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authorAndrei Karas <akaras@inbox.ru>2013-02-24 17:42:28 +0300
committerAndrei Karas <akaras@inbox.ru>2013-02-24 17:42:28 +0300
commit466829aef10af6b95d0f443226e8549f4399b567 (patch)
tree2b0e790cad32c16a7b283e82732820032efe9b91 /src/gui/skilldialog.h
parenta5f9e965323ad4b211405736eda7557cbe6a013a (diff)
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Add particle effect support for skill levelup.
New option skillLevelUpEffectId
Diffstat (limited to 'src/gui/skilldialog.h')
-rw-r--r--src/gui/skilldialog.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gui/skilldialog.h b/src/gui/skilldialog.h
index cf2b518e2..968e171d9 100644
--- a/src/gui/skilldialog.h
+++ b/src/gui/skilldialog.h
@@ -32,7 +32,7 @@
#include <vector>
const int SKILL_MIN_ID = 200000;
-const int SKILL_VAR_MIN_ID = 1000000;
+const unsigned int SKILL_VAR_MIN_ID = 1000000;
class Button;
class Label;
@@ -148,6 +148,8 @@ class SkillDialog final : public Window, public gcn::ActionListener
void updateQuest(const int var, const int val);
+ void playUpdateEffect(const int id);
+
private:
typedef std::map<int, SkillInfo*> SkillMap;
SkillMap mSkills;