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authorAndrei Karas <akaras@inbox.ru>2013-03-27 19:05:24 +0300
committerAndrei Karas <akaras@inbox.ru>2013-03-27 21:01:39 +0300
commit8150191686759b13a239c25970924c3c186140ff (patch)
tree6004551128df40dcf178ca639fe42490f80d2c01 /src/gui/quitdialog.cpp
parent18d8872333e2e433ce7b9e7be71706de37933097 (diff)
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improve charserverhandler class.
Diffstat (limited to 'src/gui/quitdialog.cpp')
-rw-r--r--src/gui/quitdialog.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/quitdialog.cpp b/src/gui/quitdialog.cpp
index 4ded1450f..3bf63c9a1 100644
--- a/src/gui/quitdialog.cpp
+++ b/src/gui/quitdialog.cpp
@@ -39,7 +39,7 @@
#include "gui/widgets/button.h"
#include "gui/widgets/radiobutton.h"
-#include "net/charhandler.h"
+#include "net/charserverhandler.h"
#include "net/gamehandler.h"
#include "net/npchandler.h"
#include "net/net.h"
@@ -188,7 +188,7 @@ void QuitDialog::action(const gcn::ActionEvent &event)
{
if (Client::getState() == STATE_GAME)
{
- Net::getCharHandler()->switchCharacter();
+ Net::getCharServerHandler()->switchCharacter();
Game::closeDialogs();
}
}