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authorAndrei Karas <akaras@inbox.ru>2012-04-18 02:58:23 +0300
committerAndrei Karas <akaras@inbox.ru>2012-04-18 02:58:23 +0300
commit23f87c10db7e6b149e9e1f351e1a82516c545df7 (patch)
treea64be1829568f16108c0a39c4a9a5e3957466831 /src/gui/sdlinput.cpp
parent0f82a8b4a599fbeb2663680deb406bbc15a67576 (diff)
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First step for dehardcode input handling in widgets.
Now widgets can check for input event.
Diffstat (limited to 'src/gui/sdlinput.cpp')
-rw-r--r--src/gui/sdlinput.cpp198
1 files changed, 100 insertions, 98 deletions
diff --git a/src/gui/sdlinput.cpp b/src/gui/sdlinput.cpp
index 3a4940d8b..94519469b 100644
--- a/src/gui/sdlinput.cpp
+++ b/src/gui/sdlinput.cpp
@@ -58,6 +58,10 @@
#include "sdlinput.h"
+#include "keyinput.h"
+
+#include "inputmanager.h"
+
#include <guichan/exception.hpp>
SDLInput::SDLInput()
@@ -71,9 +75,9 @@ bool SDLInput::isKeyQueueEmpty()
return mKeyInputQueue.empty();
}
-gcn::KeyInput SDLInput::dequeueKeyInput()
+KeyInput SDLInput::dequeueKeyInput2()
{
- gcn::KeyInput keyInput;
+ KeyInput keyInput;
if (mKeyInputQueue.empty())
{
@@ -108,107 +112,105 @@ gcn::MouseInput SDLInput::dequeueMouseInput()
void SDLInput::pushInput(const SDL_Event &event)
{
- gcn::KeyInput keyInput;
+ KeyInput keyInput;
gcn::MouseInput mouseInput;
switch (event.type)
{
- case SDL_KEYDOWN:
- keyInput.setKey(gcn::Key(convertKeyCharacter(event)));
- keyInput.setType(gcn::KeyInput::PRESSED);
- keyInput.setShiftPressed(event.key.keysym.mod & KMOD_SHIFT);
- keyInput.setControlPressed(event.key.keysym.mod & KMOD_CTRL);
- keyInput.setAltPressed(event.key.keysym.mod & KMOD_ALT);
- keyInput.setMetaPressed(event.key.keysym.mod & KMOD_META);
- keyInput.setNumericPad(event.key.keysym.sym >= SDLK_KP0
- && event.key.keysym.sym <= SDLK_KP_EQUALS);
-
- mKeyInputQueue.push(keyInput);
- break;
-
- case SDL_KEYUP:
- keyInput.setKey(gcn::Key(convertKeyCharacter(event)));
- keyInput.setType(gcn::KeyInput::RELEASED);
- keyInput.setShiftPressed(event.key.keysym.mod & KMOD_SHIFT);
- keyInput.setControlPressed(event.key.keysym.mod & KMOD_CTRL);
- keyInput.setAltPressed(event.key.keysym.mod & KMOD_ALT);
- keyInput.setMetaPressed(event.key.keysym.mod & KMOD_META);
- keyInput.setNumericPad(event.key.keysym.sym >= SDLK_KP0
- && event.key.keysym.sym <= SDLK_KP_EQUALS);
-
- mKeyInputQueue.push(keyInput);
- break;
-
- case SDL_MOUSEBUTTONDOWN:
- mMouseDown = true;
- mouseInput.setX(event.button.x);
- mouseInput.setY(event.button.y);
- mouseInput.setButton(convertMouseButton(event.button.button));
-
- if (event.button.button == SDL_BUTTON_WHEELDOWN)
- {
- mouseInput.setType(gcn::MouseInput::WHEEL_MOVED_DOWN);
- }
- else if (event.button.button == SDL_BUTTON_WHEELUP)
- {
- mouseInput.setType(gcn::MouseInput::WHEEL_MOVED_UP);
- }
- else
- {
- mouseInput.setType(gcn::MouseInput::PRESSED);
- }
- mouseInput.setTimeStamp(SDL_GetTicks());
- mMouseInputQueue.push(mouseInput);
- break;
-
- case SDL_MOUSEBUTTONUP:
- mMouseDown = false;
- mouseInput.setX(event.button.x);
- mouseInput.setY(event.button.y);
- mouseInput.setButton(convertMouseButton(event.button.button));
- mouseInput.setType(gcn::MouseInput::RELEASED);
- mouseInput.setTimeStamp(SDL_GetTicks());
- mMouseInputQueue.push(mouseInput);
- break;
-
- case SDL_MOUSEMOTION:
- mouseInput.setX(event.button.x);
- mouseInput.setY(event.button.y);
- mouseInput.setButton(gcn::MouseInput::EMPTY);
- mouseInput.setType(gcn::MouseInput::MOVED);
- mouseInput.setTimeStamp(SDL_GetTicks());
- mMouseInputQueue.push(mouseInput);
- break;
-
- case SDL_ACTIVEEVENT:
- /*
- * This occurs when the mouse leaves the window and the Gui-chan
- * application loses its mousefocus.
