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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-01-21 12:30:36 +0100 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-01-30 19:53:07 +0300 |
commit | 8292b80eac900ec5dd75d184063b7b35934e800a (patch) | |
tree | 3ce68afff38d75d0cb1cdb89260f2b49f232e86a /src/game.cpp | |
parent | 502a0a0163e702af7334979a2eabfc4826a94091 (diff) | |
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Allow resizing of the game in windowed mode
Window positions are semi-smartly corrected as a result of the resize.
Not supported when using OpenGL on Windows for now.
Reviewed-by: Yohann Ferreira
Conflicts:
src/client.cpp
src/client.h
src/game.cpp
src/gui/gui.cpp
src/gui/widgets/window.cpp
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 16 |
1 files changed, 13 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp index e48b37ebc..70468ebfd 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -376,8 +376,7 @@ Game::Game(): // Create the viewport viewport = new Viewport; - viewport->setDimension(gcn::Rectangle(0, 0, mainGraphics->mWidth, - mainGraphics->mHeight)); + viewport->setSize(mainGraphics->mWidth, mainGraphics->mHeight); gcn::Container *top = static_cast<gcn::Container*>(gui->getTop()); top->add(viewport); @@ -1636,8 +1635,13 @@ void Game::handleInput() updateHistory(event); checkKeys(); + if (event.type == SDL_VIDEORESIZE) + { + // Let the client deal with this one (it'll pass down from there) + Client::instance()->resizeVideo(event.resize.w, event.resize.h); + } // Keyboard events (for discontinuous keys) - if (event.type == SDL_KEYDOWN) + else if (event.type == SDL_KEYDOWN) { wasDown = true; @@ -1940,3 +1944,9 @@ void Game::closeDialogs() deathNotice = nullptr; } } + +void Game::videoResized(int width, int height) +{ + viewport->setSize(width, height); + windowMenu->setPosition(width - 3 - windowMenu->getWidth(), 3); +} |