHT); - const int max = PlayerInfo::getAttribute(PlayerInfo::MAX_WEIGHT); + const int total = PlayerInfo::getAttribute(Attributes::TOTAL_WEIGHT); + const int max = PlayerInfo::getAttribute(Attributes::MAX_WEIGHT); if (max <= 0) return; @@ -814,6 +815,6 @@ void InventoryWindow::attributeChanged(const int id, const int oldVal A_UNUSED, const int newVal A_UNUSED) { - if (id == PlayerInfo::TOTAL_WEIGHT || id == PlayerInfo::MAX_WEIGHT) + if (id == Attributes::TOTAL_WEIGHT || id == Attributes::MAX_WEIGHT) updateWeight(); } diff --git a/src/gui/windows/killstats.cpp b/src/gui/windows/killstats.cpp index 832892fac..e9dd50d5d 100644 --- a/src/gui/windows/killstats.cpp +++ b/src/gui/windows/killstats.cpp @@ -30,6 +30,7 @@ #include "client.h" #include "game.h" +#include "being/attributes.h" #include "being/localplayer.h" #include "being/playerinfo.h" @@ -109,8 +110,8 @@ KillStats::KillStats() : setStickyButtonLock(true); setDefaultSize(250, 250, 350, 300); - const int xp(PlayerInfo::getAttribute(PlayerInfo::EXP)); - int xpNextLevel(PlayerInfo::getAttribute(PlayerInfo::EXP_NEEDED)); + const int xp(PlayerInfo::getAttribute(Attributes::EXP)); + int xpNextLevel(PlayerInfo::getAttribute(Attributes::EXP_NEEDED)); if (!xpNextLevel) xpNextLevel = 1; @@ -160,7 +161,7 @@ void KillStats::action(const ActionEvent &event) mKillCounter = 0; mExpCounter = 0; mLine3->setCaption(strprintf("1%% = %d exp, avg mob for 1%%: %s", - PlayerInfo::getAttribute(PlayerInfo::EXP_NEEDED) / 100, "?")); + PlayerInfo::getAttribute(Attributes::EXP_NEEDED) / 100, "?")); // TRANSLATORS: kill stats window label mLine4->setCaption(strprintf(_("Kills: %s, total exp: %s"), "?", "?")); // TRANSLATORS: kill stats window label @@ -199,7 +200,7 @@ void KillStats::resetTimes() void KillStats::gainXp(int xp) { - const int expNeed = PlayerInfo::getAttribute(PlayerInfo::EXP_NEEDED); + const int expNeed = PlayerInfo::getAttribute(Attributes::EXP_NEEDED); if (xp == expNeed) xp = 0; else if (!xp) @@ -227,7 +228,7 @@ void KillStats::gainXp(int xp) if (timeDiff <= 0.001) timeDiff = 1; - const int exp = PlayerInfo::getAttribute(PlayerInfo::EXP); + const int exp = PlayerInfo::getAttribute(Attributes::EXP); // TRANSLATORS: kill stats window label mLine1->setCaption(strprintf(_("Level: %d at %f%%"), player_node->getLevel(), static_cast<double>(exp) @@ -290,7 +291,7 @@ void KillStats::recalcStats() // Need Update Exp Counter if (curTime - m1minExpTime > 60) { - const int newExp = PlayerInfo::getAttribute(PlayerInfo::EXP); + const int newExp = PlayerInfo::getAttribute(Attributes::EXP); if (m1minExpTime != 0) m1minSpeed = newExp - m1minExpNum; else @@ -301,7 +302,7 @@ void KillStats::recalcStats() if (curTime != 0 && mLastHost == 0xFF6B66 && cur_time > 1) { - const int newExp = PlayerInfo::getAttribute(PlayerInfo::EXP_NEEDED); + const int newExp = PlayerInfo::getAttribute(Attributes::EXP_NEEDED); if (m1minExpTime != 0) m1minSpeed = newExp - m1minExpNum; mStatsReUpdated = true; @@ -310,7 +311,7 @@ void KillStats::recalcStats() if (curTime - m5minExpTime > 60*5) { - const int newExp = PlayerInfo::getAttribute(PlayerInfo::EXP); + const int newExp = PlayerInfo::getAttribute(Attributes::EXP); if (m5minExpTime != 0) m5minSpeed = newExp - m5minExpNum; else @@ -321,7 +322,7 @@ void KillStats::recalcStats() if (curTime - m15minExpTime > 60*15) { - const int newExp = PlayerInfo::getAttribute(PlayerInfo::EXP); + const int newExp = PlayerInfo::getAttribute(Attributes::EXP); if (m15minExpTime != 0) m15minSpeed = newExp - m15minExpNum; else @@ -345,8 +346,8 @@ void KillStats::update() // TRANSLATORS: kill stats window label mExpTime1Label->setCaption(strprintf(_(" Time for next level: %s"), toString(static_cast<float>((PlayerInfo::getAttribute( - PlayerInfo::EXP_NEEDED) - PlayerInfo::getAttribute( - PlayerInfo::EXP)) / m1minSpeed)).c_str())); + Attributes::EXP_NEEDED) - PlayerInfo::getAttribute( + Attributes::EXP)) / m1minSpeed)).c_str())); } else { @@ -365,8 +366,8 @@ void KillStats::update() // TRANSLATORS: kill stats window label mExpTime5Label->setCaption(strprintf(_(" Time for next level: %s"), toString(static_cast<float>((PlayerInfo::getAttribute( - PlayerInfo::EXP_NEEDED) - PlayerInfo::getAttribute( - PlayerInfo::EXP)) / m5minSpeed * 5)).c_str())); + Attributes::EXP_NEEDED) - PlayerInfo::getAttribute( + Attributes::EXP)) / m5minSpeed * 5)).c_str())); } else { @@ -387,8 +388,8 @@ void KillStats::update() // TRANSLATORS: kill stats window label mExpTime15Label->setCaption(strprintf(_(" Time for next level: %s"), toString(static_cast<float>((PlayerInfo::getAttribute( - PlayerInfo::EXP_NEEDED) - PlayerInfo::getAttribute( - PlayerInfo::EXP)) / m15minSpeed * 15)).c_str())); + Attributes::EXP_NEEDED) - PlayerInfo::getAttribute( + Attributes::EXP)) / m15minSpeed * 15)).c_str())); } else { @@ -495,17 +496,17 @@ void KillStats::attributeChanged(const int id, { switch (id) { - case PlayerInfo::EXP: - case PlayerInfo::EXP_NEEDED: + case Attributes::EXP: + case Attributes::EXP_NEEDED: gainXp(newVal - oldVal); break; - case PlayerInfo::LEVEL: + case Attributes::LEVEL: mKillCounter = 0; mKillTCounter = 0; mExpCounter = 0; mExpTCounter = 0; mLine3->setCaption(strprintf("1%% = %d exp, avg mob for 1%%: %s", - PlayerInfo::getAttribute(PlayerInfo::EXP_NEEDED) / 100, "?")); + PlayerInfo::getAttribute(Attributes::EXP_NEEDED) / 100, "?")); mLine4->setCaption(strprintf( // TRANSLATORS: kill stats window label _("Kills: %s, total exp: %s"), "?", "?")); diff --git a/src/gui/windows/ministatuswindow.cpp b/src/gui/windows/ministatuswindow.cpp index 720c1375c..1a8f463e5 100644 --- a/src/gui/windows/ministatuswindow.cpp +++ b/src/gui/windows/ministatuswindow.cpp @@ -25,6 +25,7 @@ #include "animatedsprite.h" #include "configuration.h" +#include "being/attributes.h" #include "being/localplayer.h" #include "being/playerinfo.h" @@ -267,23 +268,23 @@ void MiniStatusWindow::attributeChanged(const int id, { switch (id) { - case PlayerInfo::HP: - case PlayerInfo::MAX_HP: + case Attributes::HP: + case Attributes::MAX_HP: StatusWindow::updateHPBar(mHpBar); break; - case PlayerInfo::MP: - case PlayerInfo::MAX_MP: + case Attributes::MP: + case Attributes::MAX_MP: statusWindow->updateMPBar(mMpBar); break; - case PlayerInfo::EXP: - case PlayerInfo::EXP_NEEDED: + case Attributes::EXP: + case Attributes::EXP_NEEDED: StatusWindow::updateXPBar(mXpBar); break; - case PlayerInfo::TOTAL_WEIGHT: - case PlayerInfo::MAX_WEIGHT: + case Attributes::TOTAL_WEIGHT: + case Attributes::MAX_WEIGHT: StatusWindow::updateWeightBar(mWeightBar); break; - case PlayerInfo::MONEY: + case Attributes::MONEY: StatusWindow::updateMoneyBar(mMoneyBar); break; default: @@ -339,18 +340,18 @@ void MiniStatusWindow::mouseMoved(MouseEvent &event) { // TRANSLATORS: status bar label level = strprintf(_("Level: %d (GM %d)"), - PlayerInfo::getAttribute(PlayerInfo::LEVEL), + PlayerInfo::getAttribute(Attributes::LEVEL), player_node->getGMLevel()); } else { // TRANSLATORS: status bar label level = strprintf(_("Level: %d"), - PlayerInfo::getAttribute(PlayerInfo::LEVEL)); + PlayerInfo::getAttribute(Attributes::LEVEL)); } - const int exp = PlayerInfo::getAttribute(PlayerInfo::EXP); - const int expNeed = PlayerInfo::getAttribute(PlayerInfo::EXP_NEEDED); + const int exp = PlayerInfo::getAttribute(Attributes::EXP); + const int expNeed = PlayerInfo::getAttribute(Attributes::EXP_NEEDED); if (exp > expNeed) { mTextPopup->show(x + rect.x, y + rect.y, level, strprintf("%d/%d", @@ -368,15 +369,15 @@ void MiniStatusWindow::mouseMoved(MouseEvent &event) else if (event.getSource() == mHpBar) { mTextPopup->show(x + rect.x, y + rect.y, event.getSource()->getId(), - strprintf("%d/%d", PlayerInfo::getAttribute(PlayerInfo::HP), - PlayerInfo::getAttribute(PlayerInfo::MAX_HP))); + strprintf("%d/%d", PlayerInfo::getAttribute(Attributes::HP), + PlayerInfo::getAttribute(Attributes::MAX_HP))); mStatusPopup->hide(); } else if (event.getSource() == mMpBar) { mTextPopup->show(x + rect.x, y + rect.y, event.getSource()->getId(), - strprintf("%d/%d", PlayerInfo::getAttribute(PlayerInfo::MP), - PlayerInfo::getAttribute(PlayerInfo::MAX_MP))); + strprintf("%d/%d", PlayerInfo::getAttribute(Attributes::MP), + PlayerInfo::getAttribute(Attributes::MAX_MP))); mStatusPopup->hide(); } else if (event.getSource() == mJobBar) @@ -407,8 +408,8 @@ void MiniStatusWindow::mouseMoved(MouseEvent &event) { mTextPopup->show(x + rect.x, y + rect.y, event.getSource()->getId(), strprintf("%d/%d", PlayerInfo::getAttribute( - PlayerInfo::TOTAL_WEIGHT), - PlayerInfo::getAttribute(PlayerInfo::MAX_WEIGHT))); + Attributes::TOTAL_WEIGHT), + PlayerInfo::getAttribute(Attributes::MAX_WEIGHT))); mStatusPopup->hide(); } else if (event.getSource() == mInvSlotsBar) @@ -428,7 +429,7 @@ void MiniStatusWindow::mouseMoved(MouseEvent &event) { mTextPopup->show(x + rect.x, y + rect.y, event.getSource()->getId(), - toString(PlayerInfo::getAttribute(PlayerInfo::MONEY))); + toString(PlayerInfo::getAttribute(Attributes::MONEY))); } else { diff --git a/src/gui/windows/shopwindow.cpp b/src/gui/windows/shopwindow.cpp index b44dcc19e..edd3efbc7 100644 --- a/src/gui/windows/shopwindow.cpp +++ b/src/gui/windows/shopwindow.cpp @@ -48,6 +48,7 @@ #include "soundconsts.h" #include "soundmanager.h" +#include "being/attributes.h" #include "being/localplayer.h" #include "being/playerinfo.h" #include "being/playerrelations.h" @@ -593,9 +594,9 @@ void ShopWindow::giveList(const std::string &nick, const int mode) { int amount = item->getQuantity(); if (item->getPrice() * amount > PlayerInfo::getAttribute( - PlayerInfo::MONEY)) + Attributes::MONEY)) { - amount = PlayerInfo::getAttribute(PlayerInfo::MONEY) + amount = PlayerInfo::getAttribute(Attributes::MONEY) / item->getPrice(); } @@ -655,9 +656,9 @@ void ShopWindow::showList(const std::string &nick, std::string data) return; if (buyDialog) - buyDialog->setMoney(PlayerInfo::getAttribute(PlayerInfo::MONEY)); + buyDialog->setMoney(PlayerInfo::getAttribute(Attributes::MONEY)); if (sellDialog) - sellDialog->setMoney(PlayerInfo::getAttribute(PlayerInfo::MONEY)); + sellDialog->setMoney(PlayerInfo::getAttribute(Attributes::MONEY)); for (unsigned f = 0; f < data.length(); f += 9) { diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp index 0051dd1e7..b082e65d4 100644 --- a/src/gui/windows/skilldialog.cpp +++ b/src/gui/windows/skilldialog.cpp @@ -27,6 +27,7 @@ #include "effectmanager.h" #include "itemshortcut.h" +#include "being/attributes.h" #include "being/localplayer.h" #include "gui/font.h" @@ -408,7 +409,7 @@ void SkillDialog::update() { // TRANSLATORS: skills dialog label mPointsLabel->setCaption(strprintf(_("Skill points available: %d"), - PlayerInfo::getAttribute(PlayerInfo::SKILL_POINTS))); + PlayerInfo::getAttribute(Attributes::SKILL_POINTS))); mPointsLabel->adjustSize(); FOR_EACH (SkillMap::const_iterator, it, mSkills) diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp index e76658b05..ae0c4fe80 100644 --- a/src/gui/windows/statuswindow.cpp +++ b/src/gui/windows/statuswindow.cpp @@ -30,6 +30,7 @@ #include "gui/windows/chatwindow.h" +#include "being/attributes.h" #include "being/localplayer.h" #include "being/playerinfo.h" @@ -188,19 +189,19 @@ StatusWindow::StatusWindow() : player_node->getRaceName().c_str())); } - int max = PlayerInfo::getAttribute(PlayerInfo::MAX_HP); + int max = PlayerInfo::getAttribute(Attributes::MAX_HP); if (!max) max = 1; mHpBar = new ProgressBar(this, static_cast<float>(PlayerInfo::getAttribute( - PlayerInfo::HP)) / static_cast<float>(max), 80, 0, Theme::PROG_HP, + Attributes::HP)) / static_cast<float>(max), 80, 0, Theme::PROG_HP, "hpprogressbar.xml", "hpprogressbar_fill.xml"); mHpBar->setColor(getThemeColor(Theme::HP_BAR), getThemeColor(Theme::HP_BAR_OUTLINE)); - max = PlayerInfo::getAttribute(PlayerInfo::EXP_NEEDED); + max = PlayerInfo::getAttribute(Attributes::EXP_NEEDED); mXpBar = new ProgressBar(this, max ? - static_cast<float>(PlayerInfo::getAttribute(PlayerInfo::EXP)) + static_cast<float>(PlayerInfo::getAttribute(Attributes::EXP)) / static_cast<float>(max) : static_cast<float>(0), 80, 0, Theme::PROG_EXP, "xpprogressbar.xml", "xpprogressbar_fill.xml"); mXpBar->setColor(getThemeColor(Theme::XP_BAR), @@ -212,12 +213,12 @@ StatusWindow::StatusWindow() : if (magicBar) { - max = PlayerInfo::getAttribute(PlayerInfo::MAX_MP); + max = PlayerInfo::getAttribute(Attributes::MAX_MP); // TRANSLATORS: status window label mMpLabel = new Label(this, _("MP:")); const bool useMagic = Net::getPlayerHandler()->canUseMagic(); mMpBar = new ProgressBar(this, max ? static_cast<float>( - PlayerInfo::getAttribute(PlayerInfo::MAX_MP)) + PlayerInfo::getAttribute(Attributes::MAX_MP)) / static_cast<float>(max) : static_cast<float>(0), 80, 0, useMagic ? Theme::PROG_MP : Theme::PROG_NO_MP, useMagic ? "mpprogressbar.xml" : "nompprogressbar.xml", @@ -312,25 +313,25 @@ StatusWindow::StatusWindow() : // TRANSLATORS: status window label mMoneyLabel->setCaption(strprintf(_("Money: %s"), Units::formatCurrency( - PlayerInfo::getAttribute(PlayerInfo::MONEY)).c_str())); + PlayerInfo::getAttribute(Attributes::MONEY)).c_str())); mMoneyLabel->adjustSize(); // TRANSLATORS: status