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author | Andrei Karas <akaras@inbox.ru> | 2014-07-23 13:14:58 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-07-23 13:14:58 +0300 |
commit | f365abac5cf10d6535e587964a840ca878fa07d3 (patch) | |
tree | 8913fdec79b468e5b5083a963906f789d554b9d1 /src/gamemodifiers.cpp | |
parent | e0930dc673f0fcc9afe21d158c60c8b6f8f9dfaa (diff) | |
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In gamemodifiers for local vars add prefix m.
Diffstat (limited to 'src/gamemodifiers.cpp')
-rw-r--r-- | src/gamemodifiers.cpp | 136 |
1 files changed, 68 insertions, 68 deletions
diff --git a/src/gamemodifiers.cpp b/src/gamemodifiers.cpp index 5870993eb..dc4fc8c14 100644 --- a/src/gamemodifiers.cpp +++ b/src/gamemodifiers.cpp @@ -106,16 +106,16 @@ const char *GameModifiers::getVarItem(const char *const *const arr, return arr[sz]; } -static const unsigned moveTypeSize = 5; +static const unsigned mMoveTypeSize = 5; void GameModifiers::changeMoveType(const bool forward) { player_node->setMoveState(0); - changeMode(&settings.moveType, moveTypeSize, "invertMoveDirection", + changeMode(&settings.moveType, mMoveTypeSize, "invertMoveDirection", &GameModifiers::getMoveTypeString, 0, false, forward); } -static const char *const moveTypeStrings[] = +static const char *const mMoveTypeStrings[] = { // TRANSLATORS: move type in status bar N_("(D) default moves"), @@ -133,29 +133,29 @@ static const char *const moveTypeStrings[] = std::string GameModifiers::getMoveTypeString() { - return gettext(getVarItem(&moveTypeStrings[0], - settings.moveType, moveTypeSize)); + return gettext(getVarItem(&mMoveTypeStrings[0], + settings.moveType, mMoveTypeSize)); } -static const unsigned crazyMoveTypeSize = 11; +static const unsigned mCrazyMoveTypeSize = 11; void GameModifiers::changeCrazyMoveType(const bool forward) { player_node->setCrazyMoveState(0U); - changeMode(&settings.crazyMoveType, crazyMoveTypeSize, "crazyMoveType", + changeMode(&settings.crazyMoveType, mCrazyMoveTypeSize, "crazyMoveType", &GameModifiers::getCrazyMoveTypeString, 1, true, forward); } std::string GameModifiers::getCrazyMoveTypeString() { const unsigned int crazyMoveType = settings.crazyMoveType; - if (crazyMoveType < crazyMoveTypeSize - 1) + if (crazyMoveType < mCrazyMoveTypeSize - 1) { // TRANSLATORS: crazy move type in status bar return strprintf(_("(%u) crazy move number %u"), crazyMoveType, crazyMoveType); } - else if (crazyMoveType == crazyMoveTypeSize - 1) + else if (crazyMoveType == mCrazyMoveTypeSize - 1) { // TRANSLATORS: crazy move type in status bar return _("(a) custom crazy move"); @@ -167,16 +167,16 @@ std::string GameModifiers::getCrazyMoveTypeString() } } -static const unsigned moveToTargetTypeSize = 13; +static const unsigned mMoveToTargetTypeSize = 13; void GameModifiers::changeMoveToTargetType(const bool forward) { - changeMode(&settings.moveToTargetType, moveToTargetTypeSize, + changeMode(&settings.moveToTargetType, mMoveToTargetTypeSize, "moveToTargetType", &GameModifiers::getMoveToTargetTypeString, 0, true, forward); } -static const char *const moveToTargetTypeStrings[] = +static const char *const mMoveToTargetTypeStrings[] = { // TRANSLATORS: move to target type in status bar N_("(0) default moves to target"), @@ -210,19 +210,19 @@ static const char *const moveToTargetTypeStrings[] = std::string GameModifiers::getMoveToTargetTypeString() { - return gettext(getVarItem(&moveToTargetTypeStrings[0], - settings.moveToTargetType, moveToTargetTypeSize)); + return gettext(getVarItem(&mMoveToTargetTypeStrings[0], + settings.moveToTargetType, mMoveToTargetTypeSize)); } -static const unsigned followModeSize = 4; +static const unsigned mFollowModeSize = 4; void GameModifiers::changeFollowMode(const bool forward) { - changeMode(&settings.followMode, followModeSize, "followMode", + changeMode(&settings.followMode, mFollowModeSize, "followMode", &GameModifiers::getFollowModeString, 0, true, forward); } -static const char *const followModeStrings[] = +static const char *const mFollowModeStrings[] = { // TRANSLATORS: folow mode in status bar N_("(D) default follow"), @@ -238,20 +238,20 @@ static const char *const followModeStrings[] = std::string GameModifiers::getFollowModeString() { - return