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author | Andrei Karas <akaras@inbox.ru> | 2013-08-11 11:40:12 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-08-11 15:02:25 +0300 |
commit | 5001fa194c820422dd5de2dd655c17bde131e1cb (patch) | |
tree | 0f8b0ad59277055c0f94591f64a1367bba558cca /src/gui/npcdialog.cpp | |
parent | 51a4bf586930fee4df788bef5b6cc350e10cc005 (diff) | |
download | ManaVerse-5001fa194c820422dd5de2dd655c17bde131e1cb.tar.gz ManaVerse-5001fa194c820422dd5de2dd655c17bde131e1cb.tar.bz2 ManaVerse-5001fa194c820422dd5de2dd655c17bde131e1cb.tar.xz ManaVerse-5001fa194c820422dd5de2dd655c17bde131e1cb.zip |
add support for giving item to npc (evol only)
chancge network version to 9.
Diffstat (limited to 'src/gui/npcdialog.cpp')
-rw-r--r-- | src/gui/npcdialog.cpp | 219 |
1 files changed, 174 insertions, 45 deletions
diff --git a/src/gui/npcdialog.cpp b/src/gui/npcdialog.cpp index dd2243310..3d8da6d58 100644 --- a/src/gui/npcdialog.cpp +++ b/src/gui/npcdialog.cpp @@ -26,10 +26,13 @@ #include "being.h" #include "configuration.h" #include "client.h" +#include "inventory.h" +#include "item.h" #include "soundconsts.h" #include "soundmanager.h" #include "gui/gui.h" +#include "gui/inventorywindow.h" #include "gui/sdlfont.h" #include "gui/setup.h" #include "gui/viewport.h" @@ -37,6 +40,7 @@ #include "gui/widgets/browserbox.h" #include "gui/widgets/chattab.h" #include "gui/widgets/inttextfield.h" +#include "gui/widgets/itemcontainer.h" #include "gui/widgets/itemlinkhandler.h" #include "gui/widgets/layout.h" #include "gui/widgets/extendedlistbox.h" @@ -102,7 +106,13 @@ NpcDialog::NpcDialog(const int npcId) : // TRANSLATORS: npc dialog button mButton2(new Button(this, _("Close"), "close", this)), // TRANSLATORS: npc dialog button + mButton3(new Button(this, _("Add"), "add", this)), + // TRANSLATORS: npc dialog button mResetButton(new Button(this, _("Reset"), "reset", this)), + mInventory(new Inventory(Inventory::NPC, 1)), + mItemContainer(new ItemContainer(this, mInventory)), + mItemScrollArea(new ScrollArea(mItemContainer, + getOptionBool("showitemsbackground"), "npc_listbackground.xml")), mInputState(NPC_INPUT_NONE), mActionState(NPC_ACTION_WAIT), mLastNextTime(0), @@ -152,6 +162,7 @@ NpcDialog::NpcDialog(const int npcId) : setContentSize(260, 175); mListScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); + mItemScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); mItemList->setVisible(true); mTextField->setVisible(true); mIntField->setVisible(true); @@ -204,6 +215,8 @@ NpcDialog::~NpcDialog() mButton = nullptr; delete mButton2; mButton2 = nullptr; + delete mButton3; + mButton3 = nullptr; // These might not actually be in the layout, so lets be safe delete mScrollArea; @@ -223,6 +236,13 @@ NpcDialog::~NpcDialog() delete mItemLinkHandler; mItemLinkHandler = nullptr; + delete mItemContainer; + mItemContainer = nullptr; + delete mInventory; + mInventory = nullptr; + delete mItemScrollArea; + mItemScrollArea = nullptr; + delete mListScrollArea; mListScrollArea = nullptr; @@ -287,38 +307,68 @@ void NpcDialog::action(const gcn::ActionEvent &event) std::string printText; // Text that will get printed // in the textbox - if (mInputState == NPC_INPUT_LIST) + switch(mInputState) { - if (gui) - gui->resetClickCount(); - const int selectedIndex = mItemList->getSelected(); - - if (selectedIndex >= static_cast<int>(mItems.size()) - || selectedIndex < 0 - || !Client::limitPackets(PACKET_NPC_INPUT)) + case NPC_INPUT_LIST: + { + if (gui) + gui->resetClickCount(); + const int selectedIndex = mItemList->getSelected(); + + if (selectedIndex >= static_cast<int>(mItems.size()) + || selectedIndex < 0 + || !Client::limitPackets(PACKET_NPC_INPUT)) + { + return; + } + unsigned char choice = static_cast<unsigned char>( + selectedIndex + 1); + printText = mItems[selectedIndex]; + + Net::getNpcHandler()->listInput(mNpcId, choice); + break; + } + case NPC_INPUT_STRING: + { + if (!Client::limitPackets(PACKET_NPC_INPUT)) + return; + printText = mTextField->getText(); + Net::getNpcHandler()->stringInput(mNpcId, printText); + } + case NPC_INPUT_INTEGER: { - return; + if (!Client::limitPackets(PACKET_NPC_INPUT)) + return; + printText = strprintf("%d", mIntField->getValue()); + Net::getNpcHandler()->integerInput( + mNpcId, mIntField->getValue()); + } + case NPC_INPUT_ITEM: + { + if (!Client::limitPackets(PACKET_NPC_INPUT)) + return; + + const