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authorAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
commit25d77892d72d455f8a89372687db45aefbc61cec (patch)
treede03cb1af09eebf6db853a6585b953884bcca3b2 /src/gui/windows/skilldialog.cpp
parent05c22dd1a69fe90da67188c74a6995ee3747e937 (diff)
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move windows classes to windows directory.
Diffstat (limited to 'src/gui/windows/skilldialog.cpp')
-rw-r--r--src/gui/windows/skilldialog.cpp722
1 files changed, 722 insertions, 0 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp
new file mode 100644
index 000000000..39cdc5d2f
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+++ b/src/gui/windows/skilldialog.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "gui/windows/skilldialog.h"
+
+#include "configuration.h"
+#include "dragdrop.h"
+#include "effectmanager.h"
+#include "itemshortcut.h"
+
+#include "being/localplayer.h"
+
+#include "gui/textpopup.h"
+#include "gui/viewport.h"
+
+#include "gui/windows/setup.h"
+#include "gui/windows/shortcutwindow.h"
+
+#include "gui/widgets/button.h"
+#include "gui/widgets/label.h"
+#include "gui/widgets/listbox.h"
+#include "gui/widgets/scrollarea.h"
+#include "gui/widgets/skillmodel.h"
+#include "gui/widgets/tab.h"
+#include "gui/widgets/tabbedarea.h"
+
+#include "net/net.h"
+#include "net/playerhandler.h"
+#include "net/skillhandler.h"
+
+#include "utils/dtor.h"
+#include "utils/gettext.h"
+
+#include <guichan/font.hpp>
+
+#include "debug.h"
+
+class SkillListBox final : public ListBox
+{
+ public:
+ SkillListBox(const Widget2 *const widget, SkillModel *const model) :
+ ListBox(widget, model, "skilllistbox.xml"),
+ mModel(model),
+ mPopup(new TextPopup),
+ mHighlightColor(getThemeColor(Theme::HIGHLIGHT)),
+ mTextColor(getThemeColor(Theme::TEXT)),
+ mTextColor2(getThemeColor(Theme::TEXT_OUTLINE)),
+ mTextPadding(mSkin ? mSkin->getOption("textPadding", 34) : 34),
+ mSpacing(mSkin ? mSkin->getOption("spacing", 0) : 0),
+ mRowHeight(getFont()->getHeight() * 2 + mSpacing + 2 * mPadding),
+ mSkillClicked(false)
+ {
+ if (mRowHeight < 34)
+ mRowHeight = 34;
+ }
+
+ A_DELETE_COPY(SkillListBox)
+
+ ~SkillListBox()
+ {
+ delete mModel;
+ mModel = nullptr;
+ delete mPopup;
+ mPopup = nullptr;
+ }
+
+ SkillInfo *getSelectedInfo() const
+ {
+ const int selected = getSelected();
+ if (!mListModel || selected < 0
+ || selected > mListModel->getNumberOfElements())
+ {
+ return nullptr;
+ }
+
+ return static_cast<SkillModel*>(mListModel)->getSkillAt(selected);
+ }
+
+ void draw(gcn::Graphics *gcnGraphics) override
+ {
+ if (!mListModel)
+ return;
+
+ SkillModel *const model = static_cast<SkillModel*>(mListModel);
+ updateAlpha();
+ Graphics *const graphics = static_cast<Graphics *const>(
+ gcnGraphics);
+
+ mHighlightColor.a = static_cast<int>(mAlpha * 255.0F);
+ graphics->setColor(mHighlightColor);
+
+ // Draw filled rectangle around the selected list element
+ if (mSelected >= 0)
+ {
+ graphics->fillRectangle(gcn::Rectangle(mPadding, getRowHeight()
+ * mSelected + mPadding, getWidth() - 2 * mPadding,
+ getRowHeight()));
+ }
+
+ // Draw the list elements
+ graphics->setColorAll(mTextColor, mTextColor2);
+ gcn::Font *const font = getFont();
+ const int space = font->getHeight() + mSpacing;
+ const int width2 = getWidth() - mPadding;
+ for (int i = 0, y = 1;
+ i < model->getNumberOfElements();