window label mCharacterPointsLabel->setCaption(strprintf(_("Character points: %d"), - PlayerInfo::getAttribute(PlayerInfo::CHAR_POINTS))); + PlayerInfo::getAttribute(Attributes::CHAR_POINTS))); mCharacterPointsLabel->adjustSize(); if (player_node && player_node->isGM()) { // TRANSLATORS: status window label mLvlLabel->setCaption(strprintf(_("Level: %d (GM %d)"), - PlayerInfo::getAttribute(PlayerInfo::LEVEL), + PlayerInfo::getAttribute(Attributes::LEVEL), player_node->getGMLevel())); } else { // TRANSLATORS: status window label mLvlLabel->setCaption(strprintf(_("Level: %d"), - PlayerInfo::getAttribute(PlayerInfo::LEVEL))); + PlayerInfo::getAttribute(Attributes::LEVEL))); } mLvlLabel->adjustSize(); } @@ -401,29 +402,29 @@ void StatusWindow::attributeChanged(const int id, { switch (id) { - case PlayerInfo::HP: - case PlayerInfo::MAX_HP: + case Attributes::HP: + case Attributes::MAX_HP: updateHPBar(mHpBar, true); break; - case PlayerInfo::MP: - case PlayerInfo::MAX_MP: + case Attributes::MP: + case Attributes::MAX_MP: updateMPBar(mMpBar, true); break; - case PlayerInfo::EXP: - case PlayerInfo::EXP_NEEDED: + case Attributes::EXP: + case Attributes::EXP_NEEDED: updateXPBar(mXpBar, false); break; - case PlayerInfo::MONEY: + case Attributes::MONEY: // TRANSLATORS: status window label mMoneyLabel->setCaption(strprintf(_("Money: %s"), Units::formatCurrency(newVal).c_str())); mMoneyLabel->adjustSize(); break; - case PlayerInfo::CHAR_POINTS: + case Attributes::CHAR_POINTS: mCharacterPointsLabel->setCaption(strprintf( // TRANSLATORS: status window label _("Character points: %d"), newVal)); @@ -438,7 +439,7 @@ void StatusWindow::attributeChanged(const int id, } break; - case PlayerInfo::CORR_POINTS: + case Attributes::CORR_POINTS: mCorrectionPointsLabel->setCaption(strprintf( // TRANSLATORS: status window label _("Correction points: %d"), newVal)); @@ -452,7 +453,7 @@ void StatusWindow::attributeChanged(const int id, } break; - case PlayerInfo::LEVEL: + case Attributes::LEVEL: // TRANSLATORS: status window label mLvlLabel->setCaption(strprintf(_("Level: %d"), newVal)); mLvlLabel->adjustSize(); @@ -510,8 +511,8 @@ void StatusWindow::updateHPBar(ProgressBar *const bar, const bool showMax) if (!bar) return; - const int hp = PlayerInfo::getAttribute(PlayerInfo::HP); - const int maxHp = PlayerInfo::getAttribute(PlayerInfo::MAX_HP); + const int hp = PlayerInfo::getAttribute(Attributes::HP); + const int maxHp = PlayerInfo::getAttribute(Attributes::MAX_HP); if (showMax) bar->setText(toString(hp).append("/").append(toString(maxHp))); else @@ -529,8 +530,8 @@ void StatusWindow::updateMPBar(ProgressBar *const bar, if (!bar) return; - const int mp = PlayerInfo::getAttribute(PlayerInfo::MP); - const int maxMp = PlayerInfo::getAttribute(PlayerInfo::MAX_MP); + const int mp = PlayerInfo::getAttribute(Attributes::MP); + const int maxMp = PlayerInfo::getAttribute(Attributes::MAX_MP); if (showMax) bar->setText(toString(mp).append("/").append(toString(maxMp))); else @@ -591,8 +592,8 @@ void StatusWindow::updateXPBar(ProgressBar *const bar, const bool percent) if (!bar) return; - updateProgressBar(bar, PlayerInfo::getAttribute(PlayerInfo::EXP), - PlayerInfo::getAttribute(PlayerInfo::EXP_NEEDED), percent); + updateProgressBar(bar, PlayerInfo::getAttribute(Attributes::EXP), + PlayerInfo::getAttribute(Attributes::EXP_NEEDED), percent); } void StatusWindow::updateJobBar(ProgressBar *const bar, const bool percent) @@ -617,7 +618,7 @@ void StatusWindow::updateWeightBar(ProgressBar *const bar) if (!bar) return; - if (PlayerInfo::getAttribute(PlayerInfo::MAX_WEIGHT) == 0) + if (PlayerInfo::getAttribute(Attributes::MAX_WEIGHT) == 0) { // TRANSLATORS: status bar label bar->setText(_("Max")); @@ -626,8 +627,8 @@ void StatusWindow::updateWeightBar(ProgressBar *const bar) else { const int totalWeight = PlayerInfo::getAttribute( - PlayerInfo::TOTAL_WEIGHT); - const int maxWeight = PlayerInfo::getAttribute(PlayerInfo::MAX_WEIGHT); + Attributes::TOTAL_WEIGHT); + const int maxWeight = PlayerInfo::getAttribute(Attributes::MAX_WEIGHT); float progress = 1.0F; if (maxWeight) { @@ -645,7 +646,7 @@ void StatusWindow::updateMoneyBar(ProgressBar *const bar) if (!bar) return; - const int money = PlayerInfo::getAttribute(PlayerInfo::MONEY); + const int money = PlayerInfo::getAttribute(Attributes::MONEY); bar->setText(Units::formatCurrency(money)); if (money > 0) { @@ -858,9 +859,9 @@ std::string ChangeDisplay::update() } if (mDec) - mDec->setEnabled(PlayerInfo::getAttribute(PlayerInfo::CORR_POINTS)); + mDec->setEnabled(PlayerInfo::getAttribute(Attributes::CORR_POINTS)); - mInc->setEnabled(PlayerInfo::getAttribute(PlayerInfo::CHAR_POINTS) + mInc->setEnabled(PlayerInfo::getAttribute(Attributes::CHAR_POINTS) >= mNeeded && mNeeded > 0); return AttrDisplay::update(); @@ -878,12 +879,12 @@ void ChangeDisplay::action(const ActionEvent &event) event.getSource() == mDec) { const int newcorrpoints = PlayerInfo::getAttribute( - PlayerInfo::CORR_POINTS); - PlayerInfo::setAttribute(PlayerInfo::CORR_POINTS, newcorrpoints - 1); + Attributes::CORR_POINTS); + PlayerInfo::setAttribute(Attributes::CORR_POINTS, newcorrpoints - 1); const int newpoints = PlayerInfo::getAttribute( - PlayerInfo::CHAR_POINTS) + 1; - PlayerInfo::setAttribute(PlayerInfo::CHAR_POINTS, newpoints); + Attributes::CHAR_POINTS) + 1; + PlayerInfo::setAttribute(Attributes::CHAR_POINTS, newpoints); const int newbase = PlayerInfo::getStatBase(mId) - 1; PlayerInfo::setStatBase(mId, newbase); @@ -901,8 +902,8 @@ void ChangeDisplay::action(const ActionEvent &event) } const int newpoints = PlayerInfo::getAttribute( - PlayerInfo::CHAR_POINTS) - cnt; - PlayerInfo::setAttribute(PlayerInfo::CHAR_POINTS, newpoints); + Attributes::CHAR_POINTS) - cnt; + PlayerInfo::setAttribute(Attributes::CHAR_POINTS, newpoints); const int newbase = PlayerInfo::getStatBase(mId) + cnt; PlayerInfo::setStatBase(mId, newbase); diff --git a/src/gui/windows/tradewindow.cpp b/src/gui/windows/tradewindow.cpp index f05cf1cac..985ebdfad 100644 --- a/src/gui/windows/tradewindow.cpp +++ b/src/gui/windows/tradewindow.cpp @@ -27,6 +27,7 @@ #include "item.h" #include "units.h" +#include "being/attributes.h" #include "being/localplayer.h" #include "being/playerinfo.h" #include "being/playerrelations.h" @@ -379,7 +380,7 @@ void TradeWindow::action(const ActionEvent &event) return; int v = atoi(mMoneyField->getText().c_str()); - const int curMoney = PlayerInfo::getAttribute(PlayerInfo::MONEY); + const int curMoney = PlayerInfo::getAttribute(Attributes::MONEY); if (v > curMoney) { if (localChatTab) |