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authorAndrei Karas <akaras@inbox.ru>2011-05-22 00:23:08 +0300
committerAndrei Karas <akaras@inbox.ru>2011-05-22 04:19:02 +0300
commit7c34adebb068549ca6a56bdf1b211398a0b1de11 (patch)
tree04a1e1ba87fa2005fc32c2358b2747390d1cd9d0 /src/gui/equipmentwindow.h
parent54f8367afe9d30c21bcda057872439199c7dd9c1 (diff)
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Allow show equipment from other players from context menu "show items".
Also allow undress separate items from players locally.
Diffstat (limited to 'src/gui/equipmentwindow.h')
-rw-r--r--src/gui/equipmentwindow.h15
1 files changed, 14 insertions, 1 deletions
diff --git a/src/gui/equipmentwindow.h b/src/gui/equipmentwindow.h
index ccb0332df..75118707d 100644
--- a/src/gui/equipmentwindow.h
+++ b/src/gui/equipmentwindow.h
@@ -36,9 +36,11 @@
#define _UNUSED_
#endif
+class Being;
class Inventory;
class Item;
class ItemPopup;
+class PlayerBox;
/**
* Equipment dialog.
@@ -51,7 +53,8 @@ class EquipmentWindow : public Window, public gcn::ActionListener
/**
* Constructor.
*/
- EquipmentWindow(Equipment *equipment);
+ EquipmentWindow(Equipment *equipment, Being *being,
+ bool mCloseOnHide = false);
/**
* Destructor.
@@ -70,6 +73,12 @@ class EquipmentWindow : public Window, public gcn::ActionListener
Item* getEquipment(int i)
{ return mEquipment ? mEquipment->getEquipment(i) : 0; }
+ void setBeing(Being *being);
+
+ void updateBeing(Being *being);
+
+ void resetBeing(Being *being);
+
private:
void mouseExited(gcn::MouseEvent &event);
void mouseMoved(gcn::MouseEvent &event);
@@ -92,11 +101,15 @@ class EquipmentWindow : public Window, public gcn::ActionListener
EquipBox mEquipBox[Equipment::EQUIP_VECTOREND]; /**<Equipment Boxes. */
ItemPopup *mItemPopup;
+ PlayerBox *mPlayerBox;
gcn::Button *mUnequip;
int mSelected; /**< Index of selected item. */
+ bool mForing;
+ Being *mBeing;
};
extern EquipmentWindow *equipmentWindow;
+extern EquipmentWindow *beingEquipmentWindow;
#endif