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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-21 12:30:36 +0100
committerAndrei Karas <akaras@inbox.ru>2012-01-30 19:53:07 +0300
commit8292b80eac900ec5dd75d184063b7b35934e800a (patch)
tree3ce68afff38d75d0cb1cdb89260f2b49f232e86a /src/graphics.h
parent502a0a0163e702af7334979a2eabfc4826a94091 (diff)
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Allow resizing of the game in windowed mode
Window positions are semi-smartly corrected as a result of the resize. Not supported when using OpenGL on Windows for now. Reviewed-by: Yohann Ferreira Conflicts: src/client.cpp src/client.h src/game.cpp src/gui/gui.cpp src/gui/widgets/window.cpp
Diffstat (limited to 'src/graphics.h')
-rw-r--r--src/graphics.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/graphics.h b/src/graphics.h
index 4c47e690d..7fab02cbb 100644
--- a/src/graphics.h
+++ b/src/graphics.h
@@ -105,6 +105,11 @@ class Graphics : public gcn::SDLGraphics
bool setFullscreen(bool fs);
/**
+ * Resize the window to the specified size.
+ */
+ bool resize(int width, int height);
+
+ /**
* Blits an image onto the screen.
*
* @return <code>true</code> if the image was blitted properly