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author | Andrei Karas <akaras@inbox.ru> | 2015-08-09 00:27:33 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-08-09 00:27:33 +0300 |
commit | 2fa941b89177cf91cbbc84700c1d7631aa85bcc2 (patch) | |
tree | ebc3464db530afd540a67bb86ea735624841ec32 /src/client.cpp | |
parent | b4ec726fe28f65b15fd4cc7b0ef6fd72b7d24c02 (diff) | |
download | ManaVerse-2fa941b89177cf91cbbc84700c1d7631aa85bcc2.tar.gz ManaVerse-2fa941b89177cf91cbbc84700c1d7631aa85bcc2.tar.bz2 ManaVerse-2fa941b89177cf91cbbc84700c1d7631aa85bcc2.tar.xz ManaVerse-2fa941b89177cf91cbbc84700c1d7631aa85bcc2.zip |
Add some missing checks to other files found by paranucker.
Diffstat (limited to 'src/client.cpp')
-rw-r--r-- | src/client.cpp | 83 |
1 files changed, 59 insertions, 24 deletions
diff --git a/src/client.cpp b/src/client.cpp index f1a6a2396..d0abd144b 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -701,8 +701,12 @@ int Client::testsExec() void Client::stateConnectGame1() { - if (gameHandler->isConnected()) + if (gameHandler && + loginHandler && + gameHandler->isConnected()) + { loginHandler->disconnect(); + } } void Client::stateConnectServer1() @@ -771,6 +775,7 @@ void Client::stateConnectServer1() } } else if (mOldState != STATE_CHOOSE_SERVER && + loginHandler && loginHandler->isConnected()) { mState = STATE_PRE_LOGIN; @@ -779,7 +784,7 @@ void Client::stateConnectServer1() void Client::stateWorldSelect1() { - if (mOldState == STATE_UPDATE) + if (mOldState == STATE_UPDATE && loginHandler) { if (loginHandler->getWorlds().size() < 2) mState = STATE_PRE_LOGIN; @@ -829,7 +834,7 @@ void Client::stateGame1() void Client::stateSwitchLogin1() { - if (mOldState == STATE_GAME) + if (mOldState == STATE_GAME && gameHandler) gameHandler->disconnect(); } @@ -932,8 +937,10 @@ int Client::gameExec() Party::clearParties(); Guild::clearGuilds(); NpcDialog::clearDialogs(); - guildHandler->clear(); - partyHandler->clear(); + if (guildHandler) + guildHandler->clear(); + if (partyHandler) + partyHandler->clear(); if (chatLogger) chatLogger->clear(); if (!settings.options.dataPath.empty()) @@ -945,7 +952,7 @@ int Client::gameExec() } else if (mOldState == STATE_CHAR_SELECT) { - if (mState != STATE_CHANGEPASSWORD) + if (mState != STATE_CHANGEPASSWORD && charServerHandler) charServerHandler->clear(); } @@ -1086,7 +1093,8 @@ int Client::gameExec() // TRANSLATORS: connection dialog header _("Logging in"), STATE_SWITCH_SERVER); - loginHandler->loginOrRegister(&loginData); + if (loginHandler) + loginHandler->loginOrRegister(&loginData); BLOCK_END("Client::gameExec STATE_LOGIN_ATTEMPT") break; @@ -1095,6 +1103,11 @@ int Client::gameExec() logger->log1("State: WORLD SELECT"); { TranslationManager::loadCurrentLang(); + if (!loginHandler) + { + BLOCK_END("Client::gameExec STATE_WORLD_SELECT") + break; + } Worlds worlds = loginHandler->getWorlds(); if (worlds.empty()) @@ -1262,7 +1275,8 @@ int Client::gameExec() // TRANSLATORS: connection dialog header _("Requesting characters"), STATE_SWITCH_SERVER); - charServerHandler->requestCharacters(); + if (charServerHandler) + charServerHandler->requestCharacters(); BLOCK_END("Client::gameExec STATE_GET_CHARACTERS") break; @@ -1301,7 +1315,8 @@ int