gettext(getVarItem(&followModeStrings[0], - settings.followMode, followModeSize)); + return gettext(getVarItem(&mFollowModeStrings[0], + settings.followMode, mFollowModeSize)); } -const unsigned attackWeaponTypeSize = 4; +const unsigned mAttackWeaponTypeSize = 4; void GameModifiers::changeAttackWeaponType(const bool forward) { - changeMode(&settings.attackWeaponType, attackWeaponTypeSize, + changeMode(&settings.attackWeaponType, mAttackWeaponTypeSize, "attackWeaponType", &GameModifiers::getAttackWeaponTypeString, 1, true, forward); } -static const char *const attackWeaponTypeStrings[] = +static const char *const mAttackWeaponTypeStrings[] = { // TRANSLATORS: switch attack type in status bar N_("(?) attack"), @@ -267,19 +267,19 @@ static const char *const attackWeaponTypeStrings[] = std::string GameModifiers::getAttackWeaponTypeString() { - return gettext(getVarItem(&attackWeaponTypeStrings[0], - settings.attackWeaponType, attackWeaponTypeSize)); + return gettext(getVarItem(&mAttackWeaponTypeStrings[0], + settings.attackWeaponType, mAttackWeaponTypeSize)); } -const unsigned attackTypeSize = 4; +const unsigned mAttackTypeSize = 4; void GameModifiers::changeAttackType(const bool forward) { - changeMode(&settings.attackType, attackTypeSize, "attackType", + changeMode(&settings.attackType, mAttackTypeSize, "attackType", &GameModifiers::getAttackTypeString, 0, true, forward); } -static const char *const attackTypeStrings[] = +static const char *const mAttackTypeStrings[] = { // TRANSLATORS: attack type in status bar N_("(D) default attack"), @@ -295,15 +295,15 @@ static const char *const attackTypeStrings[] = std::string GameModifiers::getAttackTypeString() { - return gettext(getVarItem(&attackTypeStrings[0], - settings.attackType, attackTypeSize)); + return gettext(getVarItem(&mAttackTypeStrings[0], + settings.attackType, mAttackTypeSize)); } -const unsigned quickDropCounterSize = 31; +const unsigned mQuickDropCounterSize = 31; void GameModifiers::changeQuickDropCounter(const bool forward) { - changeMode(&settings.quickDropCounter, quickDropCounterSize, + changeMode(&settings.quickDropCounter, mQuickDropCounterSize, "quickDropCounter", &GameModifiers::getQuickDropCounterString, 1, true, forward); } @@ -324,22 +324,22 @@ std::string GameModifiers::getQuickDropCounterString() void GameModifiers::setQuickDropCounter(const int n) { - if (n < 1 || n >= static_cast<signed>(quickDropCounterSize)) + if (n < 1 || n >= static_cast<signed>(mQuickDropCounterSize)) return; settings.quickDropCounter = n; config.setValue("quickDropCounter", n); UpdateStatusListener::distributeEvent(); } -const unsigned pickUpTypeSize = 7; +const unsigned mPickUpTypeSize = 7; void GameModifiers::changePickUpType(const bool forward) { - changeMode(&settings.pickUpType, pickUpTypeSize, "pickUpType", + changeMode(&settings.pickUpType, mPickUpTypeSize, "pickUpType", &GameModifiers::getPickUpTypeString, 0, true, forward); } -static const char *const pickUpTypeStrings[] = +static const char *const mPickUpTypeStrings[] = { // TRANSLATORS: pickup size in status bar N_("(S) small pick up 1x1 cells"), @@ -361,19 +361,19 @@ static const char *const pickUpTypeStrings[] = std::string GameModifiers::getPickUpTypeString() { - return gettext(getVarItem(&pickUpTypeStrings[0], - settings.pickUpType, pickUpTypeSize)); + return gettext(getVarItem(&mPickUpTypeStrings[0], + settings.pickUpType, mPickUpTypeSize)); } -const unsigned magicAttackSize = 5; +const unsigned mMagicAttackSize = 5; void GameModifiers::changeMagicAttackType(const bool forward) { - changeMode(&settings.magicAttackType, magicAttackSize, "magicAttackType", + changeMode(&settings.magicAttackType, mMagicAttackSize, "magicAttackType", &GameModifiers::getMagicAttackString, 0, true, forward); } -static const char *const magicAttackStrings[] = +static const char *const mMagicAttackStrings[] = { // TRANSLATORS: magic attack in status bar N_("(f) use #flar for magic attack"), @@ -391,19 +391,19 @@ static const char *const magicAttackStrings[] = std::string GameModifiers::getMagicAttackString() { - return gettext(getVarItem(&magicAttackStrings[0], - settings.magicAttackType, magicAttackSize)); + return gettext(getVarItem(&mMagicAttackStrings[0], + settings.magicAttackType, mMagicAttackSize)); } -const