+ ++i, y += getRowHeight())
+ {
+ SkillInfo *const e = model->getSkillAt(i);
+ if (e)
+ {
+ const SkillData *const data = e->data;
+ const int yPad = y + mPadding;
+ const std::string &description = data->description;
+ graphics->drawImage(data->icon, mPadding, yPad);
+ font->drawString(graphics, data->name, mTextPadding, yPad);
+ if (!description.empty())
+ {
+ font->drawString(graphics, description,
+ mTextPadding, yPad + space);
+ }
+
+ if (e->skillLevelWidth < 0)
+ {
+ // Add one for padding
+ e->skillLevelWidth = font->getWidth(e->skillLevel) + 1;
+ }
+
+ font->drawString(graphics, e->skillLevel, width2
+ - e->skillLevelWidth, yPad);
+ }
+ }
+ }
+
+ unsigned int getRowHeight() const override
+ { return mRowHeight; }
+
+ const SkillInfo *getSkillByEvent(const gcn::MouseEvent &event) const
+ {
+ const int y = (event.getY() + mPadding) / getRowHeight();
+ if (!mModel || y >= mModel->getNumberOfElements())
+ return nullptr;
+ const SkillInfo *const skill = mModel->getSkillAt(y);
+ if (!skill)
+ return nullptr;
+ return skill;
+ }
+
+ void mouseMoved(gcn::MouseEvent &event) override
+ {
+ ListBox::mouseMoved(event);
+ if (!viewport || !dragDrop.isEmpty())
+ return;
+
+ const SkillInfo *const skill = getSkillByEvent(event);
+ if (!skill)
+ return;
+
+ mPopup->show(viewport->getMouseX(), viewport->getMouseY(),
+ skill->data->dispName, skill->data->description);
+ }
+
+ void mouseDragged(gcn::MouseEvent &event)
+ {
+ if (event.getButton() == gcn::MouseEvent::LEFT)
+ {
+ if (dragDrop.isEmpty())
+ {
+ if (mSkillClicked)
+ {
+ mSkillClicked = false;
+ const SkillInfo *const skill = getSkillByEvent(event);
+ if (!skill)
+ return;
+ dragDrop.dragSkill(skill, DRAGDROP_SOURCE_SKILLS);
+ dragDrop.setItem(skill->id + SKILL_MIN_ID);
+ }
+ ListBox::mouseDragged(event);
+ }
+ }
+ else
+ {
+ ListBox::mouseDragged(event);
+ }
+ }
+
+ void mousePressed(gcn::MouseEvent &event)
+ {
+ ListBox::mousePressed(event);
+ if (event.getButton() == gcn::MouseEvent::LEFT)
+ {
+ const SkillInfo *const skill = getSkillByEvent(event);
+ if (!skill)
+ return;
+ mSkillClicked = true;
+ }
+ }
+
+ void mouseReleased(gcn::MouseEvent &event)
+ {
+ ListBox::mouseReleased(event);
+ }
+
+ void mouseExited(gcn::MouseEvent &event A_UNUSED) override
+ {
+ mPopup->hide();
+ }
+
+ private:
+ SkillModel *mModel;
+ TextPopup *mPopup;
+ gcn::Color mHighlightColor;
+ gcn::Color mTextColor;
+ gcn::Color mTextColor2;
+ int mTextPadding;
+ int mSpacing;
+ int mRowHeight;
+ bool mSkillClicked;
+};
+
+class SkillTab final : public Tab
+{
+ public:
+ SkillTab(const Widget2 *const widget,
+ const std::string &name, SkillListBox *const listBox) :
+ Tab(widget),
+ mListBox(listBox)
+ {
+ setCaption(name);
+ }
+
+ A_DELETE_COPY(SkillTab)
+
+ ~SkillTab()
+ {
+ delete mListBox;
+ mListBox = nullptr;
+ }
+
+ SkillInfo *getSelectedInfo() const
+ {
+ if (mListBox)
+ return mListBox->getSelectedInfo();
+ else
+ return nullptr;
+ }
+
+ protected:
+ void setCurrent() override
+ {
+ if (skillDialog)
+ skillDialog->updateTabSelection();
+ }
+
+ private:
+ SkillListBox *mListBox;
+};
+
+SkillDialog::SkillDialog() :
+ // TRANSLATORS: skills dialog name
+ Window(_("Skills"), false, nullptr, "skills.xml"),
+ gcn::ActionListener(),
+ mSkills(),
+ mTabs(new TabbedArea(this)),
+ mDeleteTabs(),
+ mPointsLabel(new Label(this, "0")),
+ // TRANSLATORS: skills dialog button
+ mUseButton(new Button(this, _("Use"), "use", this)),
