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authorAndrei Karas <akaras@inbox.ru>2013-04-10 00:33:27 +0300
committerAndrei Karas <akaras@inbox.ru>2013-04-10 00:33:27 +0300
commita0c7a0e2d34a13f2c3e86f662e352977ebe2ae73 (patch)
tree15996308da765b18751048c6bdaeb81926959328 /src/commands.cpp
parentc5ff42706d5ff540b5f557fa1a2b1924a6cdf07b (diff)
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Add option to left all per map sprites in memory if once was loaded.
This can prevent random lags and also can use more memory.
Diffstat (limited to 'src/commands.cpp')
-rw-r--r--src/commands.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/commands.cpp b/src/commands.cpp
index 8ddd0f0bf..9b3a776d4 100644
--- a/src/commands.cpp
+++ b/src/commands.cpp
@@ -349,6 +349,7 @@ impHandler0(clear)
impHandler0(cleanGraphics)
{
ResourceManager *const resman = ResourceManager::getInstance();
+ resman->cleanProtected();
while (resman->cleanOrphans(true));
if (debugChatTab)