unsigned pvpAttackTypeSize = 4; +const unsigned mPvpAttackTypeSize = 4; void GameModifiers::changePvpAttackType(const bool forward) { - changeMode(&settings.pvpAttackType, pvpAttackTypeSize, "pvpAttackType", + changeMode(&settings.pvpAttackType, mPvpAttackTypeSize, "pvpAttackType", &GameModifiers::getPvpAttackTypeString, 0, true, forward); } -static const char *const pvpAttackTypeStrings[] = +static const char *const mPvpAttackTypeStrings[] = { // TRANSLATORS: player attack type in status bar N_("(a) attack all players"), @@ -419,19 +419,19 @@ static const char *const pvpAttackTypeStrings[] = std::string GameModifiers::getPvpAttackTypeString() { - return gettext(getVarItem(&pvpAttackTypeStrings[0], - settings.pvpAttackType, pvpAttackTypeSize)); + return gettext(getVarItem(&mPvpAttackTypeStrings[0], + settings.pvpAttackType, mPvpAttackTypeSize)); } -const unsigned imitationModeSize = 2; +const unsigned mImitationModeSize = 2; void GameModifiers::changeImitationMode(const bool forward) { - changeMode(&settings.imitationMode, imitationModeSize, "imitationMode", + changeMode(&settings.imitationMode, mImitationModeSize, "imitationMode", &GameModifiers::getImitationModeString, 0, true, forward); } -static const char *const imitationModeStrings[] = +static const char *const mImitationModeStrings[] = { // TRANSLATORS: imitation type in status bar N_("(D) default imitation"), @@ -443,11 +443,11 @@ static const char *const imitationModeStrings[] = std::string GameModifiers::getImitationModeString() { - return gettext(getVarItem(&imitationModeStrings[0], - settings.imitationMode, imitationModeSize)); + return gettext(getVarItem(&mImitationModeStrings[0], + settings.imitationMode, mImitationModeSize)); } -const unsigned gameModifiersSize = 2; +const unsigned mGameModifiersSize = 2; void GameModifiers::changeGameModifiers() { @@ -456,7 +456,7 @@ void GameModifiers::changeGameModifiers() UpdateStatusListener::distributeEvent(); } -static const char *const gameModifiersStrings[] = +static const char *const mGameModifiersStrings[] = { // TRANSLATORS: game modifiers state in status bar N_("Game modifiers are enabled"), @@ -468,13 +468,13 @@ static const char *const gameModifiersStrings[] = std::string GameModifiers::getGameModifiersString() { - return gettext(getVarItem(&gameModifiersStrings[0], - settings.disableGameModifiers, gameModifiersSize)); + return gettext(getVarItem(&mGameModifiersStrings[0], + settings.disableGameModifiers, mGameModifiersSize)); } -const unsigned mapDrawTypeSize = 7; +const unsigned mMapDrawTypeSize = 7; -static const char *const mapDrawTypeStrings[] = +static const char *const mMapDrawTypeStrings[] = { // TRANSLATORS: map view type in status bar N_("(N) normal map view"), @@ -496,11 +496,11 @@ static const char *const mapDrawTypeStrings[] = std::string GameModifiers::getMapDrawTypeString() { - return gettext(getVarItem(&mapDrawTypeStrings[0], - settings.mapDrawType, mapDrawTypeSize)); + return gettext(getVarItem(&mMapDrawTypeStrings[0], + settings.mapDrawType, mMapDrawTypeSize)); } -const unsigned awayModeSize = 2; +const unsigned mAwayModeSize = 2; void GameModifiers::changeAwayMode() { @@ -543,7 +543,7 @@ void GameModifiers::changeAwayMode() } } -static const char *const awayModeStrings[] = +static const char *const mAwayModeStrings[] = { // TRANSLATORS: away type in status bar N_("(O) on keyboard"), @@ -555,13 +555,13 @@ static const char *const awayModeStrings[] = std::string GameModifiers::getAwayModeString() { - return gettext(getVarItem(&awayModeStrings[0], - settings.awayMode, awayModeSize)); + return gettext(getVarItem(&mAwayModeStrings[0], + settings.awayMode, mAwayModeSize)); } -const unsigned cameraModeSize = 2; +const unsigned mCameraModeSize = 2; -static const char *const cameraModeStrings[] = +static const char *const mCameraModeStrings[] = { // TRANSLATORS: camera mode in status bar N_("(G) game camera mode"), @@ -573,6 +573,6 @@ static const char *const cameraModeStrings[] = std::string GameModifiers::getCameraModeString() { - return gettext(getVarItem(&cameraModeStrings[0], - settings.cameraMode, cameraModeSize)); + return gettext(getVarItem(&mCameraModeStrings[0], + settings.cameraMode, mCameraModeSize)); } |