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author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /src/gui/charcreatedialog.cpp | |
download | ManaVerse-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.gz ManaVerse-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.bz2 ManaVerse-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.xz ManaVerse-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.zip |
Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'src/gui/charcreatedialog.cpp')
-rw-r--r-- | src/gui/charcreatedialog.cpp | 372 |
1 files changed, 372 insertions, 0 deletions
diff --git a/src/gui/charcreatedialog.cpp b/src/gui/charcreatedialog.cpp new file mode 100644 index 000000000..4dc6251b9 --- /dev/null +++ b/src/gui/charcreatedialog.cpp @@ -0,0 +1,372 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "gui/charcreatedialog.h" + +#include "game.h" +#include "localplayer.h" +#include "main.h" +#include "units.h" + +#include "gui/charselectdialog.h" +#include "gui/confirmdialog.h" +#include "gui/okdialog.h" + +#include "gui/widgets/button.h" +#include "gui/widgets/label.h" +#include "gui/widgets/layout.h" +#include "gui/widgets/playerbox.h" +#include "gui/widgets/radiobutton.h" +#include "gui/widgets/slider.h" +#include "gui/widgets/textfield.h" + +#include "net/charhandler.h" +#include "net/messageout.h" +#include "net/net.h" + +#include "resources/colordb.h" + +#include "utils/gettext.h" +#include "utils/stringutils.h" + +#include <guichan/font.hpp> + +CharCreateDialog::CharCreateDialog(CharSelectDialog *parent, int slot): + Window(_("Create Character"), true, parent), + mCharSelectDialog(parent), + mSlot(slot) +{ + mPlayer = new Being(0, ActorSprite::PLAYER, 0, NULL); + mPlayer->setGender(GENDER_MALE); + + int numberOfHairColors = ColorDB::size(); + + mHairStyle = rand() % mPlayer->getNumOfHairstyles(); + mHairColor = rand() % numberOfHairColors; + updateHair(); + + mNameField = new TextField(""); + mNameLabel = new Label(_("Name:")); + // TRANSLATORS: This is a narrow symbol used to denote 'next'. + // You may change this symbol if your language uses another. + mNextHairColorButton = new Button(_(">"), "nextcolor", this); + // TRANSLATORS: This is a narrow symbol used to denote 'previous'. + // You may change this symbol if your language uses another. + mPrevHairColorButton = new Button(_("<"), "prevcolor", this); + mHairColorLabel = new Label(_("Hair color:")); + mNextHairStyleButton = new Button(_(">"), "nextstyle", this); + mPrevHairStyleButton = new Button(_("<"), "prevstyle", this); + mHairStyleLabel = new Label(_("Hair style:")); + mCreateButton = new Button(_("Create"), "create", this); + mCancelButton = new Button(_("Cancel"), "cancel", this); + mMale = new RadioButton(_("Male"), "gender"); + mFemale = new RadioButton(_("Female"), "gender"); + + // Default to a Male character + mMale->setSelected(true); + + mMale->setActionEventId("gender"); + mFemale->setActionEventId("gender"); + + mMale->addActionListener(this); + mFemale->addActionListener(this); + + mPlayerBox = new PlayerBox(mPlayer); + mPlayerBox->setWidth(74); + + mNameField->setActionEventId("create"); + mNameField->addActionListener(this); + + mAttributesLeft = new Label( + strprintf(_("Please distribute %d points"), 99)); + + int w = 200; + int h = 330; + setContentSize(w, h); + mPlayerBox->setDimension(gcn::Rectangle(80, 30, 110, 85)); + mNameLabel->setPosition(5, 5); + mNameField->setDimension( + gcn::Rectangle(45, 5, w - 45 - 7, mNameField->getHeight())); + mPrevHairColorButton->setPosition(90, 35); + mNextHairColorButton->setPosition(165, 35); + mHairColorLabel->setPosition(5, 40); + mPrevHairStyleButton->setPosition(90, 64); + mNextHairStyleButton->setPosition(165, 64); + mHairStyleLabel->setPosition(5, 70); + mAttributesLeft->setPosition(15, 280); + updateSliders(); + mCancelButton->setPosition( + w - 5 - mCancelButton->getWidth(), + h - 5 - mCancelButton->getHeight()); + mCreateButton->setPosition( + mCancelButton->getX() - 5 - mCreateButton->getWidth(), + h - 5 - mCancelButton->getHeight()); + + mMale->setPosition(30, 120); + mFemale->setPosition(100, 120); + + add(mPlayerBox); + add(mNameField); + add(mNameLabel); + add(mNextHairColorButton); + add(mPrevHairColorButton); + add(mHairColorLabel); + add(mNextHairStyleButton); + add(mPrevHairStyleButton); + add(mHairStyleLabel); + add(mAttributesLeft); + add(mCreateButton); + add(mCancelButton); + + add(mMale); + add(mFemale); + + center(); + setVisible(true); + mNameField->requestFocus(); +} + +CharCreateDialog::~CharCreateDialog() +{ + delete mPlayer; + mPlayer = 0; + + // Make sure the char server handler knows that we're gone + Net::getCharHandler()->setCharCreateDialog(0); +} + +void CharCreateDialog::action(const gcn::ActionEvent &event) +{ + if (event.getId() == "create") + { + if (Net::getNetworkType() == ServerInfo::MANASERV + || getName().length() >= 4) + { + // Attempt to create the character + mCreateButton->setEnabled(false); + + std::vector<int> atts; + for (unsigned i = 0; i < mAttributeSlider.size(); i++) + { + atts.push_back(static_cast<int>( + mAttributeSlider[i]->getValue())); + } + + int characterSlot = mSlot; + // On Manaserv, the slots start at 1, so we offset them. + if (Net::getNetworkType() == ServerInfo::MANASERV) + ++characterSlot; + + Net::getCharHandler()->newCharacter(getName(), characterSlot, + mFemale->isSelected(), + mHairStyle, + mHairColor, atts); + } + else + { + new OkDialog(_("Error"), + _("Your name needs to be at least 4 characters."), + true, this); + } + } + else if (event.getId() == "cancel") + { + scheduleDelete(); + } + else if (event.getId() == "nextcolor") + { + mHairColor++; + updateHair(); + } + else if (event.getId() == "prevcolor") + { + mHairColor--; + updateHair(); + } + else if (event.getId() == "nextstyle") + { + mHairStyle++; + updateHair(); + } + else if (event.getId() == "prevstyle") + { + mHairStyle--; + updateHair(); + } + else if (event.getId() == "statslider") + { + updateSliders(); + } + else if (event.getId() == "gender") + { + if (mMale->isSelected()) + mPlayer->setGender(GENDER_MALE); + else + mPlayer->setGender(GENDER_FEMALE); + } +} + +std::string CharCreateDialog::getName() const +{ + std::string name = mNameField->getText(); + trim(name); + return name; +} + +void CharCreateDialog::updateSliders() +{ + for (unsigned i = 0; i < mAttributeSlider.size(); i++) + { + // Update captions + mAttributeValue[i]->setCaption( + toString(static_cast<int>(mAttributeSlider[i]->getValue()))); + mAttributeValue[i]->adjustSize(); + } + + // Update distributed points + int pointsLeft = mMaxPoints - getDistributedPoints(); + if (pointsLeft == 0) + { + mAttributesLeft->setCaption(_("Character stats OK")); + mCreateButton->setEnabled(true); + } + else + { + mCreateButton->setEnabled(false); + if (pointsLeft > 0) + { + mAttributesLeft->setCaption( + strprintf(_("Please distribute %d points"), pointsLeft)); + } + else + { + mAttributesLeft->setCaption( + strprintf(_("Please remove %d points"), -pointsLeft)); + } + } + + mAttributesLeft->adjustSize(); +} + +void CharCreateDialog::unlock() +{ + mCreateButton->setEnabled(true); +} + +int CharCreateDialog::getDistributedPoints() const +{ + int points = 0; + + for (unsigned i = 0; i < mAttributeSlider.size(); i++) + points += static_cast<int>(mAttributeSlider[i]->getValue()); + return points; +} + +void CharCreateDialog::setAttributes(const std::vector<std::string> &labels, + int available, int min, int max) +{ + mMaxPoints = available; + + for (unsigned i = 0; i < mAttributeLabel.size(); i++) + { + remove(mAttributeLabel[i]); + delete mAttributeLabel[i]; + mAttributeLabel[i] = 0; + remove(mAttributeSlider[i]); + delete mAttributeSlider[i]; + mAttributeSlider[i] = 0; + remove(mAttributeValue[i]); + delete mAttributeValue[i]; + mAttributeValue[i] = 0; + } + + mAttributeLabel.resize(labels.size()); + mAttributeSlider.resize(labels.size()); + mAttributeValue.resize(labels.size()); + + int w = 200; + int h = 330; + + for (unsigned i = 0; i < labels.size(); i++) + { + mAttributeLabel[i] = new Label(labels[i]); + mAttributeLabel[i]->setWidth(70); + mAttributeLabel[i]->setPosition(5, 140 + i*20); + add(mAttributeLabel[i]); + + mAttributeSlider[i] = new Slider(min, max); + mAttributeSlider[i]->setDimension(gcn::Rectangle(75, 140 + i * 20, + 100, 10)); + mAttributeSlider[i]->setActionEventId("statslider"); + mAttributeSlider[i]->addActionListener(this); + add(mAttributeSlider[i]); + + mAttributeValue[i] = new Label(toString(min)); + mAttributeValue[i]->setPosition(180, 140 + i*20); + add(mAttributeValue[i]); + } + + mAttributesLeft->setPosition(15, 280); + updateSliders(); + + mCancelButton->setPosition( + w - 5 - mCancelButton->getWidth(), + h - 5 - mCancelButton->getHeight()); + mCreateButton->setPosition( + mCancelButton->getX() - 5 - mCreateButton->getWidth(), + h - 5 - mCancelButton->getHeight()); +} + +void CharCreateDialog::setFixedGender(bool fixed, Gender gender) +{ + if (gender == GENDER_FEMALE) + { + mFemale->setSelected(true); + mMale->setSelected(false); + } + else + { + mMale->setSelected(true); + mFemale->setSelected(false); + } + + mPlayer->setGender(gender); + + if (fixed) + { + mMale->setEnabled(false); + mFemale->setEnabled(false); + } +} + +void CharCreateDialog::updateHair() +{ + mHairStyle %= Being::getNumOfHairstyles(); + if (mHairStyle < 0) + mHairStyle += Being::getNumOfHairstyles(); + + mHairColor %= ColorDB::size(); + if (mHairColor < 0) + mHairColor += ColorDB::size(); + + mPlayer->setSprite(Net::getCharHandler()->hairSprite(), + mHairStyle * -1, ColorDB::get(mHairColor)); +} |