+ // TRANSLATORS: skills dialog button
+ mIncreaseButton(new Button(this, _("Up"), "inc", this)),
+ mDefaultModel(nullptr)
+{
+ setWindowName("Skills");
+ setCloseButton(true);
+ setResizable(true);
+ setSaveVisible(true);
+ setStickyButtonLock(true);
+ setDefaultSize(windowContainer->getWidth() - 280, 30, 275, 425);
+ if (setupWindow)
+ setupWindow->registerWindowForReset(this);
+
+ mUseButton->setEnabled(false);
+ mIncreaseButton->setEnabled(false);
+
+ place(0, 0, mTabs, 5, 5);
+ place(0, 5, mPointsLabel, 4);
+ place(3, 5, mUseButton);
+ place(4, 5, mIncreaseButton);
+
+ setLocationRelativeTo(getParent());
+ loadWindowState();
+ enableVisibleSound(true);
+}
+
+SkillDialog::~SkillDialog()
+{
+ clearSkills();
+}
+
+void SkillDialog::action(const gcn::ActionEvent &event)
+{
+ const std::string &eventId = event.getId();
+ if (eventId == "inc")
+ {
+ const SkillTab *const tab = static_cast<const SkillTab *const>(
+ mTabs->getSelectedTab());
+ if (tab)
+ {
+ if (const SkillInfo *const info = tab->getSelectedInfo())
+ Net::getPlayerHandler()->increaseSkill(info->id);
+ }
+ }
+ else if (eventId == "sel")
+ {
+ const SkillTab *const tab = static_cast<const SkillTab *const>(
+ mTabs->getSelectedTab());
+ if (tab)
+ {
+ if (const SkillInfo *const info = tab->getSelectedInfo())
+ {
+ mUseButton->setEnabled(info->range > 0);
+ mIncreaseButton->setEnabled(info->id < SKILL_VAR_MIN_ID);
+ const int num = itemShortcutWindow->getTabIndex();
+ if (num >= 0 && num < static_cast<int>(SHORTCUT_TABS)
+ && itemShortcut[num])
+ {
+ itemShortcut[num]->setItemSelected(
+ info->id + SKILL_MIN_ID);
+ }
+ }
+ else
+ {
+ mUseButton->setEnabled(false);
+ mIncreaseButton->setEnabled(false);
+ }
+ }
+ }
+ else if (eventId == "use")
+ {
+ const SkillTab *const tab = static_cast<const SkillTab *const>(
+ mTabs->getSelectedTab());
+ if (tab)
+ {
+ const SkillInfo *const info = tab->getSelectedInfo();
+ if (info && player_node && player_node->getTarget())
+ {
+ const Being *const being = player_node->getTarget();
+ if (being)
+ {
+ Net::getSkillHandler()->useBeing(info->level,
+ info->id, being->getId());
+ }
+ }
+ }
+ }
+ else if (eventId == "close")
+ {
+ setVisible(false);
+ }
+}
+
+std::string SkillDialog::update(const int id)
+{
+ const SkillMap::const_iterator i = mSkills.find(id);
+
+ if (i != mSkills.end())
+ {
+ SkillInfo *const info = i->second;
+ if (info)
+ {
+ info->update();
+ return info->data->name;
+ }
+ }
+
+ return std::string();
+}
+
+void SkillDialog::update()
+{
+ // TRANSLATORS: skills dialog label
+ mPointsLabel->setCaption(strprintf(_("Skill points available: %d"),
+ PlayerInfo::getAttribute(PlayerInfo::SKILL_POINTS)));
+ mPointsLabel->adjustSize();
+
+ FOR_EACH (SkillMap::const_iterator, it, mSkills)
+ {
+ if ((*it).second && (*it).second->modifiable)
+ (*it).second->update();
+ }
+}
+
+void SkillDialog::clearSkills()
+{
+ mTabs->removeAll();
+ mDeleteTabs.clear();
+ mDefaultModel = nullptr;
+
+ delete_all(mSkills);
+ mSkills.clear();
+}
+
+void SkillDialog::loadSkills()
+{
+ clearSkills();
+
+ XML::Document doc(paths.getStringValue("skillsFile"));
+ XML::Document doc2(paths.getStringValue("skillsFile2"));
+ XmlNodePtr root = doc.rootNode();
+
+ int setCount = 0;
+ std::string setName;
+ ScrollArea *scroll;
+ SkillListBox *listbox;
+ SkillTab *tab;
+
+ if (!root || !xmlNameEqual(root, "skills"))
+ root = doc2.rootNode();
+
+ if (!root || !xmlNameEqual(root, "skills"))
