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authorAndrei Karas <akaras@inbox.ru>2012-02-28 02:14:15 +0300
committerAndrei Karas <akaras@inbox.ru>2012-02-28 03:01:38 +0300
commitc85d939d9b3f6c10288dc86ffa7811408e349657 (patch)
treeb1ca825fde3bad322728df1c9133ec25b74b341e /src/gui/okdialog.h
parent5023a1d0b96071a35547dcc309ce45ba6a17eec1 (diff)
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Add different sound effects for different events.
Can be configured in audio tab in settings.
Diffstat (limited to 'src/gui/okdialog.h')
-rw-r--r--src/gui/okdialog.h11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/gui/okdialog.h b/src/gui/okdialog.h
index 5705be568..b6f17480b 100644
--- a/src/gui/okdialog.h
+++ b/src/gui/okdialog.h
@@ -31,6 +31,13 @@
class TextBox;
+enum
+{
+ DIALOG_OK = 0,
+ DIALOG_ERROR,
+ DIALOG_SILENCE
+};
+
/**
* An 'Ok' button dialog.
*
@@ -45,8 +52,8 @@ class OkDialog : public Window, public gcn::ActionListener
* @see Window::Window
*/
OkDialog(const std::string &title, const std::string &msg,
- bool modal = true, bool showCenter = true,
- Window *parent = nullptr);
+ int soundEvent = DIALOG_OK, bool modal = true,
+ bool showCenter = true, Window *parent = nullptr);
/**
* Called when receiving actions from the widgets.