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author | Andrei Karas <akaras@inbox.ru> | 2012-08-11 01:52:35 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-08-13 22:17:00 +0300 |
commit | 7ad6bc89291c198122f087a11fd9ab585ea87034 (patch) | |
tree | 5b88547634c99dfd549b50fe3491e56a71f48304 /src/graphicsmanager.cpp | |
parent | 4e12e0514a3ade4f693c49353c369028481999d1 (diff) | |
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Some changes in screenshot code.
Diffstat (limited to 'src/graphicsmanager.cpp')
-rw-r--r-- | src/graphicsmanager.cpp | 34 |
1 files changed, 26 insertions, 8 deletions
diff --git a/src/graphicsmanager.cpp b/src/graphicsmanager.cpp index b14ec1688..14ea31447 100644 --- a/src/graphicsmanager.cpp +++ b/src/graphicsmanager.cpp @@ -196,6 +196,24 @@ void GraphicsManager::initGraphics(bool noOpenGL) #endif } +Graphics *GraphicsManager::createGraphics() +{ +#ifdef USE_OPENGL + switch (config.getIntValue("opengl")) + { + case 0: + return new Graphics; + case 1: + default: + return new NormalOpenGLGraphics; + case 2: + return new SafeOpenGLGraphics; + }; +#else + return new Graphics; +#endif +} + void GraphicsManager::updateExtensions(const char *extensions) { mExtensions.clear(); @@ -355,14 +373,14 @@ void GraphicsManager::createFBO(int width, int height, FBOInfo *fbo) // create a texture object glGenTextures(1, &fbo->textureId); - glBindTexture(GL_TEXTURE_2D, fbo->textureId); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, + glBindTexture(OpenGLImageHelper::mTextureType, fbo->textureId); + glTexParameterf(OpenGLImageHelper::mTextureType, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameterf(OpenGLImageHelper::mTextureType, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameterf(OpenGLImageHelper::mTextureType, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameterf(OpenGLImageHelper::mTextureType, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexImage2D(OpenGLImageHelper::mTextureType, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); - glBindTexture(GL_TEXTURE_2D, 0); + glBindTexture(OpenGLImageHelper::mTextureType, 0); // create a renderbuffer object to store depth info mglGenRenderbuffers(1, &fbo->rboId); @@ -377,7 +395,7 @@ void GraphicsManager::createFBO(int width, int height, FBOInfo *fbo) // attach the texture to FBO color attachment point mglFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, - GL_TEXTURE_2D, fbo->textureId, 0); + OpenGLImageHelper::mTextureType, fbo->textureId, 0); // attach the renderbuffer to depth attachment point mglFramebufferRenderbuffer(GL_FRAMEBUFFER, |