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author | Andrei Karas <akaras@inbox.ru> | 2013-05-04 17:02:05 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-05-04 17:02:05 +0300 |
commit | 6ed69c8769cd6c8c79c77fc8116059b42f3653e7 (patch) | |
tree | 48ede1453da63c58ba02ccc35ab06c3f7a61ddca /src/gui/equipmentwindow.cpp | |
parent | 002656b278ab1c2e09bca8f6ffd2d5c42d57b09c (diff) | |
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add function to graphics class to set normal and outline colors at once.
Diffstat (limited to 'src/gui/equipmentwindow.cpp')
-rw-r--r-- | src/gui/equipmentwindow.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp index db082e3be..a18ec0aa4 100644 --- a/src/gui/equipmentwindow.cpp +++ b/src/gui/equipmentwindow.cpp @@ -224,8 +224,7 @@ void EquipmentWindow::draw(gcn::Graphics *graphics) box->y + mItemPadding); if (i == EQUIP_PROJECTILE_SLOT) { - g->setColor(mLabelsColor); - g->setColor2(mLabelsColor2); + g->setColorAll(mLabelsColor, mLabelsColor2); const std::string str = toString(item->getQuantity()); font->drawString(g, str, box->x + (mBoxSize - font->getWidth(str)) / 2, |