Item *const item = mInventory->getItem(0); + std::string str; + int color = 1; + if (item) + { + str = strprintf("%d,%d", item->getId(), + item->getColor()); + } + else + { + str = "0,0"; + } + + // need send selected item + Net::getNpcHandler()->stringInput(mNpcId, str); + mInventory->clear(); + break; } - unsigned char choice = static_cast<unsigned char>( - selectedIndex + 1); - printText = mItems[selectedIndex]; - Net::getNpcHandler()->listInput(mNpcId, choice); - } - else if (mInputState == NPC_INPUT_STRING) - { - if (!Client::limitPackets(PACKET_NPC_INPUT)) - return; - printText = mTextField->getText(); - Net::getNpcHandler()->stringInput(mNpcId, printText); - } - else if (mInputState == NPC_INPUT_INTEGER) - { - if (!Client::limitPackets(PACKET_NPC_INPUT)) - return; - printText = strprintf("%d", mIntField->getValue()); - Net::getNpcHandler()->integerInput( - mNpcId, mIntField->getValue()); + default: + break; } // addText will auto remove the input layout addText(strprintf("> \"%s\"", printText.c_str()), false); @@ -330,10 +380,20 @@ void NpcDialog::action(const gcn::ActionEvent &event) } else if (eventId == "reset") { - if (mInputState == NPC_INPUT_STRING) - mTextField->setText(mDefaultString); - else if (mInputState == NPC_INPUT_INTEGER) - mIntField->setValue(mDefaultInt); + switch (mInputState) + { + case NPC_INPUT_STRING: + mTextField->setText(mDefaultString); + break; + case NPC_INPUT_INTEGER: + mIntField->setValue(mDefaultInt); + break; + case NPC_INPUT_ITEM: + mInventory->clear(); + break; + default: + break; + } } else if (eventId == "inc") { @@ -345,16 +405,45 @@ void NpcDialog::action(const gcn::ActionEvent &event) } else if (eventId == "clear") { - clearRows(); + switch (mInputState) + { + case NPC_INPUT_ITEM: + mInventory->clear(); + break; + case NPC_INPUT_STRING: + case NPC_INPUT_INTEGER: + default: + clearRows(); + break; + } } else if (eventId == "close") { if (mActionState == NPC_ACTION_INPUT) { - Net::getNpcHandler()->listInput(mNpcId, 255); + switch (mInputState) + { + case NPC_INPUT_ITEM: + Net::getNpcHandler()->stringInput(mNpcId, "0,0"); + break; + case NPC_INPUT_STRING: + case NPC_INPUT_INTEGER: + default: + Net::getNpcHandler()->listInput(mNpcId, 255); + break; + } closeDialog(); } } + else if (eventId == "add") + { + if (inventoryWindow) + { + const Item *const item = inventoryWindow->getSelectedItem(); + if (item) + mInventory->addItem(item->getId(), 1, 1, item->getColor()); + } + } } void NpcDialog::nextDialog() @@ -450,6 +539,7 @@ void NpcDialog::textRequest(const std::string &defaultText) mInputState = NPC_INPUT_STRING; mDefaultString = defaultText; mTextField->setText(defaultText); + buildLayout(); } @@ -486,6 +576,14 @@ void NpcDialog::integerRequest(const int defaultValue, const int min, buildLayout(); } +void NpcDialog::itemRequest() +{ + mActionState = NPC_ACTION_INPUT; + mInputState = NPC_INPUT_ITEM; + + buildLayout(); +} + void NpcDialog::move(const int amount) { if (mActionState != NPC_ACTION_INPUT) @@ -501,6 +599,7 @@ void NpcDialog::move(const int amount) break; case NPC_INPUT_NONE: case NPC_INPUT_STRING: + case NPC_INPUT_ITEM: default: break; } @@ -627,6 +726,27 @@ void NpcDialog::placeIntInputControls() } } +void NpcDialog::placeItemInputControls() +{ + if (mShowAvatar) + { + place(0, 0, mPlayerBox); + place(1, 0, mScrollArea, 6, 3); + place(0, 3, mItemScrollArea, 7, 3); + place(1, 6, mButton3, 2); + place(3, 6, mClearButton, 2); + place(5, 6, mButton, 2); + } + else + { + place(0, 0, mScrollArea, 6, 3); + place(0, 3, mItemScrollArea, 6, 3); + place(0, 6, mButton3, 2); + place(2, 6, mClearButton, 2); + place(4, 6, mButton, 2); + } +} + void NpcDialog::buildLayout() { clearLayout(); @@ -644,18 +764,27 @@ void NpcDialog::buildLayout() else if (mInputState != NPC_INPUT_NONE) { mButton->setCaption(CAPTION_SUBMIT); - if (mInputState == NPC_INPUT_LIST) - { - placeMenuControls(); - mItemList->setSelected(-1); - } - else if (mInputState == NPC_INPUT_STRING) + switch (mInputState) { - placeTextInputControls(); - } - else if (mInputState == NPC_INPUT_INTEGER) - { - placeIntInputControls(); + case NPC_INPUT_LIST: + placeMenuControls(); + mItemList->setSelected(-1); + break; + + case NPC_INPUT_STRING: + placeTextInputControls(); + break; + + case NPC_INPUT_INTEGER: + placeIntInputControls(); + break; + + case NPC_INPUT_ITEM: + placeItemInputControls(); + break; + + default: + break; } } |