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authorAndrei Karas <akaras@inbox.ru>2014-03-28 00:39:12 +0300
committerAndrei Karas <akaras@inbox.ru>2014-03-28 11:04:23 +0300
commit0c35dab0ba366f85b40ef1795125521f1df8c264 (patch)
treedde6abde3288f543ae96a2468b2275af8a03e704 /src/game.cpp
parent47cc515695fcd0b16467506e4984d2ec38fad4e4 (diff)
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simplify variables cleanup.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp85
1 files changed, 42 insertions, 43 deletions
diff --git a/src/game.cpp b/src/game.cpp
index f51fa8707..33369bf97 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -98,6 +98,7 @@
#include "resources/db/mapdb.h"
+#include "utils/delete2.h"
#include "utils/gettext.h"
#include "utils/langs.h"
#include "utils/mkdir.h"
@@ -323,8 +324,6 @@ static void createGuiWindows()
Net::getGeneralHandler()->gameStarted();
}
-#define del_0(X) { delete X; X = nullptr; }
-
/**
* Destroy all the globally accessible gui windows
*/
@@ -341,37 +340,37 @@ static void destroyGuiWindows()
if (guildManager)
guildManager->clear();
- del_0(windowMenu);
- del_0(localChatTab) // Need to do this first, so it can remove itself
- del_0(debugChatTab)
- del_0(tradeChatTab)
- del_0(battleChatTab)
- del_0(langChatTab)
- del_0(gmChatTab);
+ delete2(windowMenu);
+ delete2(localChatTab) // Need to do this first, so it can remove itself
+ delete2(debugChatTab)
+ delete2(tradeChatTab)
+ delete2(battleChatTab)
+ delete2(langChatTab)
+ delete2(gmChatTab);
logger->log("start deleting");
- del_0(emoteWindow);
- del_0(chatWindow)
+ delete2(emoteWindow);
+ delete2(chatWindow)
logger->log("end deleting");
- del_0(statusWindow)
- del_0(miniStatusWindow)
- del_0(inventoryWindow)
- del_0(shopWindow)
- del_0(skillDialog)
- del_0(minimap)
- del_0(equipmentWindow)
- del_0(beingEquipmentWindow)
- del_0(tradeWindow)
- del_0(debugWindow)
- del_0(itemShortcutWindow)
- del_0(emoteShortcutWindow)
- del_0(outfitWindow)
- del_0(socialWindow)
- del_0(dropShortcutWindow);
- del_0(spellShortcutWindow);
- del_0(botCheckerWindow);
- del_0(questsWindow);
- del_0(whoIsOnline);
- del_0(killStats);
+ delete2(statusWindow)
+ delete2(miniStatusWindow)
+ delete2(inventoryWindow)
+ delete2(shopWindow)
+ delete2(skillDialog)
+ delete2(minimap)
+ delete2(equipmentWindow)
+ delete2(beingEquipmentWindow)
+ delete2(tradeWindow)
+ delete2(debugWindow)
+ delete2(itemShortcutWindow)
+ delete2(emoteShortcutWindow)
+ delete2(outfitWindow)
+ delete2(socialWindow)
+ delete2(dropShortcutWindow);
+ delete2(spellShortcutWindow);
+ delete2(botCheckerWindow);
+ delete2(questsWindow);
+ delete2(whoIsOnline);
+ delete2(killStats);
if (auctionManager && AuctionManager::getEnableAuctionBot())
auctionManager->reload();
@@ -458,20 +457,20 @@ Game::~Game()
AnimatedSprite::setEnableCache(false);
- del_0(actorManager)
+ delete2(actorManager)
if (client->getState() != STATE_CHANGE_MAP)
- del_0(player_node)
- del_0(commandHandler)
- del_0(effectManager)
- del_0(particleEngine)
- del_0(viewport)
- del_0(mCurrentMap)
- del_0(spellManager)
- del_0(spellShortcut)
- del_0(auctionManager)
- del_0(guildManager)
+ delete2(player_node)
+ delete2(commandHandler)
+ delete2(effectManager)
+ delete2(particleEngine)
+ delete2(viewport)
+ delete2(mCurrentMap)
+ delete2(spellManager)
+ delete2(spellShortcut)
+ delete2(auctionManager)
+ delete2(guildManager)
#ifdef USE_MUMBLE
- del_0(mumbleManager)
+ delete2(mumbleManager)
#endif
Being::clearCache();