- */
- if ((event.active.state & SDL_APPMOUSEFOCUS)
- && !event.active.gain)
- {
- mMouseInWindow = false;
-
- if (!mMouseDown)
- {
- mouseInput.setX(-1);
- mouseInput.setY(-1);
- mouseInput.setButton(gcn::MouseInput::EMPTY);
- mouseInput.setType(gcn::MouseInput::MOVED);
- mMouseInputQueue.push(mouseInput);
- }
- }
-
- if ((event.active.state & SDL_APPMOUSEFOCUS)
- && event.active.gain)
- {
- mMouseInWindow = true;
- }
- break;
+ case SDL_KEYDOWN:
+ {
+ keyInput.setKey(gcn::Key(convertKeyCharacter(event)));
+ keyInput.setType(gcn::KeyInput::PRESSED);
+ keyInput.setShiftPressed(event.key.keysym.mod & KMOD_SHIFT);
+ keyInput.setControlPressed(event.key.keysym.mod & KMOD_CTRL);
+ keyInput.setAltPressed(event.key.keysym.mod & KMOD_ALT);
+ keyInput.setMetaPressed(event.key.keysym.mod & KMOD_META);
+ keyInput.setNumericPad(event.key.keysym.sym >= SDLK_KP0
+ && event.key.keysym.sym <= SDLK_KP_EQUALS);
+ int actionId = inputManager.getActionByKey(event);
+ if (actionId >= 0)
+ keyInput.setActionId(actionId);
+ mKeyInputQueue.push(keyInput);
+ break;
+ }
- default:
- break;
+ case SDL_KEYUP:
+ keyInput.setKey(gcn::Key(convertKeyCharacter(event)));
+ keyInput.setType(gcn::KeyInput::RELEASED);
+ keyInput.setShiftPressed(event.key.keysym.mod & KMOD_SHIFT);
+ keyInput.setControlPressed(event.key.keysym.mod & KMOD_CTRL);
+ keyInput.setAltPressed(event.key.keysym.mod & KMOD_ALT);
+ keyInput.setMetaPressed(event.key.keysym.mod & KMOD_META);
+ keyInput.setNumericPad(event.key.keysym.sym >= SDLK_KP0
+ && event.key.keysym.sym <= SDLK_KP_EQUALS);
+
+ mKeyInputQueue.push(keyInput);
+ break;
+
+ case SDL_MOUSEBUTTONDOWN:
+ mMouseDown = true;
+ mouseInput.setX(event.button.x);
+ mouseInput.setY(event.button.y);
+ mouseInput.setButton(convertMouseButton(event.button.button));
+
+ if (event.button.button == SDL_BUTTON_WHEELDOWN)
+ mouseInput.setType(gcn::MouseInput::WHEEL_MOVED_DOWN);
+ else if (event.button.button == SDL_BUTTON_WHEELUP)
+ mouseInput.setType(gcn::MouseInput::WHEEL_MOVED_UP);
+ else
+ mouseInput.setType(gcn::MouseInput::PRESSED);
+ mouseInput.setTimeStamp(SDL_GetTicks());
+ mMouseInputQueue.push(mouseInput);
+ break;
+
+ case SDL_MOUSEBUTTONUP:
+ mMouseDown = false;
+ mouseInput.setX(event.button.x);
+ mouseInput.setY(event.button.y);
+ mouseInput.setButton(convertMouseButton(event.button.button));
+ mouseInput.setType(gcn::MouseInput::RELEASED);
+ mouseInput.setTimeStamp(SDL_GetTicks());
+ mMouseInputQueue.push(mouseInput);
+ break;
+
+ case SDL_MOUSEMOTION:
+ mouseInput.setX(event.button.x);
+ mouseInput.setY(event.button.y);
+ mouseInput.setButton(gcn::MouseInput::EMPTY);
+ mouseInput.setType(gcn::MouseInput::MOVED);
+ mouseInput.setTimeStamp(SDL_GetTicks());
+ mMouseInputQueue.push(mouseInput);
+ break;
+
+ case SDL_ACTIVEEVENT:
+ /*
+ * This occurs when the mouse leaves the window and the Gui-chan
+ * application loses its mousefocus.
+ */
+ if ((event.active.state & SDL_APPMOUSEFOCUS)
+ && !event.active.gain)
+ {
+ mMouseInWindow = false;
+
+ if (!mMouseDown)
+ {
+ mouseInput.setX(-1);
+ mouseInput.setY(-1);
+ mouseInput.setButton(gcn::MouseInput::EMPTY);
+ mouseInput.setType(gcn::MouseInput::MOVED);
+ mMouseInputQueue.push(mouseInput);
+ }
+ }
+
+ if ((event.active.state & SDL_APPMOUSEFOCUS)
+ && event.active.gain)
+ {
+ mMouseInWindow = true;
+ }
+ break;
+
+ default:
+ break;
} // end switch
}