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authorAndrei Karas <akaras@inbox.ru>2015-05-25 01:58:52 +0300
committerAndrei Karas <akaras@inbox.ru>2015-05-25 01:58:52 +0300
commite3682e2cdcb59c36792f6f9c39569e0af01088f0 (patch)
treeb4d7a665652e4a8c00f28d557f96b120abc62002 /src/gui/widgets/progressbar.cpp
parent1b3a9751ae558e45c614f04525d5ff65e3c0fc1e (diff)
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Dont set global color variables before drawing text.
This allow not set actual OpenGL color on each call because it useless for drawing text.
Diffstat (limited to 'src/gui/widgets/progressbar.cpp')
-rw-r--r--src/gui/widgets/progressbar.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/gui/widgets/progressbar.cpp b/src/gui/widgets/progressbar.cpp
index 2692363f4..9acb8386c 100644
--- a/src/gui/widgets/progressbar.cpp
+++ b/src/gui/widgets/progressbar.cpp
@@ -278,9 +278,12 @@ void ProgressBar::render(Graphics *graphics)
const int textX = mDimension.width / 2;
const int textY = (mDimension.height - font->getHeight()) / 2;
- graphics->setColorAll(mForegroundColor, mForegroundColor2);
- font->drawString(graphics, mText, textX
- - font->getWidth(mText) / 2, textY);
+ font->drawString(graphics,
+ mForegroundColor,
+ mForegroundColor2,
+ mText,
+ textX - font->getWidth(mText) / 2,
+ textY);
graphics->setColor(oldColor);
}