Client::gameExec() // TRANSLATORS: connection dialog header _("Connecting to the game server"), STATE_CHOOSE_SERVER); - gameHandler->connect(); + if (gameHandler) + gameHandler->connect(); BLOCK_END("Client::gameExec STATE_CONNECT_GAME") break; @@ -1312,7 +1327,8 @@ int Client::gameExec() // TRANSLATORS: connection dialog header _("Changing game servers"), STATE_SWITCH_CHARACTER); - gameHandler->connect(); + if (gameHandler) + gameHandler->connect(); BLOCK_END("Client::gameExec STATE_CHANGE_MAP") break; @@ -1418,7 +1434,8 @@ int Client::gameExec() case STATE_REGISTER_ATTEMPT: BLOCK_START("Client::gameExec STATE_REGISTER_ATTEMPT") logger->log("Username is %s", loginData.username.c_str()); - loginHandler->registerAccount(&loginData); + if (loginHandler) + loginHandler->registerAccount(&loginData); BLOCK_END("Client::gameExec STATE_REGISTER_ATTEMPT") break; @@ -1435,8 +1452,11 @@ int Client::gameExec() BLOCK_START("Client::gameExec " "STATE_CHANGEPASSWORD_ATTEMPT") logger->log1("State: CHANGE PASSWORD ATTEMPT"); - loginHandler->changePassword(loginData.password, - loginData.newPassword); + if (loginHandler) + { + loginHandler->changePassword(loginData.password, + loginData.newPassword); + } BLOCK_END("Client::gameExec STATE_CHANGEPASSWORD_ATTEMPT") break; @@ -1472,7 +1492,8 @@ int Client::gameExec() case STATE_CHANGEEMAIL_ATTEMPT: logger->log1("State: CHANGE EMAIL ATTEMPT"); - loginHandler->changeEmail(loginData.email); + if (loginHandler) + loginHandler->changeEmail(loginData.email); break; case STATE_CHANGEEMAIL_SUCCESS: @@ -1501,13 +1522,17 @@ int Client::gameExec() case STATE_UNREGISTER_ATTEMPT: logger->log1("State: UNREGISTER ATTEMPT"); - loginHandler->unregisterAccount( + if (loginHandler) + { + loginHandler->unregisterAccount( loginData.username, loginData.password); + } break; case STATE_UNREGISTER_SUCCESS: logger->log1("State: UNREGISTER SUCCESS"); - loginHandler->disconnect(); + if (loginHandler) + loginHandler->disconnect(); mCurrentDialog = DialogsManager::openErrorDialog( // TRANSLATORS: unregister message header @@ -1525,9 +1550,13 @@ int Client::gameExec() BLOCK_START("Client::gameExec STATE_SWITCH_SERVER") logger->log1("State: SWITCH SERVER"); - loginHandler->disconnect(); - gameHandler->disconnect(); - gameHandler->clear(); + if (loginHandler) + loginHandler->disconnect(); + if (gameHandler) + { + gameHandler->disconnect(); + gameHandler->clear(); + } settings.serverName.clear(); serverConfig.write(); serverConfig.unload(); @@ -1542,10 +1571,15 @@ int Client::gameExec() BLOCK_START("Client::gameExec STATE_SWITCH_LOGIN") logger->log1("State: SWITCH LOGIN"); - loginHandler->logout(); - loginHandler->disconnect(); - gameHandler->disconnect(); - loginHandler->connect(); + if (loginHandler) + { + loginHandler->logout(); + loginHandler->disconnect(); + } + if (gameHandler) + gameHandler->disconnect(); + if (loginHandler) + loginHandler->connect(); mState = STATE_LOGIN; BLOCK_END("Client::gameExec STATE_SWITCH_LOGIN") @@ -1556,7 +1590,8 @@ int Client::gameExec() logger->log1("State: SWITCH CHARACTER"); // Done with game - gameHandler->disconnect(); + if (gameHandler) + gameHandler->disconnect(); mState = STATE_GET_CHARACTERS; BLOCK_END("Client::gameExec STATE_SWITCH_CHARACTER") |