+ {
+ logger->log("Error loading skills");
+
+#ifdef MANASERV_SUPPORT
+ if (Net::getNetworkType() != ServerInfo::MANASERV)
+#endif
+ {
+ SkillModel *const model = new SkillModel();
+ if (!mDefaultModel)
+ mDefaultModel = model;
+
+ SkillInfo *const skill = new SkillInfo;
+ skill->id = 1;
+ // TRANSLATORS: skills dialog default skills tab
+ skill->data->name = _("basic");
+ skill->data->description.clear();
+ // TRANSLATORS: skills dialog default skill name
+ skill->data->dispName = _("basic, 1");
+ skill->data->shortName = "bas";
+ skill->data->setIcon("");
+ skill->modifiable = true;
+ skill->visible = true;
+ skill->model = model;
+ skill->update();
+
+ model->addSkill(skill);
+ mSkills[1] = skill;
+
+ model->updateVisibilities();
+
+ listbox = new SkillListBox(this, model);
+ listbox->setActionEventId("sel");
+ listbox->addActionListener(this);
+ scroll = new ScrollArea(listbox, false);
+ scroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
+ scroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS);
+
+ tab = new SkillTab(this, "Skills", listbox);
+ mDeleteTabs.push_back(tab);
+
+ mTabs->addTab(tab, scroll);
+
+ update();
+ }
+ return;
+ }
+
+ for_each_xml_child_node(set, root)
+ {
+ if (xmlNameEqual(set, "set"))
+ {
+ setCount++;
+ setName = XML::getProperty(set, "name",
+ // TRANSLATORS: skills dialog default skill tab
+ strprintf(_("Skill Set %d"), setCount));
+
+ SkillModel *const model = new SkillModel();
+ if (!mDefaultModel)
+ mDefaultModel = model;
+
+ for_each_xml_child_node(node, set)
+ {
+ if (xmlNameEqual(node, "skill"))
+ {
+ int id = XML::getIntProperty(node, "id", -1, -1, 1000000);
+ if (id == -1)
+ {
+ id = XML::getIntProperty(node, "var", -1, -1, 100000);
+ if (id == -1)
+ continue;
+ id += SKILL_VAR_MIN_ID;
+ }
+
+ SkillInfo *skill = getSkill(id);
+ if (!skill)
+ {
+ skill = new SkillInfo;
+ skill->id = static_cast<unsigned int>(id);
+ skill->modifiable = false;
+ skill->visible = false;
+ skill->model = model;
+ skill->update();
+ model->addSkill(skill);
+ mSkills[id] = skill;
+ }
+
+ std::string name = XML::langProperty(node, "name",
+ // TRANSLATORS: skills dialog. skill id
+ strprintf(_("Skill %d"), id));
+ std::string icon = XML::getProperty(node, "icon", "");
+ const int level = XML::getProperty(node, "level", 0);
+ SkillData *data = skill->getData(level);
+ if (!data)
+ data = new SkillData();
+
+ data->name = name;
+ data->setIcon(icon);
+ if (skill->id < SKILL_VAR_MIN_ID)
+ {
+ data->dispName = strprintf("%s, %u",
+ name.c_str(), skill->id);
+ }
+ else
+ {
+ data->dispName = strprintf("%s, (%u)",
+ name.c_str(), skill->id - SKILL_VAR_MIN_ID);
+ }
+ data->shortName = XML::langProperty(node,
+ "shortName", name.substr(0, 3));
+ data->description = XML::langProperty(
+ node, "description", "");
+ data->particle = XML::getProperty(
+ node, "particle", "");
+
+ data->soundHit.sound = XML::getProperty(
+ node, "soundHit", "");
+ data->soundHit.delay = XML::getProperty(
+ node, "soundHitDelay", 0);
+ data->soundMiss.sound = XML::getProperty(
+ node, "soundMiss", "");
+ data->soundMiss.delay = XML::getProperty(
+ node, "soundMissDelay", 0);
+
+ skill->addData(level, data);
+ }
+ }
+
+ model->updateVisibilities();
+
+ // possible leak listbox, scroll
+ listbox = new SkillListBox(this, model);
+ listbox->setActionEventId("sel");
+ listbox->addActionListener(this);
+ scroll = new ScrollArea(listbox, false);
+ scroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
+ scroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS);
+
+ tab = new SkillTab(this, setName, listbox);
+ mDeleteTabs.push_back(tab);
+
+ mTabs->addTab(tab, scroll);
+ }
+ }
+ update();
+}
+
+bool SkillDialog::updateSkill(const int id, const int range,
+ const bool modifiable)
+{
+ const SkillMap::const_iterator it = mSkills.find(id);
+
+ if (it != mSkills.end())
+ {
+ SkillInfo *const info = it->second;
+ if (info)
+ {
+ info->modifiable = modifiable;
+ info->range = range;
+ info->update();
+ }
+ return true;
+ }
+ return false;
+}
+
+void SkillDialog::addSkill(const int id, const int level, const int range,
+ const bool modifiable)
+{
+ if (mDefaultModel)
+ {
+ SkillInfo *const skill = new SkillInfo;
+ skill->id = static_cast<unsigned int>(id);
+ SkillData *const data = skill->data;
+ data->name = "Unknown skill Id: " + toString(id);
+ data->dispName = data->name;
+ data->description.clear();
+ data->setIcon("");
+ skill->modifiable = modifiable;
+ skill->visible = false;
+ skill->model = mDefaultModel;
+ skill->level = level;
+ // TRANSLATORS: skills dialog. skill level
+ skill->skillLevel = strprintf(_("Lvl: %d"), level);
+ skill->range = range;
+ skill->update();
+
+ mDefaultModel->addSkill(skill);
+
+ mSkills[id] = skill;
+ mDefaultModel->updateVisibilities();
+ }
+}
+
+SkillInfo* SkillDialog::getSkill(const int id) const
+{
+ SkillMap::const_iterator it = mSkills.find(id);
+ if (it != mSkills.end())
+ return (*it).second;
+ return nullptr;
+}
+
+SkillInfo* SkillDialog::getSkillByItem(const int itemId) const
+{
+ SkillMap::const_iterator it = mSkills.find(itemId - SKILL_MIN_ID);
+ if (it != mSkills.end())
+ return (*it).second;
+ return nullptr;
+}
+
+void SkillDialog::widgetResized(const gcn::Event &event)
+{
+ Window::widgetResized(event);
+
+ if (mTabs)
+ mTabs->adjustSize();
+}
+
+void SkillDialog::useItem(const int itemId) const
+{
+ const std::map<int, SkillInfo*>::const_iterator
+ it = mSkills.find(itemId - SKILL_MIN_ID);
+ if (it == mSkills.end())
+ return;
+
+ const SkillInfo *const info = (*it).second;
+ if (info && player_node && player_node->getTarget())
+ {
+ const Being *const being = player_node->getTarget();
+ if (being)
+ {
+ Net::getSkillHandler()->useBeing(info->level,
+ info->id, being->getId());
+ }
+ }
+}
+
+void SkillDialog::updateTabSelection()
+{
+ const SkillTab *const tab = static_cast<SkillTab*>(
+ mTabs->getSelectedTab());
+ if (tab)
+ {
+ if (const SkillInfo *const info = tab->getSelectedInfo())
+ {
+ mUseButton->setEnabled(info->range > 0);
+ mIncreaseButton->setEnabled(info->id < SKILL_VAR_MIN_ID);
+ }
+ else
+ {
+ mUseButton->setEnabled(false);
+ }
+ }
+}
+
+void SkillDialog::updateQuest(const int var, const int val)
+{
+ const int id = var + SKILL_VAR_MIN_ID;
+ const SkillMap::const_iterator it = mSkills.find(id);
+
+ if (it != mSkills.end())
+ {
+ SkillInfo *const info = it->second;
+ if (info)
+ {
+ PlayerInfo::setSkillLevel(id, val);
+ info->level = val;
+ info->update();
+ }
+ }
+}
+
+void SkillDialog::playUpdateEffect(const int id) const
+{
+ const int effectId = paths.getIntValue("skillLevelUpEffectId");
+ if (!effectManager || effectId == -1)
+ return;
+ const SkillMap::const_iterator it = mSkills.find(id);
+ if (it != mSkills.end())
+ {
+ if (it->second)
+ effectManager->trigger(effectId, player_node